bevy/crates/bevy_sprite/src/lib.rs

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mod color_material;
pub mod entity;
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mod quad;
mod rect;
mod render;
mod sprite;
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mod sprite_sheet;
pub use color_material::*;
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pub use quad::*;
pub use rect::*;
pub use render::*;
pub use sprite::*;
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pub use sprite_sheet::*;
use bevy_app::{stage, AppBuilder, AppPlugin};
use bevy_asset::{AddAsset, Assets, Handle};
use bevy_render::{
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mesh::{shape, Mesh},
render_graph::RenderGraph,
shader::asset_shader_def_system,
};
use glam::Vec2;
use legion::prelude::IntoSystem;
use sprite::sprite_system;
#[derive(Default)]
pub struct SpritePlugin;
pub const QUAD_HANDLE: Handle<Mesh> = Handle::from_u128(142404619811301375266013514540294236421);
impl AppPlugin for SpritePlugin {
fn build(&self, app: &mut AppBuilder) {
app.add_asset::<ColorMaterial>()
.add_asset::<SpriteSheet>()
.add_system_to_stage(stage::POST_UPDATE, sprite_system())
.add_system_to_stage(
stage::POST_UPDATE,
asset_shader_def_system::<ColorMaterial>.system(),
);
let resources = app.resources();
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
render_graph.add_sprite_graph(resources);
let mut meshes = resources.get_mut::<Assets<Mesh>>().unwrap();
meshes.set(
QUAD_HANDLE,
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Mesh::from(shape::Quad {
size: Vec2::new(1.0, 1.0),
}),
);
let mut color_materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
color_materials.add_default(ColorMaterial::default());
}
}