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https://github.com/bevyengine/bevy
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Improve API for scaling orthographic cameras (#15969)
# Objective Fixes #15791. As raised in #11022, scaling orthographic cameras is confusing! In Bevy 0.14, there were multiple completely redundant ways to do this, and no clear guidance on which to use. As a result, #15075 removed the `scale` field from `OrthographicProjection` completely, solving the redundancy issue. However, this resulted in an unintuitive API and a painful migration, as discussed in #15791. Users simply want to change a single parameter to zoom, rather than deal with the irrelevant details of how the camera is being scaled. ## Solution This PR reverts #15075, and takes an alternate, more nuanced approach to the redundancy problem. `ScalingMode::WindowSize` was by far the biggest offender. This was the default variant, and stored a float that was *fully* redundant to setting `scale`. All of the other variants contained meaningful semantic information and had an intuitive scale. I could have made these unitless, storing an aspect ratio, but this would have been a worse API and resulted in a pointlessly painful migration. In the course of this work I've also: - improved the documentation to explain that you should just set `scale` to zoom cameras - swapped to named fields for all of the variants in `ScalingMode` for more clarity about the parameter meanings - substantially improved the `projection_zoom` example - removed the footgunny `Mul` and `Div` impls for `ScalingMode`, especially since these no longer have the intended effect on `ScalingMode::WindowSize`. - removed a rounding step because this is now redundant 🎉 ## Testing I've tested these changes as part of my work in the `projection_zoom` example, and things seem to work fine. ## Migration Guide `ScalingMode` has been refactored for clarity, especially on how to zoom orthographic cameras and their projections: - `ScalingMode::WindowSize` no longer stores a float, and acts as if its value was 1. Divide your camera's scale by any previous value to achieve identical results. - `ScalingMode::FixedVertical` and `FixedHorizontal` now use named fields. --------- Co-authored-by: MiniaczQ <xnetroidpl@gmail.com>
This commit is contained in:
parent
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commit
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9 changed files with 140 additions and 146 deletions
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@ -1398,7 +1398,9 @@ fn load_node(
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let orthographic_projection = OrthographicProjection {
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near: orthographic.znear(),
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far: orthographic.zfar(),
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scaling_mode: ScalingMode::FixedHorizontal(xmag),
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scaling_mode: ScalingMode::FixedHorizontal {
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viewport_width: xmag,
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},
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..OrthographicProjection::default_3d()
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};
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@ -1,7 +1,4 @@
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use core::{
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marker::PhantomData,
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ops::{Div, DivAssign, Mul, MulAssign},
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};
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use core::marker::PhantomData;
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use crate::{primitives::Frustum, view::VisibilitySystems};
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use bevy_app::{App, Plugin, PostStartup, PostUpdate};
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@ -269,6 +266,11 @@ impl Default for PerspectiveProjection {
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/// Scaling mode for [`OrthographicProjection`].
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///
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/// The effect of these scaling modes are combined with the [`OrthographicProjection::scale`] property.
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///
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/// For example, if the scaling mode is `ScalingMode::Fixed { width: 100.0, height: 300 }` and the scale is `2.0`,
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/// the projection will be 200 world units wide and 600 world units tall.
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///
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/// # Examples
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///
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/// Configure the orthographic projection to two world units per window height:
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@ -276,85 +278,44 @@ impl Default for PerspectiveProjection {
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/// ```
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/// # use bevy_render::camera::{OrthographicProjection, Projection, ScalingMode};
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/// let projection = Projection::Orthographic(OrthographicProjection {
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/// scaling_mode: ScalingMode::FixedVertical(2.0),
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/// scaling_mode: ScalingMode::FixedVertical { viewport_height: 2.0 },
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/// ..OrthographicProjection::default_2d()
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/// });
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/// ```
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#[derive(Debug, Clone, Copy, Reflect, Serialize, Deserialize)]
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#[derive(Default, Debug, Clone, Copy, Reflect, Serialize, Deserialize)]
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#[reflect(Serialize, Deserialize)]
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pub enum ScalingMode {
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/// Manually specify the projection's size, ignoring window resizing. The image will stretch.
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/// Arguments are in world units.
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Fixed { width: f32, height: f32 },
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/// Match the viewport size.
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/// The argument is the number of pixels that equals one world unit.
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WindowSize(f32),
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///
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/// With a scale of 1, lengths in world units will map 1:1 with the number of pixels used to render it.
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/// For example, if we have a 64x64 sprite with a [`Transform::scale`](bevy_transform::prelude::Transform) of 1.0,
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/// no custom size and no inherited scale, the sprite will be 64 world units wide and 64 world units tall.
