mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Support array / cubemap / cubemap array textures in KTX2 (#5325)
# Objective - Fix / support KTX2 array / cubemap / cubemap array textures - Fixes #4495 . Supersedes #4514 . ## Solution - Add `Option<TextureViewDescriptor>` to `Image` to enable configuration of the `TextureViewDimension` of a texture. - This allows users to set `D2Array`, `D3`, `Cube`, `CubeArray` or whatever they need - Automatically configure this when loading KTX2 - Transcode all layers and faces instead of just one - Use the UASTC block size of 128 bits, and the number of blocks in x/y for a given mip level in order to determine the offset of the layer and face within the KTX2 mip level data - `wgpu` wants data ordered as layer 0 mip 0..n, layer 1 mip 0..n, etc. See https://docs.rs/wgpu/latest/wgpu/util/trait.DeviceExt.html#tymethod.create_texture_with_data - Reorder the data KTX2 mip X layer Y face Z to `wgpu` layer Y face Z mip X order - Add a `skybox` example to demonstrate / test loading cubemaps from PNG and KTX2, including ASTC 4x4, BC7, and ETC2 compression for support everywhere. Note that you need to enable the `ktx2,zstd` features to be able to load the compressed textures. --- ## Changelog - Fixed: KTX2 array / cubemap / cubemap array textures - Fixes: Validation failure for compressed textures stored in KTX2 where the width/height are not a multiple of the block dimensions. - Added: `Image` now has an `Option<TextureViewDescriptor>` field to enable configuration of the texture view. This is useful for configuring the `TextureViewDimension` when it is not just a plain 2D texture and the loader could/did not identify what it should be. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
parent
83a9e16158
commit
05e5008624
11 changed files with 615 additions and 51 deletions
11
Cargo.toml
11
Cargo.toml
|
@ -393,6 +393,17 @@ description = "Demonstrates how to prevent meshes from casting/receiving shadows
|
||||||
category = "3D Rendering"
|
category = "3D Rendering"
|
||||||
wasm = true
|
wasm = true
|
||||||
|
|
||||||
|
[[example]]
|
||||||
|
name = "skybox"
|
||||||
|
path = "examples/3d/skybox.rs"
|
||||||
|
required-features = ["ktx2", "zstd"]
|
||||||
|
|
||||||
|
[package.metadata.example.skybox]
|
||||||
|
name = "Skybox"
|
||||||
|
description = "Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats."
|
||||||
|
category = "3D Rendering"
|
||||||
|
wasm = false
|
||||||
|
|
||||||
[[example]]
|
[[example]]
|
||||||
name = "spherical_area_lights"
|
name = "spherical_area_lights"
|
||||||
path = "examples/3d/spherical_area_lights.rs"
|
path = "examples/3d/spherical_area_lights.rs"
|
||||||
|
|
24
assets/shaders/cubemap_unlit.wgsl
Normal file
24
assets/shaders/cubemap_unlit.wgsl
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
#import bevy_pbr::mesh_view_bindings
|
||||||
|
|
||||||
|
#ifdef CUBEMAP_ARRAY
|
||||||
|
@group(1) @binding(0)
|
||||||
|
var base_color_texture: texture_cube_array<f32>;
|
||||||
|
#else
|
||||||
|
@group(1) @binding(0)
|
||||||
|
var base_color_texture: texture_cube<f32>;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
@group(1) @binding(1)
|
||||||
|
var base_color_sampler: sampler;
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fragment(
|
||||||
|
#import bevy_pbr::mesh_vertex_output
|
||||||
|
) -> @location(0) vec4<f32> {
|
||||||
|
let fragment_position_view_lh = world_position.xyz * vec3<f32>(1.0, 1.0, -1.0);
|
||||||
|
return textureSample(
|
||||||
|
base_color_texture,
|
||||||
|
base_color_sampler,
|
||||||
|
fragment_position_view_lh
|
||||||
|
);
|
||||||
|
}
|
BIN
assets/textures/Ryfjallet_cubemap.png
Normal file
BIN
assets/textures/Ryfjallet_cubemap.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 654 KiB |
BIN
assets/textures/Ryfjallet_cubemap_astc4x4.ktx2
Normal file
BIN
assets/textures/Ryfjallet_cubemap_astc4x4.ktx2
Normal file
Binary file not shown.
BIN
assets/textures/Ryfjallet_cubemap_bc7.ktx2
Normal file
BIN
assets/textures/Ryfjallet_cubemap_bc7.ktx2
Normal file
Binary file not shown.
BIN
assets/textures/Ryfjallet_cubemap_etc2.ktx2
Normal file
BIN
assets/textures/Ryfjallet_cubemap_etc2.ktx2
Normal file
Binary file not shown.
