mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
add support for multiple windows
This commit is contained in:
parent
7c121563db
commit
29bbc05eae
13 changed files with 266 additions and 55 deletions
|
@ -21,7 +21,7 @@ fn event_trigger_system() -> Box<dyn Schedulable> {
|
|||
.build(move |_, _, (time, my_event), _| {
|
||||
elapsed += time.delta_seconds;
|
||||
if elapsed > 1.0 {
|
||||
my_event.raise(MyEvent {
|
||||
my_event.send(MyEvent {
|
||||
message: "Hello World".to_string(),
|
||||
});
|
||||
|
||||
|
@ -31,8 +31,7 @@ fn event_trigger_system() -> Box<dyn Schedulable> {
|
|||
}
|
||||
|
||||
fn event_listener_system(resources: &mut Resources) -> Box<dyn Schedulable> {
|
||||
let my_event = resources.get::<Event<MyEvent>>().unwrap();
|
||||
let mut my_event_handle = my_event.get_handle();
|
||||
let mut my_event_handle = resources.get_event_handle::<MyEvent>();
|
||||
SystemBuilder::new("EventListener")
|
||||
.read_resource::<Event<MyEvent>>()
|
||||
.build(move |_, _, my_events, _| {
|
||||
|
|
18
examples/multiple_windows.rs
Normal file
18
examples/multiple_windows.rs
Normal file
|
@ -0,0 +1,18 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy::core::window::CreateWindow;
|
||||
|
||||
fn main() {
|
||||
App::build().add_defaults().setup(setup).run();
|
||||
}
|
||||
|
||||
fn setup(_world: &mut World, resources: &mut Resources) {
|
||||
let mut create_window_events = resources.get_mut::<Event<CreateWindow>>().unwrap();
|
||||
create_window_events.send(CreateWindow {
|
||||
descriptor: WindowDescriptor {
|
||||
width: 800,
|
||||
height: 600,
|
||||
vsync: false,
|
||||
title: "another window".to_string(),
|
||||
}
|
||||
});
|
||||
}
|
|
@ -1,9 +1,18 @@
|
|||
use super::{Time, Window, WindowResize};
|
||||
use crate::{app::{AppBuilder, plugin::AppPlugin}};
|
||||
use super::{CreateWindow, Time, WindowCreated, WindowResize, Windows, Event, WindowDescriptor};
|
||||
use crate::app::{plugin::AppPlugin, AppBuilder};
|
||||
use bevy_transform::transform_system_bundle;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct CorePlugin;
|
||||
pub struct CorePlugin {
|
||||
pub primary_window: Option<WindowDescriptor>,
|
||||
}
|
||||
|
||||
impl Default for CorePlugin {
|
||||
fn default() -> Self {
|
||||
CorePlugin {
|
||||
primary_window: Some(WindowDescriptor::default()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppPlugin for CorePlugin {
|
||||
fn build(&self, mut app: AppBuilder) -> AppBuilder {
|
||||
|
@ -11,9 +20,20 @@ impl AppPlugin for CorePlugin {
|
|||
app = app.add_system(transform_system);
|
||||
}
|
||||
|
||||
app.add_event::<WindowResize>()
|
||||
.add_resource(Window::default())
|
||||
.add_resource(Time::new())
|
||||
app = app.add_event::<WindowResize>()
|
||||
.add_event::<CreateWindow>()
|
||||
.add_event::<WindowCreated>()
|
||||
.add_resource(Windows::default())
|
||||
.add_resource(Time::new());
|
||||
|
||||
if let Some(ref primary_window_descriptor) = self.primary_window {
|
||||
let mut create_window_event = app.resources.get_mut::<Event<CreateWindow>>().unwrap();
|
||||
create_window_event.send(CreateWindow {
|
||||
descriptor: primary_window_descriptor.clone(),
|
||||
});
|
||||
}
|
||||
|
||||
app
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
use crate::prelude::Resources;
|
||||
use legion::prelude::{Schedulable, SystemBuilder};
|
||||
use std::marker::PhantomData;
|
||||
|
||||
|
@ -55,7 +56,7 @@ impl<T> Event<T>
|
|||
where
|
||||
T: Send + Sync + 'static,
|
||||
{
|
||||
pub fn raise(&mut self, event: T) {
|
||||
pub fn send(&mut self, event: T) {
