2024-06-17 15:45:32 +00:00
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//! Additional [`Gizmos`] Functions -- Crosses
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//!
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//! Includes the implementation of [`Gizmos::cross`] and [`Gizmos::cross_2d`],
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//! and assorted support items.
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use crate::prelude::{GizmoConfigGroup, Gizmos};
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use bevy_color::Color;
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use bevy_math::{Isometry2d, Isometry3d, Vec2, Vec3};
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impl<Config> Gizmos<'_, '_, Config>
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where
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Config: GizmoConfigGroup,
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{
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/// Draw a cross in 3D with the given `isometry` applied.
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///
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/// If `isometry == Isometry3d::IDENTITY` then
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///
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/// - the center is at `Vec3::ZERO`
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/// - the `half_size`s are aligned with the `Vec3::X`, `Vec3::Y` and `Vec3::Z` axes.
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///
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/// This should be called for each frame the cross needs to be rendered.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::basic::WHITE;
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.cross(Isometry3d::IDENTITY, 0.5, WHITE);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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Implement `From` translation and rotation for isometries (#15733)
# Objective
Several of our APIs (namely gizmos and bounding) use isometries on
current Bevy main. This is nicer than separate properties in a lot of
cases, but users have still expressed usability concerns.
One problem is that in a lot of cases, you only care about e.g.
translation, so you end up with this:
```rust
gizmos.cross_2d(
Isometry2d::from_translation(Vec2::new(-160.0, 120.0)),
12.0,
FUCHSIA,
);
```
The isometry adds quite a lot of length and verbosity, and isn't really
that relevant since only the translation is important here.
It would be nice if you could use the translation directly, and only
supply an isometry if both translation and rotation are needed. This
would make the following possible:
```rust
gizmos.cross_2d(Vec2::new(-160.0, 120.0), 12.0, FUCHSIA);
```
removing a lot of verbosity.
## Solution
Implement `From<Vec2>` and `From<Rot2>` for `Isometry2d`, and
`From<Vec3>`, `From<Vec3A>`, and `From<Quat>` for `Isometry3d`. These
are lossless conversions that fit the semantics of `From`.
This makes the proposed API possible! The methods must now simply take
an `impl Into<IsometryNd>`, and this works:
```rust
gizmos.cross_2d(Vec2::new(-160.0, 120.0), 12.0, FUCHSIA);
```
2024-10-08 16:09:28 +00:00
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pub fn cross(
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&mut self,
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isometry: impl Into<Isometry3d>,
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half_size: f32,
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color: impl Into<Color>,
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) {
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let isometry = isometry.into();
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let color: Color = color.into();
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[Vec3::X, Vec3::Y, Vec3::Z]
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.map(|axis| axis * half_size)
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.into_iter()
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.for_each(|axis| {
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self.line(isometry * axis, isometry * (-axis), color);
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});
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}
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/// Draw a cross in 2D with the given `isometry` applied.
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///
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/// If `isometry == Isometry2d::IDENTITY` then
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///
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/// - the center is at `Vec3::ZERO`
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/// - the `half_size`s are aligned with the `Vec3::X` and `Vec3::Y` axes.
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2024-06-17 15:45:32 +00:00
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///
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/// This should be called for each frame the cross needs to be rendered.
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///
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/// # Example
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/// ```
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/// # use bevy_gizmos::prelude::*;
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/// # use bevy_math::prelude::*;
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/// # use bevy_color::palettes::basic::WHITE;
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/// fn system(mut gizmos: Gizmos) {
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/// gizmos.cross_2d(Isometry2d::IDENTITY, 0.5, WHITE);
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/// }
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/// # bevy_ecs::system::assert_is_system(system);
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/// ```
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Implement `From` translation and rotation for isometries (#15733)
# Objective
Several of our APIs (namely gizmos and bounding) use isometries on
current Bevy main. This is nicer than separate properties in a lot of
cases, but users have still expressed usability concerns.
One problem is that in a lot of cases, you only care about e.g.
translation, so you end up with this:
```rust
gizmos.cross_2d(
Isometry2d::from_translation(Vec2::new(-160.0, 120.0)),
12.0,
FUCHSIA,
);
```
The isometry adds quite a lot of length and verbosity, and isn't really
that relevant since only the translation is important here.
It would be nice if you could use the translation directly, and only
supply an isometry if both translation and rotation are needed. This
would make the following possible:
```rust
gizmos.cross_2d(Vec2::new(-160.0, 120.0), 12.0, FUCHSIA);
```
removing a lot of verbosity.
## Solution
Implement `From<Vec2>` and `From<Rot2>` for `Isometry2d`, and
`From<Vec3>`, `From<Vec3A>`, and `From<Quat>` for `Isometry3d`. These
are lossless conversions that fit the semantics of `From`.
This makes the proposed API possible! The methods must now simply take
an `impl Into<IsometryNd>`, and this works:
```rust
gizmos.cross_2d(Vec2::new(-160.0, 120.0), 12.0, FUCHSIA);
```
2024-10-08 16:09:28 +00:00
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pub fn cross_2d(
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&mut self,
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isometry: impl Into<Isometry2d>,
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half_size: f32,
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color: impl Into<Color>,
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) {
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let isometry = isometry.into();
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let color: Color = color.into();
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[Vec2::X, Vec2::Y]
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.map(|axis| axis * half_size)
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.into_iter()
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.for_each(|axis| {
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self.line_2d(isometry * axis, isometry * (-axis), color);
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});
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}
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}
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