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Allow windows to maximized. (#1004)
Adds a new `set_maximized` method to allow users to maximize windows.
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2 changed files with 13 additions and 0 deletions
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@ -82,6 +82,9 @@ pub enum WindowCommand {
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SetCursorPosition {
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position: Vec2,
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},
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SetMaximized {
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maximized: bool,
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},
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}
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/// Defines the way a window is displayed
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@ -140,6 +143,12 @@ impl Window {
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self.height
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}
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#[inline]
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pub fn set_maximized(&mut self, maximized: bool) {
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self.command_queue
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.push(WindowCommand::SetMaximized { maximized });
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}
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pub fn set_resolution(&mut self, width: u32, height: u32) {
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self.width = width;
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self.height = height;
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@ -104,6 +104,10 @@ fn change_window(_: &mut World, resources: &mut Resources) {
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))
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.unwrap_or_else(|e| error!("Unable to set cursor position: {}", e));
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}
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bevy_window::WindowCommand::SetMaximized { maximized } => {
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let window = winit_windows.get_window(id).unwrap();
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window.set_maximized(maximized)
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}
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}
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}
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}
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