21
assets/textures/Ryfjallet_cubemap_readme.txt
Normal file
21
assets/textures/Ryfjallet_cubemap_readme.txt
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
Modifications
|
||||||
|
=============
|
||||||
|
|
||||||
|
The original work, as attributed below, has been modified as follows using the ImageMagick tool:
|
||||||
|
|
||||||
|
mogrify -resize 256x256 -format png *.jpg
|
||||||
|
convert posx.png negx.png posy.png negy.png posz.png negz.png -gravity center -append cubemap.png
|
||||||
|
|
||||||
|
Author
|
||||||
|
======
|
||||||
|
|
||||||
|
This is the work of Emil Persson, aka Humus.
|
||||||
|
http://www.humus.name
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
License
|
||||||
|
=======
|
||||||
|
|
||||||
|
This work is licensed under a Creative Commons Attribution 3.0 Unported License.
|
||||||
|
http://creativecommons.org/licenses/by/3.0/
|
|
@ -110,6 +110,7 @@ pub struct Image {
|
||||||
pub texture_descriptor: wgpu::TextureDescriptor<'static>,
|
pub texture_descriptor: wgpu::TextureDescriptor<'static>,
|
||||||
/// The [`ImageSampler`] to use during rendering.
|
/// The [`ImageSampler`] to use during rendering.
|
||||||
pub sampler_descriptor: ImageSampler,
|
pub sampler_descriptor: ImageSampler,
|
||||||
|
pub texture_view_descriptor: Option<wgpu::TextureViewDescriptor<'static>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Used in [`Image`], this determines what image sampler to use when rendering. The default setting,
|
/// Used in [`Image`], this determines what image sampler to use when rendering. The default setting,
|
||||||
|
@ -216,6 +217,7 @@ impl Default for Image {
|
||||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||||
},
|
},
|
||||||
sampler_descriptor: ImageSampler::Default,
|
sampler_descriptor: ImageSampler::Default,
|
||||||
|
texture_view_descriptor: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -684,7 +686,13 @@ impl RenderAsset for Image {
|
||||||
texture
|
texture
|
||||||
};
|
};
|
||||||
|
|
||||||
let texture_view = texture.create_view(&TextureViewDescriptor::default());
|
let texture_view = texture.create_view(
|
||||||
|
image
|
||||||
|
.texture_view_descriptor
|
||||||
|
.or_else(|| Some(TextureViewDescriptor::default()))
|
||||||
|
.as_ref()
|
||||||
|
.unwrap(),
|
||||||
|
);
|
||||||
let size = Vec2::new(
|
let size = Vec2::new(
|
||||||
image.texture_descriptor.size.width as f32,
|
image.texture_descriptor.size.width as f32,
|
||||||
image.texture_descriptor.size.height as f32,
|
image.texture_descriptor.size.height as f32,
|
||||||
|
|
|
@ -5,13 +5,17 @@ use std::io::Read;
|
||||||
use basis_universal::{
|
use basis_universal::{
|
||||||
DecodeFlags, LowLevelUastcTranscoder, SliceParametersUastc, TranscoderBlockFormat,
|
DecodeFlags, LowLevelUastcTranscoder, SliceParametersUastc, TranscoderBlockFormat,
|
||||||
};
|
};
|
||||||
|
use bevy_utils::default;
|
||||||
#[cfg(any(feature = "flate2", feature = "ruzstd"))]
|
#[cfg(any(feature = "flate2", feature = "ruzstd"))]
|
||||||
use ktx2::SupercompressionScheme;
|
use ktx2::SupercompressionScheme;
|
||||||
use ktx2::{
|
use ktx2::{
|
||||||
BasicDataFormatDescriptor, ChannelTypeQualifiers, ColorModel, DataFormatDescriptorHeader,
|
BasicDataFormatDescriptor, ChannelTypeQualifiers, ColorModel, DataFormatDescriptorHeader,
|
||||||
Header, SampleInformation,
|
Header, SampleInformation,
|
||||||
};
|
};
|
||||||
use wgpu::{AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat};
|
use wgpu::{
|
||||||
|
AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor,
|
||||||
|
TextureViewDimension,
|
||||||
|
};
|
||||||
|
|
||||||
use super::{CompressedImageFormats, DataFormat, Image, TextureError, TranscodeFormat};
|
use super::{CompressedImageFormats, DataFormat, Image, TextureError, TranscodeFormat};
|
||||||
|
|
||||||
|
@ -28,10 +32,14 @@ pub fn ktx2_buffer_to_image(
|
||||||
pixel_height: height,
|
pixel_height: height,
|
||||||
pixel_depth: depth,
|
pixel_depth: depth,
|
||||||
layer_count,
|
layer_count,
|
||||||
|
face_count,
|
||||||
level_count,
|
level_count,
|
||||||
supercompression_scheme,
|
supercompression_scheme,
|
||||||
..
|
..
