2021-11-29 23:25:22 +00:00
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#!/usr/bin/env bash
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2020-10-31 21:36:24 +00:00
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2021-11-29 23:25:22 +00:00
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# based on https://github.com/mozilla/glean/blob/main/build-scripts/xc-universal-binary.sh
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set -eux
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2020-10-31 21:36:24 +00:00
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PATH=$PATH:$HOME/.cargo/bin
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2021-11-29 23:25:22 +00:00
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RELFLAG=
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if [[ "$CONFIGURATION" != "Debug" ]]; then
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RELFLAG=--release
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fi
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set -euvx
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2021-12-02 07:44:40 +00:00
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if [[ -n "${DEVELOPER_SDK_DIR:-}" ]]; then
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# Assume we're in Xcode, which means we're probably cross-compiling.
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# In this case, we need to add an extra library search path for build scripts and proc-macros,
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# which run on the host instead of the target.
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# (macOS Big Sur does not have linkable libraries in /usr/lib/.)
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export LIBRARY_PATH="${DEVELOPER_SDK_DIR}/MacOSX.sdk/usr/lib:${LIBRARY_PATH:-}"
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2021-11-29 23:25:22 +00:00
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fi
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# add homebrew bin path, as it's the most commonly used package manager on macOS
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# this is needed for cmake on apple arm processors as it's not available by default
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export PATH="$PATH:/opt/homebrew/bin"
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IS_SIMULATOR=0
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if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then
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IS_SIMULATOR=1
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2020-10-31 21:36:24 +00:00
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fi
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2021-11-29 23:25:22 +00:00
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for arch in $ARCHS; do
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case "$arch" in
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x86_64)
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if [ $IS_SIMULATOR -eq 0 ]; then
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echo "Building for x86_64, but not a simulator build. What's going on?" >&2
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exit 2
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fi
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# Intel iOS simulator
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export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios"
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2023-02-06 18:08:49 +00:00
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cargo rustc --crate-type staticlib --lib $RELFLAG --target x86_64-apple-ios
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2021-11-29 23:25:22 +00:00
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;;
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arm64)
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if [ $IS_SIMULATOR -eq 0 ]; then
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# Hardware iOS targets
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2023-02-06 18:08:49 +00:00
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cargo rustc --crate-type staticlib --lib $RELFLAG --target aarch64-apple-ios
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2021-11-29 23:25:22 +00:00
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else
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2023-10-21 22:19:46 +00:00
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# M1 iOS simulator
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2023-02-06 18:08:49 +00:00
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cargo rustc --crate-type staticlib --lib $RELFLAG --target aarch64-apple-ios-sim
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2021-11-29 23:25:22 +00:00
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fi
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esac
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done
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