implement Reflect for Fxaa (#7527)

# Objective

- public components and resources should implement `Reflect` if possible

## Solution

- derive `Reflect`
This commit is contained in:
Jakob Hellermann 2023-02-13 21:55:28 +00:00
parent 724b36289c
commit 17ed41d707

View file

@ -3,7 +3,9 @@ use bevy_app::prelude::*;
use bevy_asset::{load_internal_asset, HandleUntyped};
use bevy_derive::Deref;
use bevy_ecs::prelude::*;
use bevy_reflect::TypeUuid;
use bevy_reflect::{
std_traits::ReflectDefault, FromReflect, Reflect, ReflectFromReflect, TypeUuid,
};
use bevy_render::{
extract_component::{ExtractComponent, ExtractComponentPlugin},
prelude::Camera,
@ -19,7 +21,8 @@ mod node;
pub use node::FxaaNode;
#[derive(Eq, PartialEq, Hash, Clone, Copy)]
#[derive(Reflect, FromReflect, Eq, PartialEq, Hash, Clone, Copy)]
#[reflect(FromReflect, PartialEq, Hash)]
pub enum Sensitivity {
Low,
Medium,
@ -40,7 +43,8 @@ impl Sensitivity {
}
}
#[derive(Component, Clone, ExtractComponent)]
#[derive(Reflect, FromReflect, Component, Clone, ExtractComponent)]
#[reflect(Component, FromReflect, Default)]
#[extract_component_filter(With<Camera>)]
pub struct Fxaa {
/// Enable render passes for FXAA.