example showcase: keep the order of the shaders imported (#14035)

# Objective

- After #13908, shaders imported are collected
- this is done with a hashset, so order is random between executions

## Solution

- Don't use a hashset, and keep the order they were found in the example
This commit is contained in:
François Mockers 2024-06-26 14:49:07 +02:00 committed by François
parent f8e165be0a
commit 27aa9d2b7e
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@ -1,7 +1,7 @@
//! Tool to run all examples or generate a showcase page for the Bevy website.
use std::{
collections::{hash_map::DefaultHasher, HashMap, HashSet},
collections::{hash_map::DefaultHasher, HashMap},
fmt::Display,
fs::{self, File},
hash::{Hash, Hasher},
@ -731,13 +731,17 @@ fn parse_examples() -> Vec<Example> {
Regex::new(r"(shaders\/\w+\.wgsl)|(shaders\/\w+\.frag)|(shaders\/\w+\.vert)")
.unwrap();
// Find all instances of references to shader files, collect into set to avoid duplicates, then convert to vec of strings.
let shader_paths = Vec::from_iter(
shader_regex
// Find all instances of references to shader files, and keep them in an ordered and deduped vec.
let mut shader_paths = vec![];
for path in shader_regex
.find_iter(&source_code)
.map(|matches| matches.as_str().to_owned())
.collect::<HashSet<String>>(),
);
{
if !shader_paths.contains(&path) {
shader_paths.push(path);
}
}
if metadatas
.get(&technical_name)
.and_then(|metadata| metadata.get("hidden"))