diff --git a/assets/branding/bevy_bird_light.png b/assets/branding/bevy_bird_dark.png similarity index 100% rename from assets/branding/bevy_bird_light.png rename to assets/branding/bevy_bird_dark.png diff --git a/assets/branding/bevy_bird_light.svg b/assets/branding/bevy_bird_dark.svg similarity index 100% rename from assets/branding/bevy_bird_light.svg rename to assets/branding/bevy_bird_dark.svg diff --git a/assets/pixel/bevy_pixel_dark.png b/assets/pixel/bevy_pixel_dark.png index 15feaa9460..563531d0a5 100644 Binary files a/assets/pixel/bevy_pixel_dark.png and b/assets/pixel/bevy_pixel_dark.png differ diff --git a/examples/2d/bloom_2d.rs b/examples/2d/bloom_2d.rs index 16f48b3667..357865216a 100644 --- a/examples/2d/bloom_2d.rs +++ b/examples/2d/bloom_2d.rs @@ -37,7 +37,7 @@ fn setup( // Sprite commands.spawn(SpriteBundle { - texture: asset_server.load("branding/bevy_bird_light.png"), + texture: asset_server.load("branding/bevy_bird_dark.png"), sprite: Sprite { color: Color::rgb(5.0, 5.0, 5.0), // 4. Put something bright in a dark environment to see the effect custom_size: Some(Vec2::splat(160.0)), diff --git a/examples/2d/pixel_perfect.rs b/examples/2d/pixel_perfect.rs index f0f276da61..ef7b89542f 100644 --- a/examples/2d/pixel_perfect.rs +++ b/examples/2d/pixel_perfect.rs @@ -25,7 +25,7 @@ fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); commands.spawn(( SpriteBundle { - texture: asset_server.load("pixel/bevy_pixel_light.png"), + texture: asset_server.load("pixel/bevy_pixel_dark.png"), transform: Transform::from_xyz(100., 0., 0.), ..default() }, diff --git a/examples/2d/sprite.rs b/examples/2d/sprite.rs index 79e3d010eb..5fdf172a5b 100644 --- a/examples/2d/sprite.rs +++ b/examples/2d/sprite.rs @@ -12,7 +12,7 @@ fn main() { fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); commands.spawn(SpriteBundle { - texture: asset_server.load("branding/bevy_bird_light.png"), + texture: asset_server.load("branding/bevy_bird_dark.png"), ..default() }); } diff --git a/examples/2d/sprite_flipping.rs b/examples/2d/sprite_flipping.rs index c7619859c9..33ac914995 100644 --- a/examples/2d/sprite_flipping.rs +++ b/examples/2d/sprite_flipping.rs @@ -12,7 +12,7 @@ fn main() { fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); commands.spawn(SpriteBundle { - texture: asset_server.load("branding/bevy_bird_light.png"), + texture: asset_server.load("branding/bevy_bird_dark.png"), sprite: Sprite { // Flip the logo to the left flip_x: true, diff --git a/examples/3d/anti_aliasing.rs b/examples/3d/anti_aliasing.rs index 6e71640f74..255ccf00bd 100644 --- a/examples/3d/anti_aliasing.rs +++ b/examples/3d/anti_aliasing.rs @@ -264,7 +264,7 @@ fn setup( // Plane commands.spawn(PbrBundle { mesh: meshes.add(shape::Plane::from_size(50.0).into()), - material: materials.add(Color::GRAY.into()), + material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()), ..default() }); diff --git a/examples/3d/deferred_rendering.rs b/examples/3d/deferred_rendering.rs index 1bf1978851..63a51f995a 100644 --- a/examples/3d/deferred_rendering.rs +++ b/examples/3d/deferred_rendering.rs @@ -97,7 +97,7 @@ fn setup( ..default() }); - let mut forward_mat: StandardMaterial = Color::GRAY.into(); + let mut forward_mat: StandardMaterial = Color::rgb(0.1, 0.2, 0.1).into(); forward_mat.opaque_render_method = OpaqueRendererMethod::Forward; let forward_mat_h = materials.add(forward_mat); diff --git a/examples/3d/tonemapping.rs b/examples/3d/tonemapping.rs index 2617a9eb2c..1608640be4 100644 --- a/examples/3d/tonemapping.rs +++ b/examples/3d/tonemapping.rs @@ -107,7 +107,7 @@ fn setup_basic_scene( commands.spawn(( PbrBundle { mesh: meshes.add(shape::Plane::from_size(50.0).into()), - material: materials.add(Color::GRAY.into()), + material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()), ..default() }, SceneNumber(1),