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Fix incorrect link in UiMaterial documentation (#12361)
# Objective - Fix incorrect link in UIMaterial docs ## Solution - Updated the link Co-authored-by: Frank Hampus Weslien <frankhampusweslien@google.com>
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@ -3,7 +3,7 @@ use std::hash::Hash;
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use bevy_asset::Asset;
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use bevy_asset::Asset;
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use bevy_render::render_resource::{AsBindGroup, RenderPipelineDescriptor, ShaderRef};
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use bevy_render::render_resource::{AsBindGroup, RenderPipelineDescriptor, ShaderRef};
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/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPipeline) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle)
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/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPlugin) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle)
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/// to spawn entities that are rendered with a specific [`UiMaterial`] type. They serve as an easy to use high level
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/// to spawn entities that are rendered with a specific [`UiMaterial`] type. They serve as an easy to use high level
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/// way to render `Node` entities with custom shader logic.
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/// way to render `Node` entities with custom shader logic.
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///
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///
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