Fix incorrect link in UiMaterial documentation (#12361)

# Objective

- Fix incorrect link in UIMaterial docs

## Solution

- Updated the link

Co-authored-by: Frank Hampus Weslien <frankhampusweslien@google.com>
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Frank Hampus Weslien 2024-03-07 23:09:57 +01:00 committed by GitHub
parent dfdf2b9ea4
commit 118424d64a
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@ -3,7 +3,7 @@ use std::hash::Hash;
use bevy_asset::Asset; use bevy_asset::Asset;
use bevy_render::render_resource::{AsBindGroup, RenderPipelineDescriptor, ShaderRef}; use bevy_render::render_resource::{AsBindGroup, RenderPipelineDescriptor, ShaderRef};
/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPipeline) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle) /// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPlugin) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle)
/// to spawn entities that are rendered with a specific [`UiMaterial`] type. They serve as an easy to use high level /// to spawn entities that are rendered with a specific [`UiMaterial`] type. They serve as an easy to use high level
/// way to render `Node` entities with custom shader logic. /// way to render `Node` entities with custom shader logic.
/// ///