|
||||||
} = ktx2.header();
|
} = ktx2.header();
|
||||||
|
let layer_count = layer_count.max(1);
|
||||||
|
let face_count = face_count.max(1);
|
||||||
|
let depth = depth.max(1);
|
||||||
|
|
||||||
// Handle supercompression
|
// Handle supercompression
|
||||||
let mut levels = Vec::new();
|
let mut levels = Vec::new();
|
||||||
|
@ -80,25 +88,25 @@ pub fn ktx2_buffer_to_image(
|
||||||
let texture_format = ktx2_get_texture_format(&ktx2, is_srgb).or_else(|error| match error {
|
let texture_format = ktx2_get_texture_format(&ktx2, is_srgb).or_else(|error| match error {
|
||||||
// Transcode if needed and supported
|
// Transcode if needed and supported
|
||||||
TextureError::FormatRequiresTranscodingError(transcode_format) => {
|
TextureError::FormatRequiresTranscodingError(transcode_format) => {
|
||||||
let mut transcoded = Vec::new();
|
let mut transcoded = vec![Vec::default(); levels.len()];
|
||||||
let texture_format = match transcode_format {
|
let texture_format = match transcode_format {
|
||||||
TranscodeFormat::Rgb8 => {
|
TranscodeFormat::Rgb8 => {
|
||||||
let (mut original_width, mut original_height) = (width, height);
|
let mut rgba = vec![255u8; width as usize * height as usize * 4];
|
||||||
|
for (level, level_data) in levels.iter().enumerate() {
|
||||||
|
let n_pixels = (width as usize >> level).max(1) * (height as usize >> level).max(1);
|
||||||
|
|
||||||
for level_data in &levels {
|
let mut offset = 0;
|
||||||
let n_pixels = (original_width * original_height) as usize;
|
for _layer in 0..layer_count {
|
||||||
|
for _face in 0..face_count {
|
||||||
let mut rgba = vec![255u8; n_pixels * 4];
|
|
||||||
for i in 0..n_pixels {
|
for i in 0..n_pixels {
|
||||||
rgba[i * 4] = level_data[i * 3];
|
rgba[i * 4] = level_data[offset];
|
||||||
rgba[i * 4 + 1] = level_data[i * 3 + 1];
|
rgba[i * 4 + 1] = level_data[offset + 1];
|
||||||
rgba[i * 4 + 2] = level_data[i * 3 + 2];
|
rgba[i * 4 + 2] = level_data[offset + 2];
|
||||||
|
offset += 3;
|
||||||
|
}
|
||||||
|
transcoded[level].extend_from_slice(&rgba[0..n_pixels]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
transcoded.push(rgba);
|
|
||||||
|
|
||||||
// Next mip dimensions are half the current, minimum 1x1
|
|
||||||
original_width = (original_width / 2).max(1);
|
|
||||||
original_height = (original_height / 2).max(1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if is_srgb {
|
if is_srgb {
|
||||||
|
@ -111,41 +119,54 @@ pub fn ktx2_buffer_to_image(
|
||||||
TranscodeFormat::Uastc(data_format) => {
|
TranscodeFormat::Uastc(data_format) => {
|
||||||
let (transcode_block_format, texture_format) =
|
let (transcode_block_format, texture_format) =
|
||||||
get_transcoded_formats(supported_compressed_formats, data_format, is_srgb);
|
get_transcoded_formats(supported_compressed_formats, data_format, is_srgb);
|
||||||
let (mut original_width, mut original_height) = (width, height);
|
let texture_format_info = texture_format.describe();
|
||||||
let (block_width_pixels, block_height_pixels) = (4, 4);
|
let (block_width_pixels, block_height_pixels) = (
|
||||||
|
texture_format_info.block_dimensions.0 as u32,
|
||||||
|
texture_format_info.block_dimensions.1 as u32,
|
||||||
|
);
|
||||||
|
let block_bytes = texture_format_info.block_size as u32;
|
||||||
|
|
||||||
let transcoder = LowLevelUastcTranscoder::new();
|
let transcoder = LowLevelUastcTranscoder::new();
|
||||||
for (level, level_data) in levels.iter().enumerate() {
|
for (level, level_data) in levels.iter().enumerate() {
|
||||||
let slice_parameters = SliceParametersUastc {
|
let (level_width, level_height) = (
|
||||||
num_blocks_x: ((original_width + block_width_pixels - 1)
|
(width >> level as u32).max(1),
|
||||||
/ block_width_pixels)
|
(height >> level as u32).max(1),
|
||||||
.max(1),
|
);
|
||||||
num_blocks_y: ((original_height + block_height_pixels - 1)
|
let (num_blocks_x, num_blocks_y) = (
|
||||||
/ block_height_pixels)
|
((level_width + block_width_pixels - 1) / block_width_pixels) .max(1),
|
||||||
.max(1),
|
((level_height + block_height_pixels - 1) / block_height_pixels) .max(1),
|
||||||
has_alpha: false,
|
);
|
||||||
original_width,
|
let level_bytes = (num_blocks_x * num_blocks_y * block_bytes) as usize;
|
||||||
original_height,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
let mut offset = 0;
|
||||||
|
