mirror of
https://github.com/bevyengine/bevy
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improve compile time by type-erasing wgpu structs (#5950)
# Objective structs containing wgpu types take a long time to compile. this is particularly bad for generics containing the wgpu structs (like the depth pipeline builder with `#[derive(SystemParam)]` i've been working on). we can avoid that by boxing and type-erasing in the bevy `render_resource` wrappers. type system magic is not a strength of mine so i guess there will be a cleaner way to achieve this, happy to take feedback or for it to be taken as a proof of concept if someone else wants to do a better job. ## Solution - add macros to box and type-erase in debug mode - leave current impl for release mode timings: <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:x="urn:schemas-microsoft-com:office:excel" xmlns="http://www.w3.org/TR/REC-html40"> <head> <meta name=ProgId content=Excel.Sheet> <meta name=Generator content="Microsoft Excel 15"> <link id=Main-File rel=Main-File href="file:///C:/Users/robfm/AppData/Local/Temp/msohtmlclip1/01/clip.htm"> <link rel=File-List href="file:///C:/Users/robfm/AppData/Local/Temp/msohtmlclip1/01/clip_filelist.xml"> <!--table {mso-displayed-decimal-separator:"\."; mso-displayed-thousand-separator:"\,";} @page {margin:.75in .7in .75in .7in; mso-header-margin:.3in; mso-footer-margin:.3in;} tr {mso-height-source:auto;} col {mso-width-source:auto;} br {mso-data-placement:same-cell;} td {padding-top:1px; padding-right:1px; padding-left:1px; mso-ignore:padding; color:black; font-size:11.0pt; font-weight:400; font-style:normal; text-decoration:none; font-family:Calibri, sans-serif; mso-font-charset:0; mso-number-format:General; text-align:general; vertical-align:bottom; border:none; mso-background-source:auto; mso-pattern:auto; mso-protection:locked visible; white-space:nowrap; mso-rotate:0;} .xl65 {mso-number-format:0%;} .xl66 {vertical-align:middle; white-space:normal;} .xl67 {vertical-align:middle;} --> </head> <body link="#0563C1" vlink="#954F72"> current | | | -- | -- | -- | -- | Total time: | 64.9s | | bevy_pbr v0.9.0-dev | 19.2s | | bevy_render v0.9.0-dev | 17.0s | | bevy_sprite v0.9.0-dev | 15.1s | | DepthPipelineBuilder | 18.7s | | | | with type-erasing | | | diff | Total time: | 49.0s | -24% | bevy_render v0.9.0-dev | 12.0s | -38% | bevy_pbr v0.9.0-dev | 8.7s | -49% | bevy_sprite v0.9.0-dev | 6.1s | -60% | DepthPipelineBuilder | 1.2s | -94% </body> </html> the depth pipeline builder is a binary with body: ```rust use std::{marker::PhantomData, hash::Hash}; use bevy::{prelude::*, ecs::system::SystemParam, pbr::{RenderMaterials, MaterialPipeline, ShadowPipeline}, render::{renderer::RenderDevice, render_resource::{SpecializedMeshPipelines, PipelineCache}, render_asset::RenderAssets}}; fn main() { println!("Hello, world p!\n"); } #[derive(SystemParam)] pub struct DepthPipelineBuilder<'w, 's, M: Material> where M::Data: Eq + Hash + Clone, { render_device: Res<'w, RenderDevice>, material_pipeline: Res<'w, MaterialPipeline<M>>, material_pipelines: ResMut<'w, SpecializedMeshPipelines<MaterialPipeline<M>>>, shadow_pipeline: Res<'w, ShadowPipeline>, pipeline_cache: ResMut<'w, PipelineCache>, render_meshes: Res<'w, RenderAssets<Mesh>>, render_materials: Res<'w, RenderMaterials<M>>, msaa: Res<'w, Msaa>, #[system_param(ignore)] _p: PhantomData<&'s M>, } ```
This commit is contained in:
parent
5972879dec
commit
2cd0bd7575
10 changed files with 202 additions and 47 deletions
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@ -9,9 +9,12 @@ use crate::{
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texture::FallbackImage,
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};
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use bevy_reflect::Uuid;
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use std::{ops::Deref, sync::Arc};
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use std::ops::Deref;
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use wgpu::BindingResource;
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use crate::render_resource::resource_macros::*;
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render_resource_wrapper!(ErasedBindGroup, wgpu::BindGroup);
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/// A [`BindGroup`] identifier.