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/// When rendered with [`OrthographicProjection::scaling_mode`] set to `WindowSize` when the window scale factor is 1
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/// the sprite will be rendered at 64 pixels wide and 64 pixels tall.
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///
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/// Changing any of these properties will multiplicatively affect the final size.
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#[default]
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WindowSize,
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/// Manually specify the projection's size, ignoring window resizing. The image will stretch.
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///
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/// Arguments describe the area of the world that is shown (in world units).
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Fixed { width: f32, height: f32 },
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/// Keeping the aspect ratio while the axes can't be smaller than given minimum.
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///
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/// Arguments are in world units.
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AutoMin { min_width: f32, min_height: f32 },
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/// Keeping the aspect ratio while the axes can't be bigger than given maximum.
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///
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/// Arguments are in world units.
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AutoMax { max_width: f32, max_height: f32 },
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/// Keep the projection's height constant; width will be adjusted to match aspect ratio.
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///
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/// The argument is the desired height of the projection in world units.
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FixedVertical(f32),
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FixedVertical { viewport_height: f32 },
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/// Keep the projection's width constant; height will be adjusted to match aspect ratio.
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///
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/// The argument is the desired width of the projection in world units.
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FixedHorizontal(f32),
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}
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impl Mul<f32> for ScalingMode {
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type Output = ScalingMode;
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/// Scale the `ScalingMode`. For example, multiplying by 2 makes the viewport twice as large.
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fn mul(self, rhs: f32) -> ScalingMode {
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match self {
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ScalingMode::Fixed { width, height } => ScalingMode::Fixed {
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width: width * rhs,
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height: height * rhs,
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},
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ScalingMode::WindowSize(pixels_per_world_unit) => {
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ScalingMode::WindowSize(pixels_per_world_unit / rhs)
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}
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ScalingMode::AutoMin {
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min_width,
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min_height,
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} => ScalingMode::AutoMin {
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min_width: min_width * rhs,
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min_height: min_height * rhs,
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},
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ScalingMode::AutoMax {
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max_width,
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max_height,
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} => ScalingMode::AutoMax {
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max_width: max_width * rhs,
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max_height: max_height * rhs,
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},
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ScalingMode::FixedVertical(size) => ScalingMode::FixedVertical(size * rhs),
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ScalingMode::FixedHorizontal(size) => ScalingMode::FixedHorizontal(size * rhs),
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}
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}
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}
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impl MulAssign<f32> for ScalingMode {
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fn mul_assign(&mut self, rhs: f32) {
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*self = *self * rhs;
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}
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}
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impl Div<f32> for ScalingMode {
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type Output = ScalingMode;
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/// Scale the `ScalingMode`. For example, dividing by 2 makes the viewport half as large.
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fn div(self, rhs: f32) -> ScalingMode {
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self * (1.0 / rhs)
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}
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}
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impl DivAssign<f32> for ScalingMode {
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fn div_assign(&mut self, rhs: f32) {
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*self = *self / rhs;
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}
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FixedHorizontal { viewport_width: f32 },
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}
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/// Project a 3D space onto a 2D surface using parallel lines, i.e., unlike [`PerspectiveProjection`],
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@ -373,7 +334,8 @@ impl DivAssign<f32> for ScalingMode {
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/// ```
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/// # use bevy_render::camera::{OrthographicProjection, Projection, ScalingMode};
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/// let projection = Projection::Orthographic(OrthographicProjection {
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/// scaling_mode: ScalingMode::WindowSize(100.0),
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/// scaling_mode: ScalingMode::WindowSize,
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/// scale: 0.01,
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/// ..OrthographicProjection::default_2d()
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/// });
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/// ```
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@ -407,8 +369,24 @@ pub struct OrthographicProjection {
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pub viewport_origin: Vec2,
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/// How the projection will scale to the viewport.
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///
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/// Defaults to `ScalingMode::WindowSize(1.0)`
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/// Defaults to [`ScalingMode::WindowSize`],
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/// and works in concert with [`OrthographicProjection::scale`] to determine the final effect.
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///
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/// For simplicity, zooming should be done by changing [`OrthographicProjection::scale`],
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/// rather than changing the parameters of the scaling mode.
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pub scaling_mode: ScalingMode,
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/// Scales the projection.
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///
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/// As scale increases, the apparent size of objects decreases, and vice versa.
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///
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/// Note: scaling can be set by [`scaling_mode`](Self::scaling_mode) as well.
