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Remove some old references to CoreSet (#9833)
# Objective Remove some references to `CoreSet` which was removed in #8079.
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9d23f828f6
commit
26359f9b37
4 changed files with 5 additions and 5 deletions
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@ -885,8 +885,8 @@ impl World {
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/// of detection to be recorded.
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/// of detection to be recorded.
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///
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///
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/// When using `bevy_ecs` as part of the full Bevy engine, this method is added as a system to the
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/// When using `bevy_ecs` as part of the full Bevy engine, this method is added as a system to the
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/// main app, to run during `CoreSet::Last`, so you don't need to call it manually. When using
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/// main app, to run during `Last`, so you don't need to call it manually. When using `bevy_ecs`
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/// `bevy_ecs` as a separate standalone crate however, you need to call this manually.
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/// as a separate standalone crate however, you need to call this manually.
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///
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///
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/// ```
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::prelude::*;
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@ -108,7 +108,7 @@ fn setup(mut commands: Commands) {
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// has finished during this tick, we spawn a new Apple and a new Orange.
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// has finished during this tick, we spawn a new Apple and a new Orange.
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//
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//
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// The commands that we have added here will normally be flushed by Bevy
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// The commands that we have added here will normally be flushed by Bevy
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// as part of the `CoreSet::UpdateFlush` set, but because we have ordered
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// after all systems in the schedule have run, but because we have ordered
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// this system to run before `apply_deferred.in_set(CustomFlush)`,
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// this system to run before `apply_deferred.in_set(CustomFlush)`,
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// these commands added here will be flushed during our custom flush.
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// these commands added here will be flushed during our custom flush.
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fn despawn_old_and_spawn_new_fruits(
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fn despawn_old_and_spawn_new_fruits(
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@ -11,7 +11,7 @@ fn main() {
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// and the Component` is removed.
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// and the Component` is removed.
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//
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//
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// With these constraints in mind we make sure to place the system that removes a `Component` in
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// With these constraints in mind we make sure to place the system that removes a `Component` in
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// `CoreSet::Update', and the system that reacts on the removal in `CoreSet::PostUpdate`.
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// `Update', and the system that reacts on the removal in `PostUpdate`.
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App::new()
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Startup, setup)
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@ -185,7 +185,7 @@ fn main() {
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.insert_resource(cfg)
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.insert_resource(cfg)
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.add_plugins((MinimalPlugins, TransformPlugin))
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.add_plugins((MinimalPlugins, TransformPlugin))
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.add_systems(Startup, setup)
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.add_systems(Startup, setup)
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// Updating transforms *must* be done before `CoreSet::PostUpdate`
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// Updating transforms *must* be done before `PostUpdate`
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// or the hierarchy will momentarily be in an invalid state.
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// or the hierarchy will momentarily be in an invalid state.
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.add_systems(Update, update)
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.add_systems(Update, update)
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.run();
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.run();
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