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub struct BindGroupId(Uuid);
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@ -25,7 +28,7 @@ pub struct BindGroupId(Uuid);
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#[derive(Clone, Debug)]
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pub struct BindGroup {
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id: BindGroupId,
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value: Arc<wgpu::BindGroup>,
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value: ErasedBindGroup,
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}
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impl BindGroup {
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@ -40,7 +43,7 @@ impl From<wgpu::BindGroup> for BindGroup {
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fn from(value: wgpu::BindGroup) -> Self {
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BindGroup {
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id: BindGroupId(Uuid::new_v4()),
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value: Arc::new(value),
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value: ErasedBindGroup::new(value),
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}
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}
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}
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@ -1,13 +1,16 @@
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use crate::render_resource::resource_macros::*;
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use bevy_reflect::Uuid;
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use std::{ops::Deref, sync::Arc};
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use std::ops::Deref;
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub struct BindGroupLayoutId(Uuid);
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render_resource_wrapper!(ErasedBindGroupLayout, wgpu::BindGroupLayout);
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#[derive(Clone, Debug)]
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pub struct BindGroupLayout {
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id: BindGroupLayoutId,
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value: Arc<wgpu::BindGroupLayout>,
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value: ErasedBindGroupLayout,
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}
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impl PartialEq for BindGroupLayout {
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@ -32,7 +35,7 @@ impl From<wgpu::BindGroupLayout> for BindGroupLayout {
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fn from(value: wgpu::BindGroupLayout) -> Self {
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BindGroupLayout {
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id: BindGroupLayoutId(Uuid::new_v4()),
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value: Arc::new(value),
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value: ErasedBindGroupLayout::new(value),
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}
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}
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}
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@ -1,16 +1,17 @@
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use bevy_utils::Uuid;
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use std::{
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ops::{Bound, Deref, RangeBounds},
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sync::Arc,
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};
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use std::ops::{Bound, Deref, RangeBounds};
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use crate::render_resource::resource_macros::*;
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub struct BufferId(Uuid);
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render_resource_wrapper!(ErasedBuffer, wgpu::Buffer);
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#[derive(Clone, Debug)]
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pub struct Buffer {
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id: BufferId,
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value: Arc<wgpu::Buffer>,
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value: ErasedBuffer,
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}
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impl Buffer {
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@ -42,7 +43,7 @@ impl From<wgpu::Buffer> for Buffer {
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fn from(value: wgpu::Buffer) -> Self {
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Buffer {
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id: BufferId(Uuid::new_v4()),
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value: Arc::new(value),
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value: ErasedBuffer::new(value),
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}
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}
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}
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@ -5,6 +5,7 @@ mod buffer_vec;
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mod pipeline;
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mod pipeline_cache;
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mod pipeline_specializer;
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pub mod resource_macros;
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mod shader;
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mod storage_buffer;
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mod texture;
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@ -1,16 +1,20 @@
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use crate::render_resource::{BindGroupLayout, Shader};
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use bevy_asset::Handle;
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use bevy_reflect::Uuid;
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use std::{borrow::Cow, ops::Deref, sync::Arc};
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use std::{borrow::Cow, ops::Deref};
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use wgpu::{
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BufferAddress, ColorTargetState, DepthStencilState, MultisampleState, PrimitiveState,
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VertexAttribute, VertexFormat, VertexStepMode,
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};
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use crate::render_resource::resource_macros::*;
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/// A [`RenderPipeline`] identifier.
