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Rename a leftover usage of a renamed function read_change_tick
(#8837)
# Objective The method `UnsafeWorldCell::read_change_tick` was renamed in #8588, but I forgot to update a usage of this method in a doctest. ## Solution Update the method call.
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1 changed files with 2 additions and 2 deletions
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@ -104,7 +104,7 @@ impl<'w> UnsafeWorldCell<'w> {
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/// it is likely *unsound* to call this method.
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/// - The returned `&mut World` *must* be unique: it must never be allowed to exist
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/// at the same time as any other borrows of the world or any accesses to its data.
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/// This includes safe ways of accessing world data, such as [`UnsafeWorldCell::archetypes`]:
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/// This includes safe ways of accessing world data, such as [`UnsafeWorldCell::archetypes`].
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/// - Note that the `&mut World` *may* exist at the same time as instances of `UnsafeWorldCell`,
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/// so long as none of those instances are used to access world data in any way
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/// while the mutable borrow is active.
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@ -127,7 +127,7 @@ impl<'w> UnsafeWorldCell<'w> {
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///
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/// // !!This is unsound!! Even though this method is safe, we cannot call it until
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/// // `world_mut` is no longer active.
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/// let tick = world_cell.read_change_tick();
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/// let tick = world_cell.change_tick();
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///
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/// // Use mutable access to spawn an entity.
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/// world_mut.spawn(Player);
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