|
||||
let event_instance = EventInstance {
|
||||
event,
|
||||
event_count: self.event_count,
|
||||
|
@ -105,7 +106,7 @@ where
|
|||
|
||||
pub fn get_handle(&self) -> EventHandle<T> {
|
||||
EventHandle {
|
||||
last_event_count: self.event_count,
|
||||
last_event_count: 0,
|
||||
_marker: PhantomData,
|
||||
}
|
||||
}
|
||||
|
@ -131,3 +132,21 @@ where
|
|||
.build(|_, _, event, _| event.update())
|
||||
}
|
||||
}
|
||||
|
||||
pub trait GetEventHandle {
|
||||
fn get_event_handle<T>(&self) -> EventHandle<T>
|
||||
where
|
||||
T: Send + Sync + 'static;
|
||||
}
|
||||
|
||||
impl GetEventHandle for Resources {
|
||||
fn get_event_handle<T>(&self) -> EventHandle<T>
|
||||
where
|
||||
T: Send + Sync + 'static,
|
||||
{
|
||||
let my_event = self
|
||||
.get::<Event<T>>()
|
||||
.unwrap_or_else(|| panic!("Event does not exist: {}", std::any::type_name::<T>()));
|
||||
my_event.get_handle()
|
||||
}
|
||||
}
|
||||
|
|
18
src/core/window/events.rs
Normal file
18
src/core/window/events.rs
Normal file
|
@ -0,0 +1,18 @@
|
|||
use super::{WindowDescriptor, WindowId};
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct WindowResize {
|
||||
pub id: WindowId,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct CreateWindow {
|
||||
pub descriptor: WindowDescriptor,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct WindowCreated {
|
||||
pub id: WindowId,
|
||||
}
|
|
@ -1,29 +1,47 @@
|
|||
#[cfg(feature = "winit")]
|
||||
pub mod winit;
|
||||
mod events;
|
||||
mod windows;
|
||||
|
||||
pub use events::*;
|
||||
pub use windows::*;
|
||||
|
||||
use uuid::Uuid;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub struct WindowId(Uuid);
|
||||
|
||||
pub struct Window {
|
||||
pub id: Uuid,
|
||||
pub id: WindowId,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub title: String,
|
||||
pub vsync: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct WindowResize {
|
||||
pub id: Uuid,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
impl Window {
|
||||
pub fn new(window_descriptor: &WindowDescriptor) -> Self {
|
||||
Window {
|
||||
id: WindowId(Uuid::new_v4()),
|
||||
height: window_descriptor.height,
|
||||
width: window_descriptor.width,
|
||||
title: window_descriptor.title.clone(),
|
||||
vsync: window_descriptor.vsync,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Window {
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct WindowDescriptor {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub title: String,
|
||||
pub vsync: bool,
|
||||
}
|
||||
|
||||
impl Default for WindowDescriptor {
|
||||
fn default() -> Self {
|
||||
Window {
|
||||
id: Uuid::new_v4(),
|
||||
WindowDescriptor {
|
||||
title: "bevy".to_string(),
|
||||
width: 1280,
|
||||
height: 720,
|
||||
|
|
35
src/core/window/windows.rs
Normal file
35
src/core/window/windows.rs
Normal file
|
@ -0,0 +1,35 @@
|
|||
use super::{Window, WindowId};
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Windows {
|
||||
windows: HashMap<WindowId, Window>,
|
||||
primary_window: Option<WindowId>,
|
||||
}
|
||||
|
||||
impl Windows {
|
||||
pub fn add(&mut self, window: Window) {
|
||||
if let None = self.primary_window {
|
||||
self.primary_window = Some(window.id);
|
||||
};
|
||||
|
||||
self.windows.insert(window.id, window);
|
||||
}
|
||||
|
||||
pub fn get(&self, id: WindowId) -> Option<&Window> {
|
||||
self.windows.get(&id)
|
||||
}
|
||||
|
||||
pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window> {
|
||||
self.windows.get_mut(&id)
|
||||
}
|
||||
|
||||
pub fn get_primary(&self) -> Option<&Window> {
