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Fix not being able to run bevy_ui tests (#16358)
# Objective Fixes #16316 ## Solution Tweaked a few crates cargo files until I was able to build and test `bevy_ui` via `cargo test --package bevy_ui` ## Testing - ran `cargo test --package bevy_ui` successfully - CI should catch anything amiss (Hopefully?)
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3 changed files with 3 additions and 5 deletions
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@ -33,9 +33,7 @@ bevy_render = { path = "../bevy_render", version = "0.15.0-dev" }
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bevy_time = { path = "../bevy_time", version = "0.15.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
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bevy_text = { path = "../bevy_text", version = "0.15.0-dev" }
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bevy_ui = { path = "../bevy_ui", version = "0.15.0-dev", features = [
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"bevy_text",
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] }
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bevy_ui = { path = "../bevy_ui", version = "0.15.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
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bevy_state = { path = "../bevy_state", version = "0.15.0-dev" }
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@ -173,7 +173,7 @@ android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
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# screen readers and forks.)
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accesskit_unix = ["bevy_winit/accesskit_unix"]
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bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
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bevy_text = ["dep:bevy_text"]
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bevy_render = [
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"dep:bevy_render",
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@ -27,7 +27,7 @@ bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
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bevy_render = { path = "../bevy_render", version = "0.15.0-dev" }
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bevy_animation = { path = "../bevy_animation", version = "0.15.0-dev" }
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bevy_sprite = { path = "../bevy_sprite", version = "0.15.0-dev" }
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bevy_text = { path = "../bevy_text", version = "0.15.0-dev", optional = true }
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bevy_text = { path = "../bevy_text", version = "0.15.0-dev" }
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bevy_picking = { path = "../bevy_picking", version = "0.15.0-dev", optional = true }
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bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
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