Stepping disabled performance fix (#11959)

# Objective

* Fixes #11932 (performance impact when stepping is disabled)

## Solution

The `Option<FixedBitSet>` argument added to `ScheduleExecutor::run()` in
#8453 caused a measurable performance impact even when stepping is
disabled. This can be seen by the benchmark of running `Schedule:run()`
on an empty schedule in a tight loop
(https://github.com/bevyengine/bevy/issues/11932#issuecomment-1950970236).

I was able to get the same performance results as on 0.12.1 by changing
the argument
`ScheduleExecutor::run()` from `Option<FixedBitSet>` to
`Option<&FixedBitSet>`. The down-side of this change is that
`Schedule::run()` now takes about 6% longer (3.7319 ms vs 3.9855ns) when
stepping is enabled

---

## Changelog
* Change `ScheduleExecutor::run()` `_skipped_systems` from
`Option<FixedBitSet>` to `Option<&FixedBitSet>`
* Added a few benchmarks to measure `Schedule::run()` performance with
various executors
This commit is contained in:
David M. Lary 2024-02-19 11:02:14 -06:00 committed by GitHub
parent 8de15ae71a
commit 0dccfb5788
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
7 changed files with 44 additions and 23 deletions

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@ -19,4 +19,5 @@ criterion_group!(
contrived,
schedule,
build_schedule,
empty_schedule_run,
);

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@ -118,3 +118,28 @@ pub fn build_schedule(criterion: &mut Criterion) {
group.finish();
}
pub fn empty_schedule_run(criterion: &mut Criterion) {
let mut app = bevy_app::App::default();
let mut group = criterion.benchmark_group("run_empty_schedule");
let mut schedule = Schedule::default();
schedule.set_executor_kind(bevy_ecs::schedule::ExecutorKind::SingleThreaded);
group.bench_function("SingleThreaded", |bencher| {
bencher.iter(|| schedule.run(&mut app.world));
});
let mut schedule = Schedule::default();
schedule.set_executor_kind(bevy_ecs::schedule::ExecutorKind::MultiThreaded);
group.bench_function("MultiThreaded", |bencher| {
bencher.iter(|| schedule.run(&mut app.world));
});
let mut schedule = Schedule::default();
schedule.set_executor_kind(bevy_ecs::schedule::ExecutorKind::Simple);
group.bench_function("Simple", |bencher| {
bencher.iter(|| schedule.run(&mut app.world));
});
group.finish();
}

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@ -21,8 +21,8 @@ pub(super) trait SystemExecutor: Send + Sync {
fn run(
&mut self,
schedule: &mut SystemSchedule,
skip_systems: Option<FixedBitSet>,
world: &mut World,
skip_systems: Option<&FixedBitSet>,
);
fn set_apply_final_deferred(&mut self, value: bool);
}

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@ -166,8 +166,8 @@ impl SystemExecutor for MultiThreadedExecutor {
fn run(
&mut self,
schedule: &mut SystemSchedule,
_skip_systems: Option<FixedBitSet>,
world: &mut World,
_skip_systems: Option<&FixedBitSet>,
) {
// reset counts
self.num_systems = schedule.systems.len();
@ -189,26 +189,18 @@ impl SystemExecutor for MultiThreadedExecutor {
// If stepping is enabled, make sure we skip those systems that should
// not be run.
#[cfg(feature = "bevy_debug_stepping")]
if let Some(mut skipped_systems) = _skip_systems {
if let Some(skipped_systems) = _skip_systems {
debug_assert_eq!(skipped_systems.len(), self.completed_systems.len());
// mark skipped systems as completed
self.completed_systems |= &skipped_systems;
self.completed_systems |= skipped_systems;
self.num_completed_systems = self.completed_systems.count_ones(..);
// signal the dependencies for each of the skipped systems, as
// though they had run
for system_index in skipped_systems.ones() {
self.signal_dependents(system_index);
self.ready_systems.set(system_index, false);
}
// Finally, we need to clear all skipped systems from the ready
// list.
//
// We invert the skipped system mask to get the list of systems
// that should be run. Then we bitwise AND it with the ready list,
// resulting in a list of ready systems that aren't skipped.
skipped_systems.toggle_range(..);
self.ready_systems &= skipped_systems;
}
let thread_executor = world

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@ -33,15 +33,15 @@ impl SystemExecutor for SimpleExecutor {
fn run(
&mut self,
schedule: &mut SystemSchedule,
_skip_systems: Option<FixedBitSet>,
world: &mut World,
_skip_systems: Option<&FixedBitSet>,
) {
// If stepping is enabled, make sure we skip those systems that should
// not be run.
#[cfg(feature = "bevy_debug_stepping")]
if let Some(skipped_systems) = _skip_systems {
// mark skipped systems as completed
self.completed_systems |= &skipped_systems;
self.completed_systems |= skipped_systems;
}
for system_index in 0..schedule.systems.len() {

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@ -41,15 +41,15 @@ impl SystemExecutor for SingleThreadedExecutor {
fn run(
&mut self,
schedule: &mut SystemSchedule,
_skip_systems: Option<FixedBitSet>,
world: &mut World,
_skip_systems: Option<&FixedBitSet>,
) {
// If stepping is enabled, make sure we skip those systems that should
// not be run.
#[cfg(feature = "bevy_debug_stepping")]
if let Some(skipped_systems) = _skip_systems {
// mark skipped systems as completed
self.completed_systems |= &skipped_systems;
self.completed_systems |= skipped_systems;
}
for system_index in 0..schedule.systems.len() {

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@ -333,15 +333,18 @@ impl Schedule {
.unwrap_or_else(|e| panic!("Error when initializing schedule {:?}: {e}", self.label));
#[cfg(not(feature = "bevy_debug_stepping"))]
let skip_systems = None;
self.executor.run(&mut self.executable, world, None);
#[cfg(feature = "bevy_debug_stepping")]
let skip_systems = match world.get_resource_mut::<Stepping>() {
None => None,
Some(mut stepping) => stepping.skipped_systems(self),
};
{
let skip_systems = match world.get_resource_mut::<Stepping>() {
None => None,
Some(mut stepping) => stepping.skipped_systems(self),
};
self.executor.run(&mut self.executable, skip_systems, world);
self.executor
.run(&mut self.executable, world, skip_systems.as_ref());
}
}
/// Initializes any newly-added systems and conditions, rebuilds the executable schedule,