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many_buttons
--respawn
arg (#16390)
# Objective To capture the performance impact of removing and adding UI nodes add a `respawn` commandline argument to the `many_buttons` stress test example that despawns the existing UI layout and then spawns a new layout to replace it every frame. ## Testing To run the example with the new changes use: ```cargo run --example many_buttons --release -- --respawn```
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1 changed files with 22 additions and 4 deletions
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@ -42,6 +42,10 @@ struct Args {
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/// use the grid layout model
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/// use the grid layout model
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#[argh(switch)]
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#[argh(switch)]
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grid: bool,
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grid: bool,
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/// at the start of each frame despawn any existing UI nodes and spawn a new UI tree
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#[argh(switch)]
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respawn: bool,
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}
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}
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/// This example shows what happens when there is a lot of buttons on screen.
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/// This example shows what happens when there is a lot of buttons on screen.
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@ -52,6 +56,8 @@ fn main() {
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#[cfg(target_arch = "wasm32")]
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#[cfg(target_arch = "wasm32")]
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let args = Args::from_args(&[], &[]).unwrap();
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let args = Args::from_args(&[], &[]).unwrap();
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warn!(include_str!("warning_string.txt"));
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let mut app = App::new();
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let mut app = App::new();
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app.add_plugins((
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app.add_plugins((
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@ -72,6 +78,10 @@ fn main() {
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})
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})
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.add_systems(Update, (button_system, set_text_colors_changed));
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.add_systems(Update, (button_system, set_text_colors_changed));
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app.add_systems(Startup, |mut commands: Commands| {
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commands.spawn(Camera2d);
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});
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if args.grid {
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if args.grid {
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app.add_systems(Startup, setup_grid);
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app.add_systems(Startup, setup_grid);
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} else {
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} else {
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@ -92,6 +102,14 @@ fn main() {
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});
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});
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}
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}
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if args.respawn {
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if args.grid {
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app.add_systems(Update, (despawn_ui, setup_grid).chain());
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} else {
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app.add_systems(Update, (despawn_ui, setup_flex).chain());
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}
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}
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app.insert_resource(args).run();
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app.insert_resource(args).run();
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}
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}
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@ -119,7 +137,6 @@ fn button_system(
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}
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}
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fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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warn!(include_str!("warning_string.txt"));
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let image = if 0 < args.image_freq {
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let image = if 0 < args.image_freq {
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Some(asset_server.load("branding/icon.png"))
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Some(asset_server.load("branding/icon.png"))
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} else {
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} else {
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@ -134,7 +151,6 @@ fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<
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};
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};
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let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
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let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
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commands.spawn(Camera2d);
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commands
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commands
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.spawn(Node {
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.spawn(Node {
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flex_direction: FlexDirection::Column,
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flex_direction: FlexDirection::Column,
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@ -171,7 +187,6 @@ fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<
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}
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}
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fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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warn!(include_str!("warning_string.txt"));
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let image = if 0 < args.image_freq {
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let image = if 0 < args.image_freq {
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Some(asset_server.load("branding/icon.png"))
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Some(asset_server.load("branding/icon.png"))
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} else {
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} else {
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@ -186,7 +201,6 @@ fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<
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};
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};
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let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
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let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
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commands.spawn(Camera2d);
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commands
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commands
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.spawn(Node {
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.spawn(Node {
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display: Display::Grid,
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display: Display::Grid,
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@ -268,3 +282,7 @@ fn spawn_button(
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});
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});
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}
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}
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}
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}
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fn despawn_ui(mut commands: Commands, root_node: Single<Entity, (With<Node>, Without<Parent>)>) {
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commands.entity(*root_node).despawn_recursive();
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}
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