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Remove accesskit
re-export from bevy_a11y
(#16257)
# Objective - Fixes #16235 ## Solution - Both Bevy and AccessKit export a `Node` struct, to reduce confusion Bevy will no longer re-export `AccessKit` from `bevy_a11y` ## Testing - Tested locally ## Migration Guide ```diff # main.rs -- use bevy_a11y::{ -- accesskit::{Node, Rect, Role}, -- AccessibilityNode, -- }; ++ use bevy_a11y::AccessibilityNode; ++ use accesskit::{Node, Rect, Role}; # Cargo.toml ++ accesskit = "0.17" ``` - Users will need to add `accesskit = "0.17"` to the dependencies section of their `Cargo.toml` file and update their `accesskit` use statements to come directly from the external crate instead of `bevy_a11y`. - Make sure to keep the versions of `accesskit` aligned with the versions Bevy uses.
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8 changed files with 20 additions and 17 deletions
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@ -474,6 +474,7 @@ hyper = { version = "1", features = ["server", "http1"] }
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http-body-util = "0.1"
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anyhow = "1"
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macro_rules_attribute = "0.2"
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accesskit = "0.17"
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[target.'cfg(not(target_family = "wasm"))'.dev-dependencies]
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smol = "2"
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@ -6,13 +6,18 @@
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)]
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//! Accessibility for Bevy
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//!
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//! As of Bevy version 0.15 `accesskit` is no longer re-exported from this crate.
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//!
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//! If you need to use `accesskit`, you will need to add it as a separate dependency in your `Cargo.toml`.
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//!
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//! Make sure to use the same version of `accesskit` as Bevy.
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extern crate alloc;
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use alloc::sync::Arc;
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use core::sync::atomic::{AtomicBool, Ordering};
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pub use accesskit;
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use accesskit::Node;
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use bevy_app::Plugin;
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use bevy_derive::{Deref, DerefMut};
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@ -43,6 +43,7 @@ derive_more = { version = "1", default-features = false, features = [
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] }
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nonmax = "0.5"
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smallvec = "1.11"
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accesskit = "0.17"
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[features]
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default = ["bevy_ui_picking_backend"]
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@ -4,10 +4,7 @@ use crate::{
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widget::{ImageNode, TextUiReader},
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ComputedNode,
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};
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use bevy_a11y::{
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accesskit::{Node, Rect, Role},
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AccessibilityNode,
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};
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use bevy_a11y::AccessibilityNode;
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use bevy_app::{App, Plugin, PostUpdate};
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use bevy_ecs::{
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prelude::{DetectChanges, Entity},
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@ -19,6 +16,8 @@ use bevy_ecs::{
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use bevy_render::{camera::CameraUpdateSystem, prelude::Camera};
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use bevy_transform::prelude::GlobalTransform;
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use accesskit::{Node, Rect, Role};
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fn calc_label(
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text_reader: &mut TextUiReader,
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children: impl Iterator<Item = Entity>,
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@ -52,6 +52,7 @@ raw-window-handle = "0.6"
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serde = { version = "1.0", features = ["derive"], optional = true }
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bytemuck = { version = "1.5", optional = true }
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wgpu-types = { version = "23", optional = true }
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accesskit = "0.17"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = { version = "0.2" }
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@ -3,12 +3,12 @@
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use alloc::{collections::VecDeque, sync::Arc};
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use std::sync::Mutex;
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use accesskit::{
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ActionHandler, ActionRequest, ActivationHandler, DeactivationHandler, Node, NodeId, Role, Tree,
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TreeUpdate,
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};
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use accesskit_winit::Adapter;
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use bevy_a11y::{
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accesskit::{
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ActionHandler, ActionRequest, ActivationHandler, DeactivationHandler, Node, NodeId, Role,
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Tree, TreeUpdate,
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},
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AccessibilityNode, AccessibilityRequested, AccessibilitySystem,
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ActionRequest as ActionRequestWrapper, Focus, ManageAccessibilityUpdates,
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};
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@ -2,11 +2,9 @@
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use std::f32::consts::PI;
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use accesskit::{Node as Accessible, Role};
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use bevy::{
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a11y::{
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accesskit::{Node as Accessible, Role},
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AccessibilityNode,
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},
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a11y::AccessibilityNode,
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color::palettes::{basic::LIME, css::DARK_GRAY},
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input::mouse::{MouseScrollUnit, MouseWheel},
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picking::focus::HoverMap,
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@ -1,10 +1,8 @@
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//! This example illustrates scrolling in Bevy UI.
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use accesskit::{Node as Accessible, Role};
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use bevy::{
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a11y::{
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accesskit::{Node as Accessible, Role},
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AccessibilityNode,
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},
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a11y::AccessibilityNode,
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input::mouse::{MouseScrollUnit, MouseWheel},
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picking::focus::HoverMap,
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prelude::*,
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