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Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples (#14402)
Fixes #14353 Fixes #14371 --------- Signed-off-by: Sarthak Singh <sarthak.singh99@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
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3 changed files with 36 additions and 9 deletions
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@ -753,7 +753,8 @@ doc-scrape-examples = true
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name = "Lines"
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name = "Lines"
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description = "Create a custom material to draw 3d lines"
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description = "Create a custom material to draw 3d lines"
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category = "3D Rendering"
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category = "3D Rendering"
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wasm = true
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# WASM does not support the `POLYGON_MODE_LINE` feature.
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wasm = false
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[[example]]
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[[example]]
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name = "ssao"
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name = "ssao"
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@ -1,16 +1,26 @@
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//! Shows how to render simple primitive shapes with a single color.
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//! Shows how to render simple primitive shapes with a single color.
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//!
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//! You can toggle wireframes with the space bar except on wasm. Wasm does not support
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//! `POLYGON_MODE_LINE` on the gpu.
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#[cfg(not(target_arch = "wasm32"))]
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use bevy::sprite::{Wireframe2dConfig, Wireframe2dPlugin};
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use bevy::{
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use bevy::{
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prelude::*,
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prelude::*,
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sprite::{MaterialMesh2dBundle, Mesh2dHandle, Wireframe2dConfig, Wireframe2dPlugin},
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sprite::{MaterialMesh2dBundle, Mesh2dHandle},
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};
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};
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fn main() {
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fn main() {
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App::new()
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let mut app = App::new();
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.add_plugins((DefaultPlugins, Wireframe2dPlugin))
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app.add_plugins((
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.add_systems(Startup, setup)
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DefaultPlugins,
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.add_systems(Update, toggle_wireframe)
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#[cfg(not(target_arch = "wasm32"))]
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.run();
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Wireframe2dPlugin,
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))
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.add_systems(Startup, setup);
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#[cfg(not(target_arch = "wasm32"))]
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app.add_systems(Update, toggle_wireframe);
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app.run();
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}
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}
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const X_EXTENT: f32 = 900.;
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const X_EXTENT: f32 = 900.;
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@ -57,6 +67,7 @@ fn setup(
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});
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});
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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commands.spawn(
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commands.spawn(
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TextBundle::from_section("Press space to toggle wireframes", TextStyle::default())
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TextBundle::from_section("Press space to toggle wireframes", TextStyle::default())
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.with_style(Style {
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.with_style(Style {
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@ -68,6 +79,7 @@ fn setup(
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);
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);
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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fn toggle_wireframe(
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fn toggle_wireframe(
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mut wireframe_config: ResMut<Wireframe2dConfig>,
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mut wireframe_config: ResMut<Wireframe2dConfig>,
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keyboard: Res<ButtonInput<KeyCode>>,
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keyboard: Res<ButtonInput<KeyCode>>,
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@ -1,11 +1,15 @@
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//! This example demonstrates the built-in 3d shapes in Bevy.
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//! This example demonstrates the built-in 3d shapes in Bevy.
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//! The scene includes a patterned texture and a rotation for visualizing the normals and UVs.
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//! The scene includes a patterned texture and a rotation for visualizing the normals and UVs.
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//!
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//! You can toggle wireframes with the space bar except on wasm. Wasm does not support
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//! `POLYGON_MODE_LINE` on the gpu.
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use std::f32::consts::PI;
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use std::f32::consts::PI;
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#[cfg(not(target_arch = "wasm32"))]
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use bevy::pbr::wireframe::{WireframeConfig, WireframePlugin};
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use bevy::{
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use bevy::{
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color::palettes::basic::SILVER,
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color::palettes::basic::SILVER,
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pbr::wireframe::{WireframeConfig, WireframePlugin},
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prelude::*,
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prelude::*,
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render::{
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render::{
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render_asset::RenderAssetUsages,
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render_asset::RenderAssetUsages,
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@ -17,10 +21,18 @@ fn main() {
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App::new()
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App::new()
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.add_plugins((
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.add_plugins((
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DefaultPlugins.set(ImagePlugin::default_nearest()),
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DefaultPlugins.set(ImagePlugin::default_nearest()),
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#[cfg(not(target_arch = "wasm32"))]
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WireframePlugin,
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WireframePlugin,
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))
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))
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.add_systems(Startup, setup)
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.add_systems(Startup, setup)
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.add_systems(Update, (rotate, toggle_wireframe))
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.add_systems(
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Update,
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(
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rotate,
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#[cfg(not(target_arch = "wasm32"))]
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toggle_wireframe,
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),
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)
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.run();
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.run();
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}
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}
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@ -128,6 +140,7 @@ fn setup(
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..default()
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..default()
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});
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});
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#[cfg(not(target_arch = "wasm32"))]
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commands.spawn(
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commands.spawn(
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TextBundle::from_section("Press space to toggle wireframes", TextStyle::default())
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TextBundle::from_section("Press space to toggle wireframes", TextStyle::default())
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.with_style(Style {
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.with_style(Style {
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@ -174,6 +187,7 @@ fn uv_debug_texture() -> Image {
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)
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)
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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fn toggle_wireframe(
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fn toggle_wireframe(
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mut wireframe_config: ResMut<WireframeConfig>,
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mut wireframe_config: ResMut<WireframeConfig>,
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keyboard: Res<ButtonInput<KeyCode>>,
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keyboard: Res<ButtonInput<KeyCode>>,
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