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Scene example: write file in a task (#5952)
# Objective - Fix #5951 - Improve on #5949 by not risking blocking a system ## Solution - Wrap file writing in a task
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1 changed files with 16 additions and 10 deletions
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@ -2,7 +2,7 @@
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use std::fs::File;
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use std::io::Write;
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use bevy::{prelude::*, utils::Duration};
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use bevy::{prelude::*, tasks::IoTaskPool, utils::Duration};
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fn main() {
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App::new()
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@ -104,17 +104,23 @@ fn save_scene_system(world: &mut World) {
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let scene = DynamicScene::from_world(&scene_world, type_registry);
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// Scenes can be serialized like this:
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info!("{}", scene.serialize_ron(type_registry).unwrap());
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let serialized_scene = scene.serialize_ron(type_registry).unwrap();
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// Write the scene RON data to file (leveraging From<io::Error> for ron::error::Error)
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File::create(format!("assets/{}", NEW_SCENE_FILE_PATH))
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.map_err(|err| err.into())
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.and_then(|mut file| {
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scene
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.serialize_ron(type_registry)
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.and_then(|data| file.write(data.as_bytes()).map_err(|err| err.into()))
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// Showing the scene in the console
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info!("{}", serialized_scene);
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// Writing the scene to a new file. Using a task to avoid calling the filesystem APIs in a system
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// as they are blocking
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// This can't work in WASM as there is no filesystem access
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#[cfg(not(target_arch = "wasm32"))]
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IoTaskPool::get()
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.spawn(async move {
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// Write the scene RON data to file
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File::create(format!("assets/{}", NEW_SCENE_FILE_PATH))
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.and_then(|mut file| file.write(serialized_scene.as_bytes()))
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.expect("Error while writing scene to file");
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})
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.expect("Error while writing scene to file");
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.detach();
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}
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// This is only necessary for the info message in the UI. See examples/ui/text.rs for a standalone
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