for _layer in 0..layer_count {
|
||||||
|
for _face in 0..face_count {
|
||||||
|
// NOTE: SliceParametersUastc does not implement Clone nor Copy so
|
||||||
|
// it has to be created per use
|
||||||
|
let slice_parameters = SliceParametersUastc {
|
||||||
|
num_blocks_x,
|
||||||
|
num_blocks_y,
|
||||||
|
has_alpha: false,
|
||||||
|
original_width: level_width,
|
||||||
|
original_height: level_height,
|
||||||
|
};
|
||||||
transcoder
|
transcoder
|
||||||
.transcode_slice(
|
.transcode_slice(
|
||||||
level_data,
|
&level_data[offset..(offset + level_bytes)],
|
||||||
slice_parameters,
|
slice_parameters,
|
||||||
DecodeFlags::HIGH_QUALITY,
|
DecodeFlags::HIGH_QUALITY,
|
||||||
transcode_block_format,
|
transcode_block_format,
|
||||||
)
|
)
|
||||||
.map(|transcoded_level| transcoded.push(transcoded_level))
|
.map(|mut transcoded_level| transcoded[level].append(&mut transcoded_level))
|
||||||
.map_err(|error| {
|
.map_err(|error| {
|
||||||
TextureError::SuperDecompressionError(format!(
|
TextureError::SuperDecompressionError(format!(
|
||||||
"Failed to transcode mip level {} from UASTC to {:?}: {:?}",
|
"Failed to transcode mip level {} from UASTC to {:?}: {:?}",
|
||||||
level, transcode_block_format, error
|
level, transcode_block_format, error
|
||||||
))
|
))
|
||||||
})?;
|
})?;
|
||||||
|
offset += level_bytes;
|
||||||
// Next mip dimensions are half the current, minimum 1x1
|
}
|
||||||
original_width = (original_width / 2).max(1);
|
}
|
||||||
original_height = (original_height / 2).max(1);
|
|
||||||
}
|
}
|
||||||
texture_format
|
texture_format
|
||||||
}
|
}
|
||||||
|
@ -178,16 +199,52 @@ pub fn ktx2_buffer_to_image(
|
||||||
)));
|
)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Reorder data from KTX2 MipXLayerYFaceZ to wgpu LayerYFaceZMipX
|
||||||
|
let texture_format_info = texture_format.describe();
|
||||||
|
let (block_width_pixels, block_height_pixels) = (
|
||||||
|
texture_format_info.block_dimensions.0 as usize,
|
||||||
|
texture_format_info.block_dimensions.1 as usize,
|
||||||
|
);
|
||||||
|
let block_bytes = texture_format_info.block_size as usize;
|
||||||
|
|
||||||
|
let mut wgpu_data = vec![Vec::default(); (layer_count * face_count) as usize];
|
||||||
|
for (level, level_data) in levels.iter().enumerate() {
|
||||||
|
let (level_width, level_height) = (
|
||||||
|
(width as usize >> level).max(1),
|
||||||
|
(height as usize >> level).max(1),
|
||||||
|
);
|
||||||
|
let (num_blocks_x, num_blocks_y) = (
|
||||||
|
((level_width + block_width_pixels - 1) / block_width_pixels).max(1),
|
||||||
|
((level_height + block_height_pixels - 1) / block_height_pixels).max(1),
|
||||||
|
);
|
||||||
|
let level_bytes = num_blocks_x * num_blocks_y * block_bytes;
|
||||||
|
|
||||||
|
let mut index = 0;
|
||||||
|
for _layer in 0..layer_count {
|
||||||
|
for _face in 0..face_count {
|
||||||
|
let offset = index * level_bytes;
|
||||||
|
wgpu_data[index].extend_from_slice(&level_data[offset..(offset + level_bytes)]);
|
||||||
|
index += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Assign the data and fill in the rest of the metadata now the possible
|
// Assign the data and fill in the rest of the metadata now the possible
|
||||||
// error cases have been handled
|
// error cases have been handled
|
||||||
let mut image = Image::default();
|
let mut image = Image::default();
|
||||||
image.texture_descriptor.format = texture_format;
|
image.texture_descriptor.format = texture_format;
|
||||||
image.data = levels.into_iter().flatten().collect::<Vec<_>>();
|
image.data = wgpu_data.into_iter().flatten().collect::<Vec<_>>();
|
||||||
image.texture_descriptor.size = Extent3d {
|
image.texture_descriptor.size = Extent3d {
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
depth_or_array_layers: if layer_count > 1 { layer_count } else { depth }.max(1),
|
depth_or_array_layers: if layer_count > 1 || face_count > 1 {
|
||||||
};
|
layer_count * face_count
|
||||||
|
} else {
|
||||||
|
depth
|
||||||
|
}
|
||||||
|
.max(1),
|
||||||
|
}
|
||||||
|
.physical_size(texture_format);
|
||||||
image.texture_descriptor.mip_level_count = level_count;
|
image.texture_descriptor.mip_level_count = level_count;
|
||||||
image.texture_descriptor.dimension = if depth > 1 {
|
image.texture_descriptor.dimension = if depth > 1 {
|
||||||
TextureDimension::D3
|
TextureDimension::D3
|
