Remove some old references to CoreSet (#9833)

# Objective

Remove some references to `CoreSet` which was removed in #8079.
This commit is contained in:
Rob Parrett 2023-09-17 18:07:11 -07:00 committed by GitHub
parent 9d23f828f6
commit 26359f9b37
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 5 additions and 5 deletions

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@ -885,8 +885,8 @@ impl World {
/// of detection to be recorded. /// of detection to be recorded.
/// ///
/// When using `bevy_ecs` as part of the full Bevy engine, this method is added as a system to the /// When using `bevy_ecs` as part of the full Bevy engine, this method is added as a system to the
/// main app, to run during `CoreSet::Last`, so you don't need to call it manually. When using /// main app, to run during `Last`, so you don't need to call it manually. When using `bevy_ecs`
/// `bevy_ecs` as a separate standalone crate however, you need to call this manually. /// as a separate standalone crate however, you need to call this manually.
/// ///
/// ``` /// ```
/// # use bevy_ecs::prelude::*; /// # use bevy_ecs::prelude::*;

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@ -108,7 +108,7 @@ fn setup(mut commands: Commands) {
// has finished during this tick, we spawn a new Apple and a new Orange. // has finished during this tick, we spawn a new Apple and a new Orange.
// //
// The commands that we have added here will normally be flushed by Bevy // The commands that we have added here will normally be flushed by Bevy
// as part of the `CoreSet::UpdateFlush` set, but because we have ordered // after all systems in the schedule have run, but because we have ordered
// this system to run before `apply_deferred.in_set(CustomFlush)`, // this system to run before `apply_deferred.in_set(CustomFlush)`,
// these commands added here will be flushed during our custom flush. // these commands added here will be flushed during our custom flush.
fn despawn_old_and_spawn_new_fruits( fn despawn_old_and_spawn_new_fruits(

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@ -11,7 +11,7 @@ fn main() {
// and the Component` is removed. // and the Component` is removed.
// //
// With these constraints in mind we make sure to place the system that removes a `Component` in // With these constraints in mind we make sure to place the system that removes a `Component` in
// `CoreSet::Update', and the system that reacts on the removal in `CoreSet::PostUpdate`. // `Update', and the system that reacts on the removal in `PostUpdate`.
App::new() App::new()
.add_plugins(DefaultPlugins) .add_plugins(DefaultPlugins)
.add_systems(Startup, setup) .add_systems(Startup, setup)

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@ -185,7 +185,7 @@ fn main() {
.insert_resource(cfg) .insert_resource(cfg)
.add_plugins((MinimalPlugins, TransformPlugin)) .add_plugins((MinimalPlugins, TransformPlugin))
.add_systems(Startup, setup) .add_systems(Startup, setup)
// Updating transforms *must* be done before `CoreSet::PostUpdate` // Updating transforms *must* be done before `PostUpdate`
// or the hierarchy will momentarily be in an invalid state. // or the hierarchy will momentarily be in an invalid state.
.add_systems(Update, update) .add_systems(Update, update)
.run(); .run();