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add plane to example
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be2a3659c7
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07ba56c6cf
1 changed files with 21 additions and 8 deletions
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@ -35,14 +35,27 @@ fn setup(world: &mut World) {
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indices_2.insert("StandardMaterial".to_string(), 256);
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indices_2.insert("Object".to_string(), 256);
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let mut indices_3 = std::collections::HashMap::new();
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indices_3.insert("StandardMaterial".to_string(), 512);
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indices_3.insert("Object".to_string(), 512);
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world.build()
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// plane
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// .add_archetype(MeshEntity {
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// mesh: plane_handle.clone(),
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// material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
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// local_to_world: LocalToWorld::identity(),
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// translation: Translation::new(0.0, 0.0, 0.0),
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// })
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.add_archetype(NewMeshEntity {
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mesh: plane_handle.clone(),
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material: StandardMaterial {
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albedo: math::vec4(0.1, 0.2, 0.1, 1.0),
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},
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shader_uniforms: ShaderUniforms {
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uniform_selectors: vec![
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uniform_selector::<StandardMaterial>,
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uniform_selector::<LocalToWorld>,
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],
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dynamic_uniform_indices: indices,
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},
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local_to_world: LocalToWorld::identity(),
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translation: Translation::new(0.0, 0.0, 0.0),
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})
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// cube
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.add_archetype(NewMeshEntity {
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mesh: cube_handle.clone(),
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@ -54,7 +67,7 @@ fn setup(world: &mut World) {
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uniform_selector::<StandardMaterial>,
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uniform_selector::<LocalToWorld>,
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],
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dynamic_uniform_indices: indices,
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dynamic_uniform_indices: indices_2,
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},
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local_to_world: LocalToWorld::identity(),
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translation: Translation::new(0.0, 0.0, 1.0),
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@ -69,7 +82,7 @@ fn setup(world: &mut World) {
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uniform_selector::<StandardMaterial>,
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uniform_selector::<LocalToWorld>,
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],
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dynamic_uniform_indices: indices_2,
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dynamic_uniform_indices: indices_3,
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},
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local_to_world: LocalToWorld::identity(),
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translation: Translation::new(-2.0, 0.0, 1.0),
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