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub struct RenderPipelineId(Uuid);
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render_resource_wrapper!(ErasedRenderPipeline, wgpu::RenderPipeline);
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/// A [`RenderPipeline`] represents a graphics pipeline and its stages (shaders), bindings and vertex buffers.
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///
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/// May be converted from and dereferences to a wgpu [`RenderPipeline`](wgpu::RenderPipeline).
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@ -18,7 +22,7 @@ pub struct RenderPipelineId(Uuid);
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#[derive(Clone, Debug)]
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pub struct RenderPipeline {
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id: RenderPipelineId,
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value: Arc<wgpu::RenderPipeline>,
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value: ErasedRenderPipeline,
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}
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impl RenderPipeline {
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@ -32,7 +36,7 @@ impl From<wgpu::RenderPipeline> for RenderPipeline {
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fn from(value: wgpu::RenderPipeline) -> Self {
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RenderPipeline {
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id: RenderPipelineId(Uuid::new_v4()),
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value: Arc::new(value),
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value: ErasedRenderPipeline::new(value),
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}
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}
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}
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@ -50,6 +54,8 @@ impl Deref for RenderPipeline {
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub struct ComputePipelineId(Uuid);
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render_resource_wrapper!(ErasedComputePipeline, wgpu::ComputePipeline);
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/// A [`ComputePipeline`] represents a compute pipeline and its single shader stage.
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///
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/// May be converted from and dereferences to a wgpu [`ComputePipeline`](wgpu::ComputePipeline).
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@ -57,7 +63,7 @@ pub struct ComputePipelineId(Uuid);
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#[derive(Clone, Debug)]
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pub struct ComputePipeline {
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id: ComputePipelineId,
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value: Arc<wgpu::ComputePipeline>,
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value: ErasedComputePipeline,
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}
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impl ComputePipeline {
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fn from(value: wgpu::ComputePipeline) -> Self {
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ComputePipeline {
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id: ComputePipelineId(Uuid::new_v4()),
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value: Arc::new(value),
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value: ErasedComputePipeline::new(value),
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}
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}
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}
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@ -17,13 +17,17 @@ use bevy_utils::{
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tracing::{debug, error},
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Entry, HashMap, HashSet,
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};
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use std::{hash::Hash, iter::FusedIterator, mem, ops::Deref, sync::Arc};
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use std::{hash::Hash, iter::FusedIterator, mem, ops::Deref};
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use thiserror::Error;
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use wgpu::{
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BufferBindingType, PipelineLayoutDescriptor, ShaderModule,
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VertexBufferLayout as RawVertexBufferLayout,
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BufferBindingType, PipelineLayoutDescriptor, VertexBufferLayout as RawVertexBufferLayout,
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};
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use crate::render_resource::resource_macros::*;
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render_resource_wrapper!(ErasedShaderModule, wgpu::ShaderModule);
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render_resource_wrapper!(ErasedPipelineLayout, wgpu::PipelineLayout);
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/// A descriptor for a [`Pipeline`].
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///
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/// Used to store an heterogenous collection of render and compute pipeline descriptors together.