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/// This parameter scales on top of that.
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///
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/// This property is particularly useful in implementing zoom functionality.
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///
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/// Defaults to `1.0`, which under standard settings corresponds to a 1:1 mapping of world units to rendered pixels.
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/// See [`ScalingMode::WindowSize`] for more information.
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pub scale: f32,
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/// The area that the projection covers relative to `viewport_origin`.
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///
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/// Bevy's [`camera_system`](crate::camera::camera_system) automatically
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@ -478,7 +456,7 @@ impl CameraProjection for OrthographicProjection {
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fn update(&mut self, width: f32, height: f32) {
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let (projection_width, projection_height) = match self.scaling_mode {
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ScalingMode::WindowSize(pixel_scale) => (width / pixel_scale, height / pixel_scale),
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ScalingMode::WindowSize => (width, height),
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ScalingMode::AutoMin {
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min_width,
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min_height,
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@ -503,31 +481,23 @@ impl CameraProjection for OrthographicProjection {
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(max_width, height * max_width / width)
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}
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}
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ScalingMode::FixedVertical(viewport_height) => {
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ScalingMode::FixedVertical { viewport_height } => {
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(width * viewport_height / height, viewport_height)
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}
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ScalingMode::FixedHorizontal(viewport_width) => {
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ScalingMode::FixedHorizontal { viewport_width } => {
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(viewport_width, height * viewport_width / width)
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}
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ScalingMode::Fixed { width, height } => (width, height),
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};
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let mut origin_x = projection_width * self.viewport_origin.x;
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let mut origin_y = projection_height * self.viewport_origin.y;
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// If projection is based on window pixels,
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// ensure we don't end up with fractional pixels!
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if let ScalingMode::WindowSize(pixel_scale) = self.scaling_mode {
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// round to nearest multiple of `pixel_scale`
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origin_x = (origin_x * pixel_scale).round() / pixel_scale;
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origin_y = (origin_y * pixel_scale).round() / pixel_scale;
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}
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let origin_x = projection_width * self.viewport_origin.x;
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let origin_y = projection_height * self.viewport_origin.y;
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self.area = Rect::new(
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-origin_x,
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-origin_y,
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projection_width - origin_x,
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projection_height - origin_y,
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self.scale * -origin_x,
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self.scale * -origin_y,
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self.scale * (projection_width - origin_x),
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self.scale * (projection_height - origin_y),
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);
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}
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/// objects that are behind it.
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pub fn default_3d() -> Self {
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OrthographicProjection {
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scale: 1.0,
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near: 0.0,
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far: 1000.0,
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viewport_origin: Vec2::new(0.5, 0.5),
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scaling_mode: ScalingMode::WindowSize(1.0),
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scaling_mode: ScalingMode::WindowSize,
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area: Rect::new(-1.0, -1.0, 1.0, 1.0),
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}
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}
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@ -3,7 +3,7 @@
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use bevy::{
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prelude::*,
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render::{
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camera::{RenderTarget, ScalingMode},
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camera::RenderTarget,
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render_resource::{
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Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
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},
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for event in resize_events.read() {
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let h_scale = event.width / RES_WIDTH as f32;
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let v_scale = event.height / RES_HEIGHT as f32;
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projection.scaling_mode = ScalingMode::WindowSize(h_scale.min(v_scale).round());
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projection.scale = 1. / h_scale.min(v_scale).round();
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}
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}
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@ -141,7 +141,9 @@ fn setup(
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::FixedVertical(6.0),
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scaling_mode: ScalingMode::FixedVertical {
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viewport_height: 6.0,
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},
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..OrthographicProjection::default_3d()
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}),
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Camera {
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::FixedVertical(6.0),
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scaling_mode: ScalingMode::FixedVertical {
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viewport_height: 6.0,
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},
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..OrthographicProjection::default_3d()
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}),
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Camera {
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@ -187,7 +191,9 @@ fn setup(
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::FixedVertical(6.0),
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scaling_mode: ScalingMode::FixedVertical {
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viewport_height: 6.0,
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},
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..OrthographicProjection::default_3d()
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}),
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Camera {
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@ -214,7 +220,9 @@ fn setup(
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::FixedVertical(6.0),
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scaling_mode: ScalingMode::FixedVertical {
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viewport_height: 6.0,
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},
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..OrthographicProjection::default_3d()
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}),
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Camera {
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@ -19,8 +19,10 @@ fn setup(
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commands.spawn((
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Camera3d::default(),
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Projection::from(OrthographicProjection {
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// 6 world units per window height.
