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Make Transform::rotate_axis
and Transform::rotate_local_axis
use Dir3
(#12986)
# Objective Related to #12981 Presently, there is a footgun where we allow non-normalized vectors to be passed in the `axis` parameters of `Transform::rotate_axis` and `Transform::rotate_local_axis`. These methods invoke `Quat::from_axis_angle` which expects the vector to be normalized. This PR aims to address this. ## Solution Require `Dir3`-valued `axis` parameters for these functions so that the vector's normalization can be enforced at type-level. --- ## Migration Guide All calls to `Transform::rotate_axis` and `Transform::rotate_local_axis` will need to be updated to use a `Dir3` for the `axis` parameter rather than a `Vec3`. For a general input, this means calling `Dir3::new` and handling the `Result`, but if the previous vector is already known to be normalized, `Dir3::new_unchecked` can be called instead. Note that literals like `Vec3::X` also have corresponding `Dir3` literals; e.g. `Dir3::X`, `Dir3::NEG_Y` and so on. --- ## Discussion This axis input is unambigiously a direction instead of a vector, and that should probably be reflected and enforced by the function signature. In previous cases where we used, e.g., `impl TryInto<Dir3>`, the associated methods already implemented (and required!) additional fall-back logic, since the input is conceptually more complicated than merely specifying an axis. In this case, I think it's fairly cut-and-dry, and I'm pretty sure these methods just predate our direction types.
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1 changed files with 4 additions and 4 deletions
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@ -289,8 +289,8 @@ impl Transform {
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///
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/// If this [`Transform`] has a parent, the `axis` is relative to the rotation of the parent.
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#[inline]
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pub fn rotate_axis(&mut self, axis: Vec3, angle: f32) {
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self.rotate(Quat::from_axis_angle(axis, angle));
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pub fn rotate_axis(&mut self, axis: Dir3, angle: f32) {
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self.rotate(Quat::from_axis_angle(axis.into(), angle));
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}
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/// Rotates this [`Transform`] around the `X` axis by `angle` (in radians).
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@ -327,8 +327,8 @@ impl Transform {
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/// Rotates this [`Transform`] around its local `axis` by `angle` (in radians).
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#[inline]
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pub fn rotate_local_axis(&mut self, axis: Vec3, angle: f32) {
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self.rotate_local(Quat::from_axis_angle(axis, angle));
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pub fn rotate_local_axis(&mut self, axis: Dir3, angle: f32) {
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self.rotate_local(Quat::from_axis_angle(axis.into(), angle));
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}
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/// Rotates this [`Transform`] around its local `X` axis by `angle` (in radians).
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