Fix shader syntax (#5613)

This commit is contained in:
Timo Kösters 2022-08-08 19:59:59 +00:00
parent 51fce7e13f
commit 2ac744331b
2 changed files with 6 additions and 6 deletions

View file

@ -98,7 +98,7 @@ use std::marker::PhantomData;
/// ```wgsl
/// struct CustomMaterial {
/// color: vec4<f32>,
/// };
/// }
///
/// @group(1) @binding(0)
/// var<uniform> material: CustomMaterial;

View file

@ -100,14 +100,14 @@ use crate::{
///
/// ```wgsl
/// struct CustomMaterial {
/// color: vec4<f32>;
/// };
/// color: vec4<f32>,
/// }
///
/// [[group(1), binding(0)]]
/// @group(1) @binding(0)
/// var<uniform> material: CustomMaterial;
/// [[group(1), binding(1)]]
/// @group(1) @binding(1)
/// var color_texture: texture_2d<f32>;
/// [[group(1), binding(2)]]
/// @group(1) @binding(2)
/// var color_sampler: sampler;
/// ```
pub trait Material2d: AsBindGroup + Send + Sync + Clone + TypeUuid + Sized + 'static {