Use EventWriter for gilrs_system (#3413)

# Objective

- fixes #3397 

## Solution

- Uses EventWriter instead of ResMut<Event> in gilrs_system.rs.

I also renamed the argument from `event` to `events` for consistency. All other instances I could find in the engine of EventWriter use a plural argument name. Happy to undo or modify this change if desired.
This commit is contained in:
PaperCow 2021-12-21 23:56:58 +00:00
parent c04dfc1174
commit 004bbe9f04

View file

@ -1,42 +1,36 @@
use crate::converter::{convert_axis, convert_button, convert_gamepad_id};
use bevy_app::Events;
use bevy_ecs::system::{NonSend, NonSendMut, ResMut};
use bevy_app::EventWriter;
use bevy_ecs::system::{NonSend, NonSendMut};
use bevy_input::{gamepad::GamepadEventRaw, prelude::*};
use gilrs::{EventType, Gilrs};
pub fn gilrs_event_startup_system(
gilrs: NonSend<Gilrs>,
mut event: ResMut<Events<GamepadEventRaw>>,
) {
pub fn gilrs_event_startup_system(gilrs: NonSend<Gilrs>, mut events: EventWriter<GamepadEventRaw>) {
for (id, _) in gilrs.gamepads() {
event.send(GamepadEventRaw(
events.send(GamepadEventRaw(
convert_gamepad_id(id),
GamepadEventType::Connected,
));
}
}
pub fn gilrs_event_system(
mut gilrs: NonSendMut<Gilrs>,
mut event: ResMut<Events<GamepadEventRaw>>,
) {
pub fn gilrs_event_system(mut gilrs: NonSendMut<Gilrs>, mut events: EventWriter<GamepadEventRaw>) {
while let Some(gilrs_event) = gilrs.next_event() {
match gilrs_event.event {
EventType::Connected => {
event.send(GamepadEventRaw(
events.send(GamepadEventRaw(
convert_gamepad_id(gilrs_event.id),
GamepadEventType::Connected,
));
}
EventType::Disconnected => {
event.send(GamepadEventRaw(
events.send(GamepadEventRaw(
convert_gamepad_id(gilrs_event.id),
GamepadEventType::Disconnected,
));
}
EventType::ButtonChanged(gilrs_button, value, _) => {
if let Some(button_type) = convert_button(gilrs_button) {
event.send(GamepadEventRaw(
events.send(GamepadEventRaw(
convert_gamepad_id(gilrs_event.id),
GamepadEventType::ButtonChanged(button_type, value),
));
@ -44,7 +38,7 @@ pub fn gilrs_event_system(
}
EventType::AxisChanged(gilrs_axis, value, _) => {
if let Some(axis_type) = convert_axis(gilrs_axis) {
event.send(GamepadEventRaw(
events.send(GamepadEventRaw(
convert_gamepad_id(gilrs_event.id),
GamepadEventType::AxisChanged(axis_type, value),
));