Remove border radius scaling (#15173)

# Objective

Fixes #15142

Split this off from #15163 as it's a very simple fix.

## Solution

UiScale was applied twice to border radius, remove the second
application.

## Testing

You can use this modified button example from the issue for testing:

```
use bevy::{color::palettes::basic::*, prelude::*, winit::WinitSettings};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
        .insert_resource(UiScale(2.))
        .insert_resource(WinitSettings::desktop_app())
        .add_systems(Startup, setup)
        .add_systems(Update, button_system)
        .run();
}

const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);

fn button_system(
    mut interaction_query: Query<
        (
            &Interaction,
            &mut BackgroundColor,
            &mut BorderColor,
            &Children,
        ),
        (Changed<Interaction>, With<Button>),
    >,
    mut text_query: Query<&mut Text>,
) {
    for (interaction, mut color, mut border_color, children) in &mut interaction_query {
        let mut text = text_query.get_mut(children[0]).unwrap();
        match *interaction {
            Interaction::Pressed => {
                text.sections[0].value = "Press".to_string();
                *color = PRESSED_BUTTON.into();
                border_color.0 = RED.into();
            }
            Interaction::Hovered => {
                text.sections[0].value = "Hover".to_string();
                *color = HOVERED_BUTTON.into();
                border_color.0 = Color::WHITE;
            }
            Interaction::None => {
                text.sections[0].value = "Button".to_string();
                *color = NORMAL_BUTTON.into();
                border_color.0 = Color::BLACK;
            }
        }
    }
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // ui camera
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            parent
                .spawn(ButtonBundle {
                    style: Style {
                        width: Val::Px(250.0),
                        height: Val::Px(100.0),
                        border: UiRect::all(Val::Px(25.0)),
                        // horizontally center child text
                        justify_content: JustifyContent::Center,
                        // vertically center child text
                        align_items: AlignItems::Center,
                        ..default()
                    },
                    border_color: BorderColor(Color::BLACK),
                    border_radius: BorderRadius::all(Val::Px(25.)),
                    background_color: NORMAL_BUTTON.into(),
                    ..default()
                })
                .with_child(TextBundle::from_section(
                    "Button",
                    TextStyle {
                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                        font_size: 40.0,
                        color: Color::srgb(0.9, 0.9, 0.9),
                    },
                ));
            parent
                .spawn(NodeBundle {
                    style: Style {
                        width: Val::Px(150.0),
                        padding: UiRect::vertical(Val::Px(25.)),
                        height: Val::Px(100.0),
                        align_items: AlignItems::Stretch,
                        justify_content: JustifyContent::Stretch,
                        ..Default::default()
                    },
                    ..default()
                })
                .with_child(NodeBundle {
                    style: Style {
                        flex_basis: Val::Percent(100.),
                        ..Default::default()
                    },
                    background_color: RED.into(),
                    ..Default::default()
                });
        });
}
```

## Showcase

Using the modified button example

### main

<img alt="366023197-e6124f07-e522-4514-bd8e-7986ac32890c"
src="https://github.com/user-attachments/assets/b7b909ed-1184-4d9d-b50b-e30f4c1f76b2">


### this PR

![image](https://github.com/user-attachments/assets/89b89a2f-533f-41bd-b2cb-4743aec6519e)
This commit is contained in:
ickshonpe 2024-09-13 16:52:42 +01:00 committed by GitHub
parent f570f52aa2
commit 1b1105e327
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -260,8 +260,7 @@ pub fn extract_uinode_background_colors(
uinode.border_radius.top_right,
uinode.border_radius.bottom_right,
uinode.border_radius.bottom_left,
]
.map(|r| r * ui_scale.0);
];
extracted_uinodes.uinodes.insert(
entity,
@ -387,8 +386,7 @@ pub fn extract_uinode_images(
uinode.border_radius.top_right,
uinode.border_radius.bottom_right,
uinode.border_radius.bottom_left,
]
.map(|r| r * ui_scale.0);
];
extracted_uinodes.uinodes.insert(
commands.spawn_empty().id(),
@ -525,8 +523,7 @@ pub fn extract_uinode_borders(
uinode.border_radius.top_right,
uinode.border_radius.bottom_right,
uinode.border_radius.bottom_left,
]
.map(|r| r * ui_scale.0);
];
let border_radius = clamp_radius(border_radius, uinode.size(), border.into());