||||||
|
@ -196,6 +253,24 @@ pub fn ktx2_buffer_to_image(
|
||||||
} else {
|
} else {
|
||||||
TextureDimension::D1
|
TextureDimension::D1
|
||||||
};
|
};
|
||||||
|
let mut dimension = None;
|
||||||
|
if face_count == 6 {
|
||||||
|
dimension = Some(if layer_count > 1 {
|
||||||
|
TextureViewDimension::CubeArray
|
||||||
|
} else {
|
||||||
|
TextureViewDimension::Cube
|
||||||
|
});
|
||||||
|
} else if layer_count > 1 {
|
||||||
|
dimension = Some(TextureViewDimension::D2Array);
|
||||||
|
} else if depth > 1 {
|
||||||
|
dimension = Some(TextureViewDimension::D3);
|
||||||
|
}
|
||||||
|
if dimension.is_some() {
|
||||||
|
image.texture_view_descriptor = Some(TextureViewDescriptor {
|
||||||
|
dimension,
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
}
|
||||||
Ok(image)
|
Ok(image)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
424
examples/3d/skybox.rs
Normal file
424
examples/3d/skybox.rs
Normal file
|
@ -0,0 +1,424 @@
|
||||||
|
//! Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats
|
||||||
|
|
||||||
|
use bevy::{
|
||||||
|
asset::LoadState,
|
||||||
|
input::mouse::MouseMotion,
|
||||||
|
pbr::{MaterialPipeline, MaterialPipelineKey},
|
||||||
|
prelude::*,
|
||||||
|
reflect::TypeUuid,
|
||||||
|
render::{
|
||||||
|
mesh::MeshVertexBufferLayout,
|
||||||
|
render_asset::RenderAssets,
|
||||||
|
render_resource::{
|
||||||
|
AsBindGroup, AsBindGroupError, BindGroupDescriptor, BindGroupEntry, BindGroupLayout,
|
||||||
|
BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType,
|
||||||
|
OwnedBindingResource, PreparedBindGroup, RenderPipelineDescriptor, SamplerBindingType,
|
||||||
|
ShaderRef, ShaderStages, SpecializedMeshPipelineError, TextureSampleType,
|
||||||
|
TextureViewDescriptor, TextureViewDimension,
|
||||||
|
},
|
||||||
|
renderer::RenderDevice,
|
||||||
|
texture::{CompressedImageFormats, FallbackImage},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
const CUBEMAPS: &[(&str, CompressedImageFormats)] = &[
|
||||||
|
(
|
||||||
|
"textures/Ryfjallet_cubemap.png",
|
||||||
|
CompressedImageFormats::NONE,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
"textures/Ryfjallet_cubemap_astc4x4.ktx2",
|
||||||
|
CompressedImageFormats::ASTC_LDR,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
"textures/Ryfjallet_cubemap_bc7.ktx2",
|
||||||
|
CompressedImageFormats::BC,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
"textures/Ryfjallet_cubemap_etc2.ktx2",
|
||||||
|
CompressedImageFormats::ETC2,
|
||||||
|
),
|
||||||
|
];
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
App::new()
|
||||||
|
.add_plugins(DefaultPlugins)
|
||||||
|
.add_plugin(MaterialPlugin::<CubemapMaterial>::default())
|
||||||
|
.add_startup_system(setup)
|
||||||
|
.add_system(cycle_cubemap_asset)
|
||||||
|
.add_system(asset_loaded.after(cycle_cubemap_asset))
|
||||||
|
.add_system(camera_controller)
|
||||||
|
.add_system(animate_light_direction)
|
||||||
|
.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Cubemap {
|
||||||
|
is_loaded: bool,
|
||||||
|
index: usize,
|
||||||
|
image_handle: Handle<Image>,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||||
|
// directional 'sun' light
|
||||||
|
commands.spawn_bundle(DirectionalLightBundle {
|
||||||
|
directional_light: DirectionalLight {
|
||||||
|
illuminance: 32000.0,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
transform: Transform {
|
||||||
|
translation: Vec3::new(0.0, 2.0, 0.0),
|
||||||
|
rotation: Quat::from_rotation_x(-std::f32::consts::FRAC_PI_4),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
|
||||||
|
let skybox_handle = asset_server.load(CUBEMAPS[0].0);
|
||||||
|
// camera
|
||||||
|
commands
|
||||||
|
.spawn_bundle(Camera3dBundle {
|
||||||
|
transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.insert(CameraController::default());
|
||||||
|
|
||||||
|
// ambient light
|
||||||
|
// NOTE: The ambient light is used to scale how bright the environment map is so with a bright
|
||||||
|
// environment map, use an appropriate colour and brightness to match
|
||||||
|
commands.insert_resource(AmbientLight {
|
||||||
|
color: Color::rgb_u8(210, 220, 240),
|
||||||
|
brightness: 1.0,
|
||||||
|
});
|
||||||
|
|
||||||
|
commands.insert_resource(Cubemap {
|
||||||
|
is_loaded: false,
|
||||||
|
index: 0,
|
||||||
|