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@ -103,7 +107,7 @@ impl CachedPipelineState {
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#[derive(Default)]
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struct ShaderData {
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pipelines: HashSet<CachedPipelineId>,
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processed_shaders: HashMap<Vec<String>, Arc<ShaderModule>>,
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processed_shaders: HashMap<Vec<String>, ErasedShaderModule>,
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resolved_imports: HashMap<ShaderImport, Handle<Shader>>,
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dependents: HashSet<Handle<Shader>>,
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}
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pipeline: CachedPipelineId,
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handle: &Handle<Shader>,
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shader_defs: &[String],
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) -> Result<Arc<ShaderModule>, PipelineCacheError> {
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) -> Result<ErasedShaderModule, PipelineCacheError> {
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let shader = self
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.shaders
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.get(handle)
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return Err(PipelineCacheError::CreateShaderModule(description));
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}
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entry.insert(Arc::new(shader_module))
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entry.insert(ErasedShaderModule::new(shader_module))
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}
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};
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@ -276,7 +280,7 @@ impl ShaderCache {
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#[derive(Default)]
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struct LayoutCache {
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layouts: HashMap<Vec<BindGroupLayoutId>, wgpu::PipelineLayout>,
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layouts: HashMap<Vec<BindGroupLayoutId>, ErasedPipelineLayout>,
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}
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impl LayoutCache {
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.iter()
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.map(|l| l.value())
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.collect::<Vec<_>>();
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render_device.create_pipeline_layout(&PipelineLayoutDescriptor {
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bind_group_layouts: &bind_group_layouts,
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..default()
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})
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ErasedPipelineLayout::new(render_device.create_pipeline_layout(
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&PipelineLayoutDescriptor {
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bind_group_layouts: &bind_group_layouts,
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..default()
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},
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))
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})
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}
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}
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123
crates/bevy_render/src/render_resource/resource_macros.rs
Normal file
123
crates/bevy_render/src/render_resource/resource_macros.rs
Normal file
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// structs containing wgpu types take a long time to compile. this is particularly bad for generic
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// structs containing wgpu structs. we avoid that in debug builds (and for cargo check and rust analyzer)
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// by boxing and type-erasing with the `render_resource_wrapper` macro.
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// analysis from https://github.com/bevyengine/bevy/pull/5950#issuecomment-1243473071 indicates this is
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// due to `evaluate_obligations`. we should check if this can be removed after a fix lands for
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// https://github.com/rust-lang/rust/issues/99188 (and after other `evaluate_obligations`-related changes).
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#[cfg(debug_assertions)]
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#[macro_export]
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macro_rules! render_resource_wrapper {
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($wrapper_type:ident, $wgpu_type:ty) => {
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#[derive(Clone, Debug)]
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pub struct $wrapper_type(Option<std::sync::Arc<Box<()>>>);
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impl $wrapper_type {
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pub fn new(value: $wgpu_type) -> Self {
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unsafe {
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Self(Some(std::sync::Arc::new(std::mem::transmute(Box::new(
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value,
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)))))
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}
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}
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pub fn try_unwrap(mut self) -> Option<$wgpu_type> {
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let inner = self.0.take();
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if let Some(inner) = inner {
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match std::sync::Arc::try_unwrap(inner) {
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Ok(untyped_box) => {
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let typed_box = unsafe {
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std::mem::transmute::<Box<()>, Box<$wgpu_type>>(untyped_box)
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};
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Some(*typed_box)
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}
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Err(inner) => {
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let _ = unsafe {
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std::mem::transmute::<
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std::sync::Arc<Box<()>>,
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std::sync::Arc<Box<$wgpu_type>>,
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>(inner)
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};
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None
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}
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}
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} else {
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None
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}
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}
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}
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impl std::ops::Deref for $wrapper_type {
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type Target = $wgpu_type;
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fn deref(&self) -> &Self::Target {
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let untyped_box = self
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.0
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.as_ref()
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.expect("render_resource_wrapper inner value has already been taken (via drop or try_unwrap")
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.as_ref();
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let typed_box =
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unsafe { std::mem::transmute::<&Box<()>, &Box<$wgpu_type>>(untyped_box) };
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typed_box.as_ref()
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}
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}
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impl Drop for $wrapper_type {
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fn drop(&mut self) {
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let inner = self.0.take();
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if let Some(inner) = inner {
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let _ = unsafe {
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std::mem::transmute::<
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std::sync::Arc<Box<()>>,
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std::sync::Arc<Box<$wgpu_type>>,
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>(inner)
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};
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}
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}
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}
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// Arc<Box<()>> and Arc<()> will be Sync and Send even when $wgpu_type is not Sync or Send.
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// We ensure correctness by checking that $wgpu_type does implement Send and Sync.