|
||||
self.primary_window
|
||||
.and_then(|primary| self.windows.get(&primary))
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> impl Iterator<Item = &Window> {
|
||||
self.windows.values()
|
||||
}
|
||||
}
|
|
@ -1,13 +1,13 @@
|
|||
use crate::{
|
||||
app::{plugin::AppPlugin, App, AppBuilder},
|
||||
core::Event,
|
||||
};
|
||||
mod winit_windows;
|
||||
pub use winit_windows::*;
|
||||
|
||||
use super::{Window, WindowResize};
|
||||
use crate::prelude::*;
|
||||
|
||||
use super::{CreateWindow, Window, WindowCreated, WindowResize, Windows};
|
||||
use winit::{
|
||||
event,
|
||||
event::WindowEvent,
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
|
||||
};
|
||||
|
||||
#[derive(Default)]
|
||||
|
@ -15,7 +15,9 @@ pub struct WinitPlugin;
|
|||
|
||||
impl AppPlugin for WinitPlugin {
|
||||
fn build(&self, app: AppBuilder) -> AppBuilder {
|
||||
app.set_runner(winit_runner)
|
||||
app
|
||||
.add_resource(WinitWindows::default())
|
||||
.set_runner(winit_runner)
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
|
@ -26,18 +28,16 @@ impl AppPlugin for WinitPlugin {
|
|||
pub fn winit_runner(mut app: App) {
|
||||
env_logger::init();
|
||||
let event_loop = EventLoop::new();
|
||||
let winit_window = {
|
||||
let window = app.resources.get::<Window>().unwrap();
|
||||
let winit_window = winit::window::Window::new(&event_loop).unwrap();
|
||||
winit_window.set_title(&window.title);
|
||||
winit_window.set_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height));
|
||||
winit_window
|
||||
};
|
||||
let mut create_window_event_handle = app.resources.get_event_handle::<CreateWindow>();
|
||||
|
||||
app.resources.insert(winit_window);
|
||||
handle_create_window_events(
|
||||
&mut app.resources,
|
||||
&event_loop,
|
||||
&mut create_window_event_handle,
|
||||
);
|
||||
|
||||
log::debug!("Entering render loop");
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
event_loop.run(move |event, event_loop, control_flow| {
|
||||
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
||||
ControlFlow::Exit
|
||||
} else {
|
||||
|
@ -46,15 +46,19 @@ pub fn winit_runner(mut app: App) {
|
|||
match event {
|
||||
event::Event::WindowEvent {
|
||||
event: WindowEvent::Resized(size),
|
||||
window_id: winit_window_id,
|
||||
..
|
||||
} => {
|
||||
let mut window = app.resources.get_mut::<Window>().unwrap();
|
||||
let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
|
||||
let mut windows = app.resources.get_mut::<Windows>().unwrap();
|
||||
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
|
||||
let mut window = windows.get_mut(window_id).unwrap();
|
||||
window.width = size.width;
|
||||
window.height = size.height;
|
||||
|
||||
let mut resize_event = app.resources.get_mut::<Event<WindowResize>>().unwrap();
|
||||
resize_event.raise(WindowResize {
|
||||
id: window.id,
|
||||
resize_event.send(WindowResize {
|
||||
id: window_id,
|
||||
height: window.height,
|
||||
width: window.width,
|
||||
});
|
||||
|
@ -75,9 +79,45 @@ pub fn winit_runner(mut app: App) {
|
|||
_ => {}
|
||||
},
|
||||
event::Event::MainEventsCleared => {
|
||||
handle_create_window_events(
|
||||
&mut app.resources,
|
||||
event_loop,
|
||||
&mut create_window_event_handle,
|
||||
);
|
||||
app.update();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn handle_create_window_events(
|
||||
resources: &mut Resources,
|
||||
event_loop: &EventLoopWindowTarget<()>,
|
||||
create_window_event_handle: &mut EventHandle<CreateWindow>,
|
||||
) {
|
||||
let mut winit_windows = resources.get_mut::<WinitWindows>().unwrap();
