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remove VecSwizzles imports (#9629)
# Objective - Since #9387, there is no need to import VecSwizzles separately, it is already included in the prelude. ## Solution - Remove the imports.
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//! Demonstrates rotating entities in 2D using quaternions.
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use bevy::{math::Vec3Swizzles, prelude::*};
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use bevy::prelude::*;
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const TIME_STEP: f32 = 1.0 / 60.0;
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const BOUNDS: Vec2 = Vec2::new(1200.0, 640.0);
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use std::f32::consts::PI;
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use bevy::math::Vec3Swizzles;
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use bevy::prelude::*;
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// Define a component to keep information for the scaled object.
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