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// If in future there is a case where a wrapper is required for a non-send/sync type
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// we can implement a macro variant that also does `impl !Send for $wrapper_type {}` and
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// `impl !Sync for $wrapper_type {}`
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const _: () = {
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trait AssertSendSyncBound: Send + Sync {}
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impl AssertSendSyncBound for $wgpu_type {}
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};
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};
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}
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#[cfg(not(debug_assertions))]
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#[macro_export]
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macro_rules! render_resource_wrapper {
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($wrapper_type:ident, $wgpu_type:ty) => {
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#[derive(Clone, Debug)]
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pub struct $wrapper_type(std::sync::Arc<$wgpu_type>);
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impl $wrapper_type {
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pub fn new(value: $wgpu_type) -> Self {
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Self(std::sync::Arc::new(value))
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}
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pub fn try_unwrap(self) -> Option<$wgpu_type> {
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std::sync::Arc::try_unwrap(self.0).ok()
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}
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}
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impl std::ops::Deref for $wrapper_type {
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type Target = $wgpu_type;
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fn deref(&self) -> &Self::Target {
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self.0.as_ref()
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}
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}
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const _: () = {
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trait AssertSendSyncBound: Send + Sync {}
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impl AssertSendSyncBound for $wgpu_type {}
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};
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};
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}
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pub use render_resource_wrapper;
|
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@ -1,10 +1,14 @@
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use bevy_utils::Uuid;
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use std::{ops::Deref, sync::Arc};
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use std::ops::Deref;
|
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|
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use crate::render_resource::resource_macros::*;
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/// A [`Texture`] identifier.
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub struct TextureId(Uuid);
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render_resource_wrapper!(ErasedTexture, wgpu::Texture);
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/// A GPU-accessible texture.
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///
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/// May be converted from and dereferences to a wgpu [`Texture`](wgpu::Texture).
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|
@ -12,7 +16,7 @@ pub struct TextureId(Uuid);
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#[derive(Clone, Debug)]
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pub struct Texture {
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id: TextureId,
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value: Arc<wgpu::Texture>,
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value: ErasedTexture,
|
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}
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|
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impl Texture {
|
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|
@ -32,7 +36,7 @@ impl From<wgpu::Texture> for Texture {
|
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fn from(value: wgpu::Texture) -> Self {
|
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Texture {
|
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id: TextureId(Uuid::new_v4()),
|
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value: Arc::new(value),
|
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value: ErasedTexture::new(value),
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||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,20 +54,23 @@ impl Deref for Texture {
|
|||
#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
|
||||
pub struct TextureViewId(Uuid);
|
||||
|
||||
render_resource_wrapper!(ErasedTextureView, wgpu::TextureView);
|
||||
render_resource_wrapper!(ErasedSurfaceTexture, wgpu::SurfaceTexture);
|
||||
|
||||
/// This type combines wgpu's [`TextureView`](wgpu::TextureView) and
|
||||
/// [`SurfaceTexture`](wgpu::SurfaceTexture) into the same interface.
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum TextureViewValue {
|
||||
/// The value is an actual wgpu [`TextureView`](wgpu::TextureView).
|
||||
TextureView(Arc<wgpu::TextureView>),
|
||||
TextureView(ErasedTextureView),
|
||||
|
||||
/// The value is a wgpu [`SurfaceTexture`](wgpu::SurfaceTexture), but dereferences to
|
||||
/// a [`TextureView`](wgpu::TextureView).