|
||||
let mut windows = resources.get_mut::<Windows>().unwrap();
|
||||
let create_window_events = resources.get::<Event<CreateWindow>>().unwrap();
|
||||
let mut window_created_events = resources.get_mut::<Event<WindowCreated>>().unwrap();
|
||||
for create_window_event in create_window_events.iter(create_window_event_handle) {
|
||||
let window = Window::new(&create_window_event.descriptor);
|
||||
create_window(
|
||||
&event_loop,
|
||||
&mut window_created_events,
|
||||
&mut winit_windows,
|
||||
&window,
|
||||
);
|
||||
windows.add(window);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_window(
|
||||
event_loop: &EventLoopWindowTarget<()>,
|
||||
window_created_events: &mut Event<WindowCreated>,
|
||||
winit_windows: &mut WinitWindows,
|
||||
window: &Window,
|
||||
) {
|
||||
winit_windows.create_window(event_loop, &window);
|
||||
window_created_events.send(WindowCreated { id: window.id });
|
||||
}
|
||||
|
|
36
src/core/window/winit/winit_windows.rs
Normal file
36
src/core/window/winit/winit_windows.rs
Normal file
|
@ -0,0 +1,36 @@
|
|||
use crate::{core::WindowId, prelude::*};
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WinitWindows {
|
||||
pub windows: HashMap<winit::window::WindowId, winit::window::Window>,
|
||||
pub window_id_to_winit: HashMap<WindowId, winit::window::WindowId>,
|
||||
pub winit_to_window_id: HashMap<winit::window::WindowId, WindowId>,
|
||||
}
|
||||
|
||||
impl WinitWindows {
|
||||
pub fn create_window(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::EventLoopWindowTarget<()>,
|
||||
window: &Window,
|
||||
) {
|
||||
let winit_window = winit::window::Window::new(&event_loop).unwrap();
|
||||
self.window_id_to_winit.insert(window.id, winit_window.id());
|
||||
self.winit_to_window_id.insert(winit_window.id(), window.id);
|
||||
|
||||
winit_window.set_title(&window.title);
|
||||
winit_window.set_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height));
|
||||
|
||||
self.windows.insert(winit_window.id(), winit_window);
|
||||
}
|
||||
|
||||
pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> {
|
||||
self.window_id_to_winit
|
||||
.get(&id)
|
||||
.and_then(|id| self.windows.get(id))
|
||||
}
|
||||
|
||||
pub fn get_window_id(&self, id: winit::window::WindowId) -> Option<WindowId> {
|
||||
self.winit_to_window_id.get(&id).cloned()
|
||||
}
|
||||
}
|
|
@ -1,23 +1,25 @@
|
|||
pub use crate::{
|
||||
app::{App, AppBuilder, plugin::AppPlugin},
|
||||
app::{plugin::AppPlugin, App, AppBuilder},
|
||||
asset::{Asset, AssetStorage, Handle},
|
||||
core::{Time, Window, Event, EventHandle},
|
||||
core::{Event, EventHandle, GetEventHandle, Time, Window, Windows, WindowDescriptor},
|
||||
diagnostic::DiagnosticsPlugin,
|
||||
ecs,
|
||||
ecs::{
|
||||
default_archetypes::*, CommandBufferBuilderSource, EntityArchetype, WorldBuilder,
|
||||
WorldBuilderSource
|
||||
WorldBuilderSource,
|
||||
},
|
||||
render::{
|
||||
mesh::{Mesh, MeshType},
|
||||
pipeline::PipelineDescriptor,
|
||||
render_resource::{resource_name, resource_providers::UniformResourceProvider, AssetBatchers},
|
||||
render_graph::RenderGraph,
|
||||
render_resource::{
|
||||
resource_name, resource_providers::UniformResourceProvider, AssetBatchers,
|
||||
},
|
||||
shader::{uniforms::StandardMaterial, Shader, ShaderDefSuffixProvider, ShaderStage},
|
||||
texture::{Texture, TextureType},
|
||||
ActiveCamera, ActiveCamera2d, Camera, CameraType, Color, ColorSource, Light, Renderable,
|
||||
},
|
||||
ui::{Anchors, Margins, Node},
|
||||
diagnostic::DiagnosticsPlugin,