image_handle: skybox_handle,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const CUBEMAP_SWAP_DELAY: f64 = 3.0;
|
||||||
|
|
||||||
|
fn cycle_cubemap_asset(
|
||||||
|
time: Res<Time>,
|
||||||
|
mut next_swap: Local<f64>,
|
||||||
|
mut cubemap: ResMut<Cubemap>,
|
||||||
|
asset_server: Res<AssetServer>,
|
||||||
|
render_device: Res<RenderDevice>,
|
||||||
|
) {
|
||||||
|
let now = time.seconds_since_startup();
|
||||||
|
if *next_swap == 0.0 {
|
||||||
|
*next_swap = now + CUBEMAP_SWAP_DELAY;
|
||||||
|
return;
|
||||||
|
} else if now < *next_swap {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
*next_swap += CUBEMAP_SWAP_DELAY;
|
||||||
|
|
||||||
|
let supported_compressed_formats =
|
||||||
|
CompressedImageFormats::from_features(render_device.features());
|
||||||
|
|
||||||
|
let mut new_index = cubemap.index;
|
||||||
|
for _ in 0..CUBEMAPS.len() {
|
||||||
|
new_index = (new_index + 1) % CUBEMAPS.len();
|
||||||
|
if supported_compressed_formats.contains(CUBEMAPS[new_index].1) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
info!("Skipping unsupported format: {:?}", CUBEMAPS[new_index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Skip swapping to the same texture. Useful for when ktx2, zstd, or compressed texture support
|
||||||
|
// is missing
|
||||||
|
if new_index == cubemap.index {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
cubemap.index = new_index;
|
||||||
|
cubemap.image_handle = asset_server.load(CUBEMAPS[cubemap.index].0);
|
||||||
|
cubemap.is_loaded = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn asset_loaded(
|
||||||
|
mut commands: Commands,
|
||||||
|
asset_server: Res<AssetServer>,
|
||||||
|
mut images: ResMut<Assets<Image>>,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut cubemap_materials: ResMut<Assets<CubemapMaterial>>,
|
||||||
|
mut cubemap: ResMut<Cubemap>,
|
||||||
|
cubes: Query<&Handle<CubemapMaterial>>,
|
||||||
|
) {
|
||||||
|
if !cubemap.is_loaded
|
||||||
|
&& asset_server.get_load_state(cubemap.image_handle.clone_weak()) == LoadState::Loaded
|
||||||
|
{
|
||||||
|
info!("Swapping to {}...", CUBEMAPS[cubemap.index].0);
|
||||||
|
let mut image = images.get_mut(&cubemap.image_handle).unwrap();
|
||||||
|
// NOTE: PNGs do not have any metadata that could indicate they contain a cubemap texture,
|
||||||
|
// so they appear as one texture. The following code reconfigures the texture as necessary.
|
||||||
|
if image.texture_descriptor.array_layer_count() == 1 {
|
||||||
|
image.reinterpret_stacked_2d_as_array(
|
||||||
|
image.texture_descriptor.size.height / image.texture_descriptor.size.width,
|
||||||
|
);
|
||||||
|
image.texture_view_descriptor = Some(TextureViewDescriptor {
|
||||||
|
dimension: Some(TextureViewDimension::Cube),
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// spawn cube
|
||||||
|
let mut updated = false;
|
||||||
|
for handle in cubes.iter() {
|
||||||
|
if let Some(material) = cubemap_materials.get_mut(handle) {
|
||||||
|
updated = true;
|
||||||
|
material.base_color_texture = Some(cubemap.image_handle.clone_weak());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if !updated {
|
||||||
|
commands.spawn_bundle(MaterialMeshBundle::<CubemapMaterial> {
|
||||||
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 10000.0 })),
|
||||||
|
material: cubemap_materials.add(CubemapMaterial {
|
||||||
|
base_color_texture: Some(cubemap.image_handle.clone_weak()),
|
||||||
|
}),
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
cubemap.is_loaded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn animate_light_direction(
|
||||||
|
time: Res<Time>,
|
||||||
|
mut query: Query<&mut Transform, With<DirectionalLight>>,
|
||||||
|
) {
|
||||||
|
for mut transform in &mut query {
|
||||||
|
transform.rotate_y(time.delta_seconds() * 0.5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, TypeUuid)]
|
||||||
|
#[uuid = "9509a0f8-3c05-48ee-a13e-a93226c7f488"]
|
||||||
|
struct CubemapMaterial {
|
||||||
|
base_color_texture: Option<Handle<Image>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Material for CubemapMaterial {
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
"shaders/cubemap_unlit.wgsl".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn specialize(
|
||||||
|
_pipeline: &MaterialPipeline<Self>,
|
||||||
|
descriptor: &mut RenderPipelineDescriptor,
|
||||||
|
_layout: &MeshVertexBufferLayout,
|