|
||||
SurfaceTexture {
|
||||
// NOTE: The order of these fields is important because the view must be dropped before the
|
||||
// frame is dropped
|
||||
view: Arc<wgpu::TextureView>,
|
||||
texture: Arc<wgpu::SurfaceTexture>,
|
||||
view: ErasedTextureView,
|
||||
texture: ErasedSurfaceTexture,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -89,7 +96,7 @@ impl TextureView {
|
|||
pub fn take_surface_texture(self) -> Option<wgpu::SurfaceTexture> {
|
||||
match self.value {
|
||||
TextureViewValue::TextureView(_) => None,
|
||||
TextureViewValue::SurfaceTexture { texture, .. } => Arc::try_unwrap(texture).ok(),
|
||||
TextureViewValue::SurfaceTexture { texture, .. } => texture.try_unwrap(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -98,15 +105,15 @@ impl From<wgpu::TextureView> for TextureView {
|
|||
fn from(value: wgpu::TextureView) -> Self {
|
||||
TextureView {
|
||||
id: TextureViewId(Uuid::new_v4()),
|
||||
value: TextureViewValue::TextureView(Arc::new(value)),
|
||||
value: TextureViewValue::TextureView(ErasedTextureView::new(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<wgpu::SurfaceTexture> for TextureView {
|
||||
fn from(value: wgpu::SurfaceTexture) -> Self {
|
||||
let texture = Arc::new(value);
|
||||
let view = Arc::new(texture.texture.create_view(&Default::default()));
|
||||
let view = ErasedTextureView::new(value.texture.create_view(&Default::default()));
|
||||
let texture = ErasedSurfaceTexture::new(value);
|
||||
|
||||
TextureView {
|
||||
id: TextureViewId(Uuid::new_v4()),
|
||||
|
@ -131,6 +138,8 @@ impl Deref for TextureView {
|
|||
#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
|
||||
pub struct SamplerId(Uuid);
|
||||
|
||||
render_resource_wrapper!(ErasedSampler, wgpu::Sampler);
|
||||
|
||||
/// A Sampler defines how a pipeline will sample from a [`TextureView`].
|
||||
/// They define image filters (including anisotropy) and address (wrapping) modes, among other things.
|
||||
///
|
||||
|
@ -139,7 +148,7 @@ pub struct SamplerId(Uuid);
|
|||
#[derive(Clone, Debug)]
|
||||
pub struct Sampler {
|
||||
id: SamplerId,
|
||||
value: Arc<wgpu::Sampler>,
|
||||
value: ErasedSampler,
|
||||
}
|
||||
|
||||
impl Sampler {
|
||||
|
@ -154,7 +163,7 @@ impl From<wgpu::Sampler> for Sampler {
|
|||
fn from(value: wgpu::Sampler) -> Self {
|
||||
Sampler {
|
||||
id: SamplerId(Uuid::new_v4()),
|
||||
value: Arc::new(value),
|
||||
value: ErasedSampler::new(value),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -261,8 +261,6 @@ pub async fn initialize_renderer(
|
|||
)
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let device = Arc::new(device);
|
||||
let queue = Arc::new(queue);
|
||||
let adapter = Arc::new(adapter);
|
||||
(
|
||||
|
|
|
@ -3,20 +3,25 @@ use crate::render_resource::{
|
|||
RenderPipeline, Sampler, Texture,
|
||||
};
|
||||
use bevy_ecs::system::Resource;
|
||||
use std::sync::Arc;
|
||||
use wgpu::{util::DeviceExt, BufferAsyncError, BufferBindingType};
|
||||
|
||||
use super::RenderQueue;
|
||||
|
||||
use crate::render_resource::resource_macros::*;
|
||||
|
||||
render_resource_wrapper!(ErasedRenderDevice, wgpu::Device);
|
||||
|
||||
/// This GPU device is responsible for the creation of most rendering and compute resources.
|
||||
#[derive(Resource, Clone)]
|
||||
pub struct RenderDevice {
|
||||
device: Arc<wgpu::Device>,
|
||||
device: ErasedRenderDevice,
|
||||
}
|
||||
|
||||
impl From<Arc<wgpu::Device>> for RenderDevice {
|
||||
fn from(device: Arc<wgpu::Device>) -> Self {
|
||||
Self { device }
|
||||
impl From<wgpu::Device> for RenderDevice {
|
||||
fn from(device: wgpu::Device) -> Self {
|
||||
Self {
|
||||
device: ErasedRenderDevice::new(device),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue