bevy/crates/bevy_transform/src/lib.rs

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pub mod components;
pub mod hierarchy;
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pub mod local_transform_systems;
pub mod transform_propagate_system;
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pub mod transform_systems;
pub mod prelude {
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pub use crate::{components::*, hierarchy::*, TransformPlugin};
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}
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use bevy_app::prelude::*;
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use bevy_ecs::prelude::*;
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use bevy_type_registry::RegisterType;
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use prelude::{
Children, LocalTransform, NonUniformScale, Parent, Rotation, Scale, Transform, Translation,
};
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pub(crate) fn transform_systems() -> Vec<Box<dyn System>> {
let mut systems = Vec::with_capacity(5);
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systems.append(&mut hierarchy::hierarchy_maintenance_systems());
systems.append(&mut local_transform_systems::local_transform_systems());
systems.append(&mut transform_systems::transform_systems());
systems.push(transform_propagate_system::transform_propagate_system.system());
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systems
}
#[derive(Default)]
pub struct TransformPlugin;
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impl Plugin for TransformPlugin {
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fn build(&self, app: &mut AppBuilder) {
app.register_component::<Children>()
.register_component::<Parent>()
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.register_component::<LocalTransform>()
.register_component::<Transform>()
.register_component::<Translation>()
.register_component::<Rotation>()
.register_component::<Scale>()
.register_component::<NonUniformScale>()
// add transform systems to startup so the first update is "correct"
.add_startup_systems(transform_systems())
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.add_systems_to_stage(stage::POST_UPDATE, transform_systems());
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}
}