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UiRect
axes constructor (#7656)
# Objective We don't have a constructor function for `UiRect` that sets uniform horizontal and vertical values, even though it is a common pattern. ## Solution Add a constructor function to `UiRect` called `axes`, that sets both `left` and `right` to the same given horizontal value, and sets both `top` and `bottom` to same given vertical value. ## Changelog * Added a constructor function `axes` to `UiRect`.
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@ -164,6 +164,29 @@ impl UiRect {
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}
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}
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/// Creates a new [`UiRect`] where both `left` and `right` take the value of `horizontal`, and both `top` and `bottom` take the value of `vertical`.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_ui::{UiRect, Val};
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/// #
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/// let ui_rect = UiRect::axes(Val::Px(10.0), Val::Percent(15.0));
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///
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/// assert_eq!(ui_rect.left, Val::Px(10.0));
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/// assert_eq!(ui_rect.right, Val::Px(10.0));
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/// assert_eq!(ui_rect.top, Val::Percent(15.0));
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/// assert_eq!(ui_rect.bottom, Val::Percent(15.0));
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/// ```
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pub fn axes(horizontal: Val, vertical: Val) -> Self {
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UiRect {
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left: horizontal,
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right: horizontal,
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top: vertical,
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bottom: vertical,
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}
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}
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/// Creates a new [`UiRect`] where `left` takes the given value, and
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/// the other fields are set to `Val::Px(0.)`.
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///
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@ -507,4 +530,18 @@ mod tests {
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);
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assert_eq!(Size::default(), Size::DEFAULT);
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}
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#[test]
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fn test_uirect_axes() {
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let x = Val::Px(1.);
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let y = Val::Vw(4.);
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let r = UiRect::axes(x, y);
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let h = UiRect::horizontal(x);
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let v = UiRect::vertical(y);
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assert_eq!(r.top, v.top);
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assert_eq!(r.bottom, v.bottom);
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assert_eq!(r.left, h.left);
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assert_eq!(r.right, h.right);
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}
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}
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