||||||
|
_key: MaterialPipelineKey<Self>,
|
||||||
|
) -> Result<(), SpecializedMeshPipelineError> {
|
||||||
|
descriptor.primitive.cull_mode = None;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AsBindGroup for CubemapMaterial {
|
||||||
|
type Data = ();
|
||||||
|
|
||||||
|
fn as_bind_group(
|
||||||
|
&self,
|
||||||
|
layout: &BindGroupLayout,
|
||||||
|
render_device: &RenderDevice,
|
||||||
|
images: &RenderAssets<Image>,
|
||||||
|
_fallback_image: &FallbackImage,
|
||||||
|
) -> Result<PreparedBindGroup<Self>, AsBindGroupError> {
|
||||||
|
let base_color_texture = self
|
||||||
|
.base_color_texture
|
||||||
|
.as_ref()
|
||||||
|
.ok_or(AsBindGroupError::RetryNextUpdate)?;
|
||||||
|
let image = images
|
||||||
|
.get(base_color_texture)
|
||||||
|
.ok_or(AsBindGroupError::RetryNextUpdate)?;
|
||||||
|
let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
|
||||||
|
entries: &[
|
||||||
|
BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: BindingResource::TextureView(&image.texture_view),
|
||||||
|
},
|
||||||
|
BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: BindingResource::Sampler(&image.sampler),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: Some("cubemap_texture_material_bind_group"),
|
||||||
|
layout,
|
||||||
|
});
|
||||||
|
|
||||||
|
Ok(PreparedBindGroup {
|
||||||
|
bind_group,
|
||||||
|
bindings: vec![
|
||||||
|
OwnedBindingResource::TextureView(image.texture_view.clone()),
|
||||||
|
OwnedBindingResource::Sampler(image.sampler.clone()),
|
||||||
|
],
|
||||||
|
data: (),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout {
|
||||||
|
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||||
|
entries: &[
|
||||||
|
// Cubemap Base Color Texture
|
||||||
|
BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: ShaderStages::FRAGMENT,
|
||||||
|
ty: BindingType::Texture {
|
||||||
|
multisampled: false,
|
||||||
|
sample_type: TextureSampleType::Float { filterable: true },
|
||||||
|
view_dimension: TextureViewDimension::Cube,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
// Cubemap Base Color Texture Sampler
|
||||||
|
BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: ShaderStages::FRAGMENT,
|
||||||
|
ty: BindingType::Sampler(SamplerBindingType::Filtering),
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct CameraController {
|
||||||
|
pub enabled: bool,
|
||||||
|
pub initialized: bool,
|
||||||
|
pub sensitivity: f32,
|
||||||
|
pub key_forward: KeyCode,
|
||||||
|
pub key_back: KeyCode,
|
||||||
|
pub key_left: KeyCode,
|
||||||
|
pub key_right: KeyCode,
|
||||||
|
pub key_up: KeyCode,
|
||||||
|
pub key_down: KeyCode,
|
||||||
|
pub key_run: KeyCode,
|
||||||
|
pub mouse_key_enable_mouse: MouseButton,
|
||||||
|
pub keyboard_key_enable_mouse: KeyCode,
|
||||||
|
pub walk_speed: f32,
|
||||||
|
pub run_speed: f32,
|
||||||
|
pub friction: f32,
|
||||||
|
pub pitch: f32,
|
||||||
|
pub yaw: f32,
|
||||||
|
pub velocity: Vec3,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for CameraController {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
enabled: true,
|
||||||
|
initialized: false,
|
||||||
|
sensitivity: 0.5,
|
||||||
|
key_forward: KeyCode::W,
|
||||||
|
key_back: KeyCode::S,
|
||||||
|
key_left: KeyCode::A,
|
||||||
|
key_right: KeyCode::D,
|
||||||
|
key_up: KeyCode::E,
|
||||||
|
key_down: KeyCode::Q,
|
||||||
|
key_run: KeyCode::LShift,
|
||||||
|
mouse_key_enable_mouse: MouseButton::Left,
|
||||||
|
keyboard_key_enable_mouse: KeyCode::M,
|
||||||
|
walk_speed: 2.0,
|
||||||
|
run_speed: 6.0,
|
||||||
|
friction: 0.5,
|
||||||
|
pitch: 0.0,
|
||||||
|
yaw: 0.0,
|
||||||
|
velocity: Vec3::ZERO,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn camera_controller(
|
||||||
|
time: Res<Time>,
|
||||||
|
mut mouse_events: EventReader<MouseMotion>,
|
||||||
|
mouse_button_input: Res<Input<MouseButton>>,
|
||||||
|
key_input: Res<Input<KeyCode>>,
|
||||||
|
mut move_toggled: Local<bool>,
|
||||||
|
mut query: Query<(&mut Transform, &mut CameraController), With<Camera>>,
|
||||||
|
) {
|
||||||
|
let dt = time.delta_seconds();
|
||||||
|
|
||||||
|
if let Ok((mut transform, mut options)) = query.get_single_mut() {
|
||||||
|
if !options.initialized {
|
||||||
|
let (yaw, pitch, _roll) = transform.rotation.to_euler(EulerRot::YXZ);
|
||||||
|
options.yaw = yaw;
|
||||||
|
options.pitch = pitch;