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scaling_mode: ScalingMode::FixedVertical(6.0),
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// 6 world units per pixel of window height.
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scaling_mode: ScalingMode::FixedVertical {
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viewport_height: 6.0,
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},
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..OrthographicProjection::default_3d()
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}),
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Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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@ -1,6 +1,7 @@
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//! This example shows how to configure Physically Based Rendering (PBR) parameters.
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use bevy::{prelude::*, render::camera::ScalingMode};
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use bevy::prelude::*;
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use bevy::render::camera::ScalingMode;
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fn main() {
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App::new()
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Camera3d::default(),
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Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
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Projection::from(OrthographicProjection {
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scaling_mode: ScalingMode::WindowSize(100.0),
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scale: 100.,
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scaling_mode: ScalingMode::WindowSize,
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..OrthographicProjection::default_3d()
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}),
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EnvironmentMapLight {
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@ -4,22 +4,36 @@ use std::{f32::consts::PI, ops::Range};
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use bevy::{input::mouse::AccumulatedMouseScroll, prelude::*, render::camera::ScalingMode};
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#[derive(Debug, Default, Resource)]
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#[derive(Debug, Resource)]
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struct CameraSettings {
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// Clamp fixed vertical scale to this range
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/// The height of the viewport in world units when the orthographic camera's scale is 1
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pub orthographic_viewport_height: f32,
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/// Clamp the orthographic camera's scale to this range
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pub orthographic_zoom_range: Range<f32>,
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// Multiply mouse wheel inputs by this factor
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/// Multiply mouse wheel inputs by this factor when using the orthographic camera
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pub orthographic_zoom_speed: f32,
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// Clamp field of view to this range
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/// Clamp perspective camera's field of view to this range
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pub perspective_zoom_range: Range<f32>,
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// Multiply mouse wheel inputs by this factor
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/// Multiply mouse wheel inputs by this factor when using the perspective camera
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pub perspective_zoom_speed: f32,
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}
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.init_resource::<CameraSettings>()
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.insert_resource(CameraSettings {
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orthographic_viewport_height: 5.,
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// In orthographic projections, we specify camera scale relative to a default value of 1,
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// in which one unit in world space corresponds to one pixel.
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orthographic_zoom_range: 0.1..10.0,
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// This value was hand-tuned to ensure that zooming in and out feels smooth but not slow.
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orthographic_zoom_speed: 0.2,
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// Perspective projections use field of view, expressed in radians. We would
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// normally not set it to more than π, which represents a 180° FOV.
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perspective_zoom_range: (PI / 5.)..(PI - 0.2),
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// Changes in FOV are much more noticeable due to its limited range in radians
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perspective_zoom_speed: 0.05,
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})
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.add_systems(Startup, (setup, instructions))
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.add_systems(Update, (switch_projection, zoom))
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.run();
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/// Set up a simple 3D scene
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fn setup(
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asset_server: Res<AssetServer>,
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mut camera_settings: ResMut<CameraSettings>,
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camera_settings: Res<CameraSettings>,
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// Perspective projections use field of view, expressed in radians. We would
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// normally not set it to more than π, which represents a 180° FOV.
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let min_fov = PI / 5.;
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let max_fov = PI - 0.2;
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// In orthographic projections, we specify sizes in world units. The below values
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// are very roughly similar to the above FOV settings, in terms of how "far away"
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// the subject will appear when used with FixedVertical scaling mode.
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let min_zoom = 5.0;
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let max_zoom = 150.0;
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camera_settings.orthographic_zoom_range = min_zoom..max_zoom;
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camera_settings.orthographic_zoom_speed = 1.0;
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camera_settings.perspective_zoom_range = min_fov..max_fov;
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// Changes in FOV are much more noticeable due to its limited range in radians
|
||||
camera_settings.perspective_zoom_speed = 0.05;
|
||||
|
||||
commands.spawn((
|
||||
Name::new("Camera"),
|
||||
Camera3d::default(),
|
||||
Projection::from(OrthographicProjection {
|
||||
scaling_mode: ScalingMode::FixedVertical(camera_settings.orthographic_zoom_range.start),
|
||||
// We can set the scaling mode to FixedVertical to keep the viewport height constant as its aspect ratio changes.
|
||||
// The viewport height is the height of the camera's view in world units when the scale is 1.
|
||||
scaling_mode: ScalingMode::FixedVertical {
|
||||
viewport_height: camera_settings.orthographic_viewport_height,
|
||||
},
|
||||
// This is the default value for scale for orthographic projections.
