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re-export debug_glam_assert
feature (#10206)
# Objective - I want to use the `debug_glam_assert` feature with bevy. ## Solution - Re-export the feature flag --- ## Changelog - Re-export `debug_glam_assert` feature flag from glam.
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@ -232,6 +232,9 @@ accesskit_unix = ["bevy_internal/accesskit_unix"]
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# Enable assertions to check the validity of parameters passed to glam
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glam_assert = ["bevy_internal/glam_assert"]
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# Enable assertions in debug builds to check the validity of parameters passed to glam
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debug_glam_assert = ["bevy_internal/debug_glam_assert"]
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# Include a default font, containing only ASCII characters, at the cost of a 20kB binary size increase
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default_font = ["bevy_internal/default_font"]
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@ -97,9 +97,13 @@ accesskit_unix = ["bevy_winit/accesskit_unix"]
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bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
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bevy_render = ["dep:bevy_render", "bevy_scene?/bevy_render"]
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# Enable assertions to check the validity of parameters passed to glam
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glam_assert = ["bevy_math/glam_assert"]
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# Enable assertions in debug builds to check the validity of parameters passed to glam
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debug_glam_assert = ["bevy_math/debug_glam_assert"]
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default_font = ["bevy_text?/default_font"]
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# Enables the built-in asset processor for processed assets.
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@ -18,3 +18,5 @@ serialize = ["dep:serde", "glam/serde"]
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mint = ["glam/mint"]
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# Enable assertions to check the validity of parameters passed to glam
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glam_assert = ["glam/glam-assert"]
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# Enable assertions in debug builds to check the validity of parameters passed to glam
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debug_glam_assert = ["glam/debug-glam-assert"]
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@ -50,6 +50,7 @@ The default feature set enables most of the expected features of a game engine,
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|bevy_dynamic_plugin|Plugin for dynamic loading (using [libloading](https://crates.io/crates/libloading))|
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|bmp|BMP image format support|
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|dds|DDS compressed texture support|
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|debug_glam_assert|Enable assertions in debug builds to check the validity of parameters passed to glam|
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|detailed_trace|Enable detailed trace event logging. These trace events are expensive even when off, thus they require compile time opt-in|
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|dynamic_linking|Force dynamic linking, which improves iterative compile times|
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|embedded_watcher|Enables watching in memory asset providers for Bevy Asset hot-reloading|
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