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Add some more docs for bevy_text. (#9873)
# Objective - Have more docs for `bevy_text` to avoid reading the source code for some things. ## Solution - Add some additional docs. ## Changelog - `TextSettings.max_font_atlases` in `bevy_text` has been renamed to ` TextSettings.soft_max_font_atlases`. ## Migration Guide - Usages of `TextSettings.max_font_atlases` from `bevy_text` must be changed to `TextSettings.soft_max_font_atlases`.
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4 changed files with 22 additions and 11 deletions
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@ -115,9 +115,9 @@ impl GlyphBrush {
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if !text_settings.allow_dynamic_font_size
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&& !font_atlas_warning.warned
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&& font_atlas_set.len() > text_settings.max_font_atlases.get()
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&& font_atlas_set.len() > text_settings.soft_max_font_atlases.get()
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{
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warn!("warning[B0005]: Number of font atlases has exceeded the maximum of {}. Performance and memory usage may suffer.", text_settings.max_font_atlases.get());
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warn!("warning[B0005]: Number of font atlases has exceeded the maximum of {}. Performance and memory usage may suffer.", text_settings.soft_max_font_atlases.get());
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font_atlas_warning.warned = true;
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}
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@ -34,15 +34,21 @@ use bevy_render::{camera::CameraUpdateSystem, ExtractSchedule, RenderApp};
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use bevy_sprite::SpriteSystem;
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use std::num::NonZeroUsize;
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/// Adds text rendering support to an app.
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///
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/// When the `bevy_text` feature is enabled with the `bevy` crate, this
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/// plugin is included by default in the `DefaultPlugins`.
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#[derive(Default)]
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pub struct TextPlugin;
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/// [`TextPlugin`] settings
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/// Settings used to configure the [`TextPlugin`].
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#[derive(Resource)]
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pub struct TextSettings {
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/// Maximum number of font atlases supported in a [`FontAtlasSet`].
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pub max_font_atlases: NonZeroUsize,
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/// Allows font size to be set dynamically exceeding the amount set in `max_font_atlases`.
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/// Soft maximum number of font atlases supported in a [`FontAtlasSet`]. When this is exceeded,
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/// a warning will be emitted a single time. The [`FontAtlasWarning`] resource ensures that
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/// this only happens once.
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pub soft_max_font_atlases: NonZeroUsize,
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/// Allows font size to be set dynamically exceeding the amount set in `soft_max_font_atlases`.
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/// Note each font size has to be generated which can have a strong performance impact.
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pub allow_dynamic_font_size: bool,
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}
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@ -50,19 +56,21 @@ pub struct TextSettings {
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impl Default for TextSettings {
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fn default() -> Self {
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Self {
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max_font_atlases: NonZeroUsize::new(16).unwrap(),
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soft_max_font_atlases: NonZeroUsize::new(16).unwrap(),
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allow_dynamic_font_size: false,
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}
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}
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}
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/// This resource tracks whether or not a warning has been emitted due to the number
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/// of font atlases exceeding the [`TextSettings::soft_max_font_atlases`] setting.
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#[derive(Resource, Default)]
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pub struct FontAtlasWarning {
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warned: bool,
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}
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/// Text is rendered for two different view projections, normal `Text2DBundle` is rendered with a
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/// `BottomToTop` y axis, and UI is rendered with a `TopToBottom` y axis. This matters for text because
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/// Text is rendered for two different view projections, a [`Text2dBundle`] is rendered with a
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/// `BottomToTop` y axis, while UI is rendered with a `TopToBottom` y axis. This matters for text because
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/// the glyph positioning is different in either layout.
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pub enum YAxisOrientation {
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TopToBottom,
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@ -78,6 +78,8 @@ pub struct Text2dBundle {
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pub text_layout_info: TextLayoutInfo,
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}
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/// This system extracts the sprites from the 2D text components and adds them to the
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/// "render world".
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pub fn extract_text2d_sprite(
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mut commands: Commands,
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mut extracted_sprites: ResMut<ExtractedSprites>,
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@ -148,7 +150,7 @@ pub fn extract_text2d_sprite(
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}
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/// Updates the layout and size information whenever the text or style is changed.
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/// This information is computed by the `TextPipeline` on insertion, then stored.
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/// This information is computed by the [`TextPipeline`] on insertion, then stored.
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///
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/// ## World Resources
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///
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@ -222,6 +224,7 @@ pub fn update_text2d_layout(
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}
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}
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/// Scales `value` by `factor`.
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pub fn scale_value(value: f32, factor: f64) -> f32 {
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(value as f64 * factor) as f32
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}
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@ -6,4 +6,4 @@ Separate font atlases are created for each font and font size. This is expensive
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If you need to smoothly scale font size, use `Transform::scale`.
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You can disable this warning by setting `TextSettings::allow_dynamic_font_size` to `true` or raise the limit by setting `TextSettings::max_font_atlases`.
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You can disable this warning by setting `TextSettings::allow_dynamic_font_size` to `true` or raise the limit by setting `TextSettings::soft_max_font_atlases`.
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