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move ANDROID_APP to bevy_window (#15585)
# Objective - Remove dependency in bevy_asset to bevy_winit - First step for #15565 ## Solution - the static `ANDROID_APP` and the `android_activity` reexport are now in `bevy_window` ## Migration Guide If you use the `android_activity` reexport from `bevy::winit::android_activity`, it is now in `bevy:🪟:android_activity`. Same for the `ANDROID_APP` static
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parent
85dfd72631
commit
23b0dd6ffd
6 changed files with 20 additions and 16 deletions
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@ -47,7 +47,7 @@ thiserror = "1.0"
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uuid = { version = "1.0", features = ["v4"] }
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[target.'cfg(target_os = "android")'.dependencies]
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bevy_winit = { path = "../bevy_winit", version = "0.15.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = { version = "0.2" }
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@ -17,7 +17,7 @@ pub struct AndroidAssetReader;
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impl AssetReader for AndroidAssetReader {
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async fn read<'a>(&'a self, path: &'a Path) -> Result<impl Reader + 'a, AssetReaderError> {
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let asset_manager = bevy_winit::ANDROID_APP
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let asset_manager = bevy_window::ANDROID_APP
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.get()
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.expect("Bevy must be setup with the #[bevy_main] macro on Android")
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.asset_manager();
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@ -31,7 +31,7 @@ impl AssetReader for AndroidAssetReader {
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async fn read_meta<'a>(&'a self, path: &'a Path) -> Result<impl Reader + 'a, AssetReaderError> {
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let meta_path = get_meta_path(path);
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let asset_manager = bevy_winit::ANDROID_APP
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let asset_manager = bevy_window::ANDROID_APP
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.get()
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.expect("Bevy must be setup with the #[bevy_main] macro on Android")
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.asset_manager();
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@ -47,7 +47,7 @@ impl AssetReader for AndroidAssetReader {
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&'a self,
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path: &'a Path,
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) -> Result<Box<PathStream>, AssetReaderError> {
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let asset_manager = bevy_winit::ANDROID_APP
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let asset_manager = bevy_window::ANDROID_APP
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.get()
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.expect("Bevy must be setup with the #[bevy_main] macro on Android")
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.asset_manager();
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@ -76,7 +76,7 @@ impl AssetReader for AndroidAssetReader {
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&'a self,
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path: &'a Path,
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) -> std::result::Result<bool, AssetReaderError> {
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let asset_manager = bevy_winit::ANDROID_APP
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let asset_manager = bevy_window::ANDROID_APP
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.get()
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.expect("Bevy must be setup with the #[bevy_main] macro on Android")
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.asset_manager();
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@ -12,8 +12,8 @@ pub fn bevy_main(_attr: TokenStream, item: TokenStream) -> TokenStream {
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TokenStream::from(quote! {
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#[no_mangle]
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#[cfg(target_os = "android")]
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fn android_main(android_app: bevy::winit::android_activity::AndroidApp) {
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let _ = bevy::winit::ANDROID_APP.set(android_app);
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fn android_main(android_app: bevy::window::android_activity::AndroidApp) {
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let _ = bevy::window::ANDROID_APP.set(android_app);
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main();
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}
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@ -29,6 +29,9 @@ serde = { version = "1.0", features = ["derive"], optional = true }
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raw-window-handle = "0.6"
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smol_str = "0.2"
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[target.'cfg(target_os = "android")'.dependencies]
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android-activity = "0.6"
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[lints]
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workspace = true
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@ -27,6 +27,9 @@ mod window;
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pub use crate::raw_handle::*;
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#[cfg(target_os = "android")]
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pub use android_activity;
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pub use event::*;
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pub use monitor::*;
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pub use system::*;
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@ -188,3 +191,9 @@ pub enum ExitCondition {
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/// surprise your users.
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DontExit,
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}
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/// [`AndroidApp`] provides an interface to query the application state as well as monitor events
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/// (for example lifecycle and input events).
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#[cfg(target_os = "android")]
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pub static ANDROID_APP: std::sync::OnceLock<android_activity::AndroidApp> =
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std::sync::OnceLock::new();
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@ -18,8 +18,6 @@ use bevy_derive::Deref;
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use bevy_window::{RawHandleWrapperHolder, WindowEvent};
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use core::marker::PhantomData;
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use winit::event_loop::EventLoop;
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#[cfg(target_os = "android")]
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pub use winit::platform::android::activity as android_activity;
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use bevy_a11y::AccessibilityRequested;
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use bevy_app::{App, Last, Plugin};
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@ -52,12 +50,6 @@ mod winit_config;
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mod winit_monitors;
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mod winit_windows;
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/// [`AndroidApp`] provides an interface to query the application state as well as monitor events
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/// (for example lifecycle and input events).
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#[cfg(target_os = "android")]
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pub static ANDROID_APP: std::sync::OnceLock<android_activity::AndroidApp> =
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std::sync::OnceLock::new();
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/// A [`Plugin`] that uses `winit` to create and manage windows, and receive window and input
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/// events.
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///
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@ -119,7 +111,7 @@ impl<T: Event> Plugin for WinitPlugin<T> {
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{
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use winit::platform::android::EventLoopBuilderExtAndroid;
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let msg = "Bevy must be setup with the #[bevy_main] macro on Android";
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event_loop_builder.with_android_app(ANDROID_APP.get().expect(msg).clone());
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event_loop_builder.with_android_app(bevy_window::ANDROID_APP.get().expect(msg).clone());
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}
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app.init_non_send_resource::<WinitWindows>()
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