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add glsl feature for bevy_pbr (#13516)
# Objective in bevy_pbr we check for `shader_format_glsl` before using binding arrays due to a naga->glsl limitation. but the feature is currently only enabled for the bevy_render crate. fix #13232 ## Solution enable the feature for bevy_pbr too. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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@ -62,7 +62,10 @@ symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
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symphonia-wav = ["bevy_audio/symphonia-wav"]
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symphonia-wav = ["bevy_audio/symphonia-wav"]
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# Shader formats
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# Shader formats
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shader_format_glsl = ["bevy_render/shader_format_glsl"]
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shader_format_glsl = [
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"bevy_render/shader_format_glsl",
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"bevy_pbr?/shader_format_glsl",
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]
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shader_format_spirv = ["bevy_render/shader_format_spirv"]
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shader_format_spirv = ["bevy_render/shader_format_spirv"]
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serialize = [
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serialize = [
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