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Grow amount of taps slightly faster with intensity
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1 changed files with 1 additions and 1 deletions
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@ -356,7 +356,7 @@ fn fetch_transmissive_background(offset_position: vec2<f32>, frag_coord: vec3<f3
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let blur_intensity = (perceptual_roughness * perceptual_roughness) / distance;
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let blur_intensity = (perceptual_roughness * perceptual_roughness) / distance;
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// Number of taps scale with blur intensity
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// Number of taps scale with blur intensity
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let num_taps = i32(max(min(sqrt(blur_intensity) * 5.0, 1.0) * f32(MAX_TRANSMISSIVE_TAPS), 1.0));
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let num_taps = i32(max(min(sqrt(blur_intensity) * 7.0, 1.0) * f32(MAX_TRANSMISSIVE_TAPS), 1.0));
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let num_spirals = (num_taps >> 3u) + 1;
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let num_spirals = (num_taps >> 3u) + 1;
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let random_angle = interleaved_gradient_noise(frag_coord.xy);
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let random_angle = interleaved_gradient_noise(frag_coord.xy);
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#ifdef TAA
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#ifdef TAA
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