|
||||
// To zoom in and out, change this value, rather than `ScalingMode` or the camera's position.
|
||||
scale: 1.,
|
||||
..OrthographicProjection::default_3d()
|
||||
}),
|
||||
Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
|
@ -117,9 +121,9 @@ fn switch_projection(
|
|||
..default()
|
||||
}),
|
||||
Projection::Perspective(_) => Projection::Orthographic(OrthographicProjection {
|
||||
scaling_mode: ScalingMode::FixedVertical(
|
||||
camera_settings.orthographic_zoom_range.start,
|
||||
),
|
||||
scaling_mode: ScalingMode::FixedVertical {
|
||||
viewport_height: camera_settings.orthographic_viewport_height,
|
||||
},
|
||||
..OrthographicProjection::default_3d()
|
||||
}),
|
||||
}
|
||||
|
@ -131,27 +135,29 @@ fn zoom(
|
|||
camera_settings: Res<CameraSettings>,
|
||||
mouse_wheel_input: Res<AccumulatedMouseScroll>,
|
||||
) {
|
||||
// Usually, you won't need to handle both types of projection. This is by way of demonstration.
|
||||
// Usually, you won't need to handle both types of projection,
|
||||
// but doing so makes for a more complete example.
|
||||
match *camera.into_inner() {
|
||||
Projection::Orthographic(ref mut orthographic) => {
|
||||
// Get the current scaling_mode value to allow clamping the new value to our zoom range.
|
||||
let ScalingMode::FixedVertical(current) = orthographic.scaling_mode else {
|
||||
return;
|
||||
};
|
||||
// Set a new ScalingMode, clamped to a limited range.
|
||||
let zoom_level = (current
|
||||
+ camera_settings.orthographic_zoom_speed * mouse_wheel_input.delta.y)
|
||||
.clamp(
|
||||
// We want scrolling up to zoom in, decreasing the scale, so we negate the delta.
|
||||
let delta_zoom = -mouse_wheel_input.delta.y * camera_settings.orthographic_zoom_speed;
|
||||
// When changing scales, logarithmic changes are more intuitive.
|
||||
// To get this effect, we add 1 to the delta, so that a delta of 0
|
||||
// results in no multiplicative effect, positive values result in a multiplicative increase,
|
||||
// and negative values result in multiplicative decreases.
|
||||
let multiplicative_zoom = 1. + delta_zoom;
|
||||
|
||||
orthographic.scale = (orthographic.scale * multiplicative_zoom).clamp(
|
||||
camera_settings.orthographic_zoom_range.start,
|
||||
camera_settings.orthographic_zoom_range.end,
|
||||
);
|
||||
orthographic.scaling_mode = ScalingMode::FixedVertical(zoom_level);
|
||||
}
|
||||
Projection::Perspective(ref mut perspective) => {
|
||||
// We want scrolling up to zoom in, decreasing the scale, so we negate the delta.
|
||||
let delta_zoom = -mouse_wheel_input.delta.y * camera_settings.perspective_zoom_speed;
|
||||
|
||||
// Adjust the field of view, but keep it within our stated range.
|
||||
perspective.fov = (perspective.fov
|
||||
+ camera_settings.perspective_zoom_speed * mouse_wheel_input.delta.y)
|
||||
.clamp(
|
||||
perspective.fov = (perspective.fov + delta_zoom).clamp(
|
||||
camera_settings.perspective_zoom_range.start,
|
||||
camera_settings.perspective_zoom_range.end,
|
||||
);
|
||||
|
|
|
@ -36,6 +36,7 @@ const TRANSFORM_2D: Transform = Transform {
|
|||
const PROJECTION_2D: Projection = Projection::Orthographic(OrthographicProjection {
|
||||
near: -1.0,
|
||||
far: 10.0,
|
||||
scale: 1.0,
|
||||
viewport_origin: Vec2::new(0.5, 0.5),
|
||||
scaling_mode: ScalingMode::AutoMax {
|
||||
max_width: 8.0,
|
||||
|
|
|
@ -93,7 +93,9 @@ fn setup(
|
|||
Some("orthographic") => commands.spawn((
|
||||
Camera3d::default(),
|
||||
Projection::from(OrthographicProjection {
|
||||
scaling_mode: ScalingMode::FixedHorizontal(20.0),
|
||||
scaling_mode: ScalingMode::FixedHorizontal {
|
||||
viewport_width: 20.0,
|
||||
},
|
||||
..OrthographicProjection::default_3d()
|
||||
}),
|
||||
)),
|
||||
|
|
Loading…
Reference in a new issue