Add audio to ios example (#1007)

I'm still here :) will try to land the ios audio support in cpal soon and then we can land this.

This PR also adds in assets as a directory reference and avoids the "Xcode is optimizing and breaking my PNGs" issue that I had earlier on during iOS testing on Bevy.

Re-testing this now.
This commit is contained in:
Michael Hills 2021-05-30 18:39:31 +00:00
parent 44f64a32f4
commit 040ad7f5a4
3 changed files with 31 additions and 4 deletions

View file

@ -11,4 +11,4 @@ crate-type = ["staticlib"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { path = "../../", features = [ "bevy_gilrs", "bevy_gltf", "bevy_wgpu", "bevy_winit", "render", "png", "hdr"], default-features = false}
bevy = { path = "../../", features = [ "bevy_gilrs", "bevy_gltf", "bevy_wgpu", "bevy_winit", "render", "png", "hdr", "bevy_audio", "mp3"], default-features = false}

View file

@ -12,6 +12,8 @@
442540D056ADB9AE61A0A590 /* Security.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9F1B41978FA53999AA836D0F /* Security.framework */; };
55892F1396056740E1AF9685 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = AF7DE91055EBD05ED77E57F9 /* main.m */; };
55B7188F81C3C4183F81D3AE /* libc++.tbd in Frameworks */ = {isa = PBXBuildFile; fileRef = A39528EB2CCB182F5328223A /* libc++.tbd */; };
57CD6306253C7A940098CD4A /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 57CD6305253C7A940098CD4A /* AudioToolbox.framework */; };
57CD630E253C80EC0098CD4A /* assets in Resources */ = {isa = PBXBuildFile; fileRef = 57CD630A253C7F5F0098CD4A /* assets */; };
/* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */
@ -27,6 +29,8 @@
/* Begin PBXFileReference section */
160DB77300A3F1806F024D47 /* bindings.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = bindings.h; sourceTree = "<group>"; };
55EAC02897847195D2F44C15 /* bevy_ios_example.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = bevy_ios_example.app; sourceTree = BUILT_PRODUCTS_DIR; };
57CD6305253C7A940098CD4A /* AudioToolbox.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioToolbox.framework; path = System/Library/Frameworks/AudioToolbox.framework; sourceTree = SDKROOT; };
57CD630A253C7F5F0098CD4A /* assets */ = {isa = PBXFileReference; lastKnownFileType = folder; name = assets; path = ../../../assets; sourceTree = "<group>"; };
8EE7F1E3B0303533925D7E33 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist; path = Info.plist; sourceTree = "<group>"; };
96A1E5B62F48B379829E8A0D /* Metal.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Metal.framework; path = System/Library/Frameworks/Metal.framework; sourceTree = SDKROOT; };
9F1B41978FA53999AA836D0F /* Security.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Security.framework; path = System/Library/Frameworks/Security.framework; sourceTree = SDKROOT; };
@ -44,6 +48,7 @@
134866208A035F8615C99114 /* Metal.framework in Frameworks */,
2604C99FAB5A8322EDCABB9F /* UIKit.framework in Frameworks */,
55B7188F81C3C4183F81D3AE /* libc++.tbd in Frameworks */,
57CD6306253C7A940098CD4A /* AudioToolbox.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -61,6 +66,7 @@
4F1D6F28B8A5D1927AB0ADED /* ios-src */ = {
isa = PBXGroup;
children = (
57CD630A253C7F5F0098CD4A /* assets */,
160DB77300A3F1806F024D47 /* bindings.h */,
8EE7F1E3B0303533925D7E33 /* Info.plist */,
AF7DE91055EBD05ED77E57F9 /* main.m */,
@ -80,6 +86,7 @@
EB028409C2D0655412DA6E44 /* Frameworks */ = {
isa = PBXGroup;
children = (
57CD6305253C7A940098CD4A /* AudioToolbox.framework */,
A39528EB2CCB182F5328223A /* libc++.tbd */,
96A1E5B62F48B379829E8A0D /* Metal.framework */,
9F1B41978FA53999AA836D0F /* Security.framework */,
@ -115,6 +122,7 @@
buildPhases = (
9F13800790AD9DBC2BC0F116 /* Sources */,
D5A822CB2D6847BA8800BE4C /* Frameworks */,
57CD630D253C80E60098CD4A /* Resources */,
);
buildRules = (
);
@ -132,7 +140,7 @@
8DBF1E2B5C613DA41701F6D9 /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 1020;
LastUpgradeCheck = 1240;
};
buildConfigurationList = 9D43D41707A5C30B227B83F9 /* Build configuration list for PBXProject "bevy_ios_example" */;
compatibilityVersion = "Xcode 10.0";
@ -151,6 +159,17 @@
};
/* End PBXProject section */
/* Begin PBXResourcesBuildPhase section */
57CD630D253C80E60098CD4A /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
57CD630E253C80EC0098CD4A /* assets in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXResourcesBuildPhase section */
/* Begin PBXSourcesBuildPhase section */
9F13800790AD9DBC2BC0F116 /* Sources */ = {
isa = PBXSourcesBuildPhase;
@ -203,6 +222,7 @@
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
@ -296,6 +316,7 @@
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;

View file

@ -12,11 +12,12 @@ fn main() {
})
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_startup_system(setup_scene.system())
.add_startup_system(setup_music.system())
.run();
}
/// set up a simple 3D scene
fn setup(
fn setup_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
@ -55,3 +56,8 @@ fn setup(
..Default::default()
});
}
fn setup_music(asset_server: Res<AssetServer>, audio: Res<Audio>) {
let music = asset_server.load("sounds/Windless Slopes.mp3");
audio.play(music);
}