remove inaccurate warning from in_state (#13862)

# Objective
Fixes #13854

## Solution
Removed the inaccurate warning. This was done for a few reasons:

- States not existing is now a valid "state" (for lack of a better term)
- Other run conditions don't provide an equivalent warning
This commit is contained in:
Lee-Orr 2024-06-16 12:06:45 -04:00 committed by François
parent 03f63e72cf
commit 1c838ff6b3
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@ -1,7 +1,5 @@
use bevy_ecs::{change_detection::DetectChanges, system::Res};
use bevy_utils::warn_once;
use crate::state::{State, States};
use bevy_ecs::{change_detection::DetectChanges, system::Res};
/// A [`Condition`](bevy_ecs::prelude::Condition)-satisfying system that returns `true`
/// if the state machine exists.
@ -99,18 +97,7 @@ pub fn state_exists<S: States>(current_state: Option<Res<State<S>>>) -> bool {
pub fn in_state<S: States>(state: S) -> impl FnMut(Option<Res<State<S>>>) -> bool + Clone {
move |current_state: Option<Res<State<S>>>| match current_state {
Some(current_state) => *current_state == state,
None => {
warn_once!("No state matching the type for {} exists - did you forget to `init_state` when initializing the app?", {
let debug_state = format!("{state:?}");
let result = debug_state
.split("::")
.next()
.unwrap_or("Unknown State Type");
result.to_string()
});
false
}
None => false,
}
}