bevy/bevy_transform/benches/local_to_world.rs

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#![feature(test)]
extern crate test;
use legion::prelude::*;
use legion_transform::{local_to_world_system, prelude::*};
use test::Bencher;
#[bench]
fn local_to_world_update_without_change(b: &mut Bencher) {
let _ = env_logger::builder().is_test(true).try_init();
let mut world = Universe::new().create_world();
let system = local_to_world_system::build(&mut world);
let ltw = LocalToWorld::identity();
let t = Translation::new(1.0, 2.0, 3.0);
let r = Rotation::from_euler_angles(1.0, 2.0, 3.0);
let s = Scale(2.0);
let nus = NonUniformScale::new(1.0, 2.0, 3.0);
// Add N of every combination of transform types.
let n = 1000;
let _translation = *world.insert((), vec![(ltw, t); n]).first().unwrap();
let _rotation = *world.insert((), vec![(ltw, r); n]).first().unwrap();
let _scale = *world.insert((), vec![(ltw, s); n]).first().unwrap();
let _non_uniform_scale = *world.insert((), vec![(ltw, nus); n]).first().unwrap();
let _translation_and_rotation = *world.insert((), vec![(ltw, t, r); n]).first().unwrap();
let _translation_and_scale = *world.insert((), vec![(ltw, t, s); n]).first().unwrap();
let _translation_and_nus = *world.insert((), vec![(ltw, t, nus); n]).first().unwrap();
let _rotation_scale = *world.insert((), vec![(ltw, r, s); n]).first().unwrap();
let _rotation_nus = *world.insert((), vec![(ltw, r, nus); n]).first().unwrap();
let _translation_rotation_scale = *world.insert((), vec![(ltw, t, r, s); n]).first().unwrap();
let _translation_rotation_nus = *world.insert((), vec![(ltw, t, r, nus); n]).first().unwrap();
// Run the system once outside the test (which should compute everything and it shouldn't be
// touched again).
system.run(&mut world);
system.command_buffer_mut().write(&mut world);
// Then time the already-computed updates.
b.iter(|| {
system.run(&mut world);
system.command_buffer_mut().write(&mut world);
});
}