|
||||
};
|
||||
pub use bevy_derive::*;
|
||||
pub use bevy_transform::prelude::*;
|
||||
|
@ -28,12 +30,12 @@ pub use legion::{
|
|||
event::Event as LegionEvent,
|
||||
filter::filter_fns::*,
|
||||
query::{IntoQuery, Query, Read, Tagged, TryRead, TryWrite, Write},
|
||||
world::{Universe, World},
|
||||
systems::{
|
||||
bit_set::BitSet,
|
||||
resource::{ResourceSet, Resources},
|
||||
schedule::{Executor, Runnable, Schedulable, Schedule},
|
||||
System, SystemBuilder, SubWorld
|
||||
SubWorld, System, SystemBuilder,
|
||||
},
|
||||
world::{Universe, World},
|
||||
};
|
||||
pub use math::{Mat3, Mat4, Quat, Vec2, Vec3, Vec4};
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use crate::{
|
||||
core::Window,
|
||||
core::Windows,
|
||||
prelude::World,
|
||||
render::{
|
||||
render_resource::{RenderResourceAssignments, ResourceProvider},
|
||||
|
@ -23,7 +23,8 @@ impl FrameTextureResourceProvider {
|
|||
}
|
||||
|
||||
pub fn update(&mut self, renderer: &mut dyn Renderer, _world: &World, resources: &Resources) {
|
||||
let window = resources.get::<Window>().unwrap();
|
||||
let windows = resources.get::<Windows>().unwrap();
|
||||
let window = windows.get_primary().unwrap();
|
||||
self.descriptor.size.width = window.width;
|
||||
self.descriptor.size.height = window.height;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use super::{wgpu_type_converter::OwnedWgpuVertexBufferDescriptor, WgpuRenderPass, WgpuResources};
|
||||
use crate::{
|
||||
asset::{AssetStorage, Handle},
|
||||
core::{Event, EventHandle, Window, WindowResize},
|
||||
core::{Event, EventHandle, WindowResize, winit::WinitWindows, Windows},
|
||||
legion::prelude::*,
|
||||
render::{
|
||||
pass::{
|
||||
|
@ -345,8 +345,11 @@ impl WgpuRenderer {
|
|||
pub fn create_surface(&mut self, resources: &Resources) {
|
||||
#[cfg(feature = "winit")]
|
||||
{
|
||||
let window = resources.get::<winit::window::Window>().unwrap();
|
||||
let surface = wgpu::Surface::create(window.deref());
|
||||
let winit_windows = resources.get::<WinitWindows>().unwrap();
|
||||
let windows = resources.get::<Windows>().unwrap();
|
||||
let primary_window = windows.get_primary().unwrap();
|
||||
let primary_winit_window = winit_windows.get_window(primary_window.id).unwrap();
|
||||
let surface = wgpu::Surface::create(primary_winit_window.deref());
|
||||
self.surface = Some(surface);
|
||||
}
|
||||
}
|
||||
|
@ -361,7 +364,8 @@ impl Renderer for WgpuRenderer {
|
|||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
||||
);
|
||||
let swap_chain_descriptor: wgpu::SwapChainDescriptor = {
|
||||
let window: &Window = &resources.get::<Window>().unwrap();
|
||||
let windows = resources.get::<Windows>().unwrap();
|
||||
let window = windows.get_primary().unwrap();
|
||||
window.into()
|
||||
};
|
||||
|
||||
|
|
|
@ -2,11 +2,12 @@ use crate::prelude::*;
|
|||
|
||||
pub fn ui_update_system() -> Box<dyn Schedulable> {
|
||||
SystemBuilder::new("ui_update")
|
||||
.read_resource::<Window>()
|
||||
.read_resource::<Windows>()
|
||||
.with_query(<(Write<Node>,)>::query().filter(!component::<Parent>()))
|
||||
.write_component::<Node>()
|
||||
.read_component::<Children>()
|
||||
.build(move |_, world, window, node_query| {
|
||||
.build(move |_, world, windows, node_query| {
|
||||
let window = windows.get_primary().unwrap();
|
||||
let parent_size = math::vec2(window.width as f32, window.height as f32);
|
||||
let parent_position = math::vec2(0.0, 0.0);
|
||||
for (entity, _) in node_query.iter_entities_mut(world) {
|
||||
|
|
Loading…
Reference in a new issue