bevy/crates/bevy_audio/src/lib.rs

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Rust
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mod audio_output;
mod audio_source;
pub use audio_output::*;
pub use audio_source::*;
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pub mod prelude {
pub use crate::{AudioOutput, AudioSource};
}
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use bevy_app::prelude::*;
use bevy_asset::AddAsset;
use bevy_ecs::IntoQuerySystem;
#[derive(Default)]
pub struct AudioPlugin;
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impl Plugin for AudioPlugin {
fn build(&self, app: &mut AppBuilder) {
app.init_resource::<AudioOutput>()
.add_asset::<AudioSource>()
.add_asset_loader::<AudioSource, Mp3Loader>()
.add_system_to_stage(stage::POST_UPDATE, play_queued_audio_system.system());
}
}