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docs: add hint that texture atlas padding is between tiles (#2447)
I struggled with some sprite sheet animation which was like drifting from right to left. This PR documents the current behaviour that the padding which is used on slicing a texture into a texture atlas, is assumed to be only between tiles. In my case I had some padding also on the right side of the texture.
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@ -112,7 +112,8 @@ impl TextureAtlas {
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/// Generate a `TextureAtlas` by splitting a texture into a grid where each
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/// Generate a `TextureAtlas` by splitting a texture into a grid where each
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/// cell of the grid of `tile_size` is one of the textures in the atlas and is separated by
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/// cell of the grid of `tile_size` is one of the textures in the atlas and is separated by
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/// some `padding` in the texture
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/// some `padding` in the texture. The padding is assumed to be only between tiles
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/// and not at the borders of the texture.
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pub fn from_grid_with_padding(
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pub fn from_grid_with_padding(
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texture: Handle<Texture>,
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texture: Handle<Texture>,
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tile_size: Vec2,
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tile_size: Vec2,
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