|
||||||
|
options.initialized = true;
|
||||||
|
}
|
||||||
|
if !options.enabled {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle key input
|
||||||
|
let mut axis_input = Vec3::ZERO;
|
||||||
|
if key_input.pressed(options.key_forward) {
|
||||||
|
axis_input.z += 1.0;
|
||||||
|
}
|
||||||
|
if key_input.pressed(options.key_back) {
|
||||||
|
axis_input.z -= 1.0;
|
||||||
|
}
|
||||||
|
if key_input.pressed(options.key_right) {
|
||||||
|
axis_input.x += 1.0;
|
||||||
|
}
|
||||||
|
if key_input.pressed(options.key_left) {
|
||||||
|
axis_input.x -= 1.0;
|
||||||
|
}
|
||||||
|
if key_input.pressed(options.key_up) {
|
||||||
|
axis_input.y += 1.0;
|
||||||
|
}
|
||||||
|
if key_input.pressed(options.key_down) {
|
||||||
|
axis_input.y -= 1.0;
|
||||||
|
}
|
||||||
|
if key_input.just_pressed(options.keyboard_key_enable_mouse) {
|
||||||
|
*move_toggled = !*move_toggled;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply movement update
|
||||||
|
if axis_input != Vec3::ZERO {
|
||||||
|
let max_speed = if key_input.pressed(options.key_run) {
|
||||||
|
options.run_speed
|
||||||
|
} else {
|
||||||
|
options.walk_speed
|
||||||
|
};
|
||||||
|
options.velocity = axis_input.normalize() * max_speed;
|
||||||
|
} else {
|
||||||
|
let friction = options.friction.clamp(0.0, 1.0);
|
||||||
|
options.velocity *= 1.0 - friction;
|
||||||
|
if options.velocity.length_squared() < 1e-6 {
|
||||||
|
options.velocity = Vec3::ZERO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let forward = transform.forward();
|
||||||
|
let right = transform.right();
|
||||||
|
transform.translation += options.velocity.x * dt * right
|
||||||
|
+ options.velocity.y * dt * Vec3::Y
|
||||||
|
+ options.velocity.z * dt * forward;
|
||||||
|
|
||||||
|
// Handle mouse input
|
||||||
|
let mut mouse_delta = Vec2::ZERO;
|
||||||
|
if mouse_button_input.pressed(options.mouse_key_enable_mouse) || *move_toggled {
|
||||||
|
for mouse_event in mouse_events.iter() {
|
||||||
|
mouse_delta += mouse_event.delta;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if mouse_delta != Vec2::ZERO {
|
||||||
|
// Apply look update
|
||||||
|
let (pitch, yaw) = (
|
||||||
|
(options.pitch - mouse_delta.y * 0.5 * options.sensitivity * dt).clamp(
|
||||||
|
-0.99 * std::f32::consts::FRAC_PI_2,
|
||||||
|
0.99 * std::f32::consts::FRAC_PI_2,
|
||||||
|
),
|
||||||
|
options.yaw - mouse_delta.x * options.sensitivity * dt,
|
||||||
|
);
|
||||||
|
transform.rotation = Quat::from_euler(EulerRot::ZYX, 0.0, yaw, pitch);
|
||||||
|
options.pitch = pitch;
|
||||||
|
options.yaw = yaw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -116,6 +116,7 @@ Example | Description
|
||||||
[Render to Texture](../examples/3d/render_to_texture.rs) | Shows how to render to a texture, useful for mirrors, UI, or exporting images
|
[Render to Texture](../examples/3d/render_to_texture.rs) | Shows how to render to a texture, useful for mirrors, UI, or exporting images
|
||||||
[Shadow Biases](../examples/3d/shadow_biases.rs) | Demonstrates how shadow biases affect shadows in a 3d scene
|
[Shadow Biases](../examples/3d/shadow_biases.rs) | Demonstrates how shadow biases affect shadows in a 3d scene
|
||||||
[Shadow Caster and Receiver](../examples/3d/shadow_caster_receiver.rs) | Demonstrates how to prevent meshes from casting/receiving shadows in a 3d scene
|
[Shadow Caster and Receiver](../examples/3d/shadow_caster_receiver.rs) | Demonstrates how to prevent meshes from casting/receiving shadows in a 3d scene
|
||||||
|
[Skybox](../examples/3d/skybox.rs) | Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats.
|
||||||
[Spherical Area Lights](../examples/3d/spherical_area_lights.rs) | Demonstrates how point light radius values affect light behavior
|
[Spherical Area Lights](../examples/3d/spherical_area_lights.rs) | Demonstrates how point light radius values affect light behavior
|
||||||
[Split Screen](../examples/3d/split_screen.rs) | Demonstrates how to render two cameras to the same window to accomplish "split screen"
|
[Split Screen](../examples/3d/split_screen.rs) | Demonstrates how to render two cameras to the same window to accomplish "split screen"
|
||||||
[Spotlight](../examples/3d/spotlight.rs) | Illustrates spot lights
|
[Spotlight](../examples/3d/spotlight.rs) | Illustrates spot lights
|
||||||
|
|
Loading…
Reference in a new issue