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Invert the dependency between bevy_animation and bevy_ui (#15634)
# Objective - Improve crate dependency graph ## Solution - Invert a dependency ## Testing - Tested ui and animation examples
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4 changed files with 10 additions and 7 deletions
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@ -27,9 +27,6 @@ bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
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bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" }
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bevy_ui = { path = "../bevy_ui", version = "0.15.0-dev", features = [
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"bevy_text",
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] }
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bevy_text = { path = "../bevy_text", version = "0.15.0-dev" }
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# other
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@ -44,7 +44,6 @@ use bevy_reflect::{
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};
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use bevy_time::Time;
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use bevy_transform::{prelude::Transform, TransformSystem};
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use bevy_ui::UiSystem;
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use bevy_utils::{
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hashbrown::HashMap,
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tracing::{trace, warn},
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@ -1043,6 +1042,10 @@ pub fn animate_targets(
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});
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}
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/// Animation system set
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#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
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pub struct Animation;
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/// Adds animation support to an app
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#[derive(Default)]
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pub struct AnimationPlugin;
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@ -1078,8 +1081,8 @@ impl Plugin for AnimationPlugin {
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expire_completed_transitions,
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)
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.chain()
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.before(TransformSystem::TransformPropagate)
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.before(UiSystem::Prepare),
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.in_set(Animation)
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.before(TransformSystem::TransformPropagate),
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);
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}
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}
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@ -24,6 +24,7 @@ bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
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"bevy",
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] }
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bevy_render = { path = "../bevy_render", version = "0.15.0-dev" }
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bevy_animation = { path = "../bevy_animation", version = "0.15.0-dev" }
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bevy_sprite = { path = "../bevy_sprite", version = "0.15.0-dev" }
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bevy_text = { path = "../bevy_text", version = "0.15.0-dev", optional = true }
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bevy_picking = { path = "../bevy_picking", version = "0.15.0-dev", optional = true }
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@ -152,7 +152,9 @@ impl Plugin for UiPlugin {
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PostUpdate,
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(
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CameraUpdateSystem,
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UiSystem::Prepare.before(UiSystem::Stack),
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UiSystem::Prepare
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.before(UiSystem::Stack)
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.after(bevy_animation::Animation),
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UiSystem::Layout,
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UiSystem::PostLayout,
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)
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