2020-05-22 00:21:33 +00:00
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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fn main() {
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App::build()
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.add_default_plugins()
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// Registering components informs Bevy that they exist. This allows them to be used when loading/saving scenes
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2020-05-22 01:51:03 +00:00
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// This step is only required if you want to load/save your components.
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2020-05-22 00:21:33 +00:00
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.register_component::<Test>()
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.register_component::<Foo>()
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2020-05-22 00:59:33 +00:00
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// .add_startup_system(setup)
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2020-05-22 00:21:33 +00:00
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.add_startup_system(load_scene)
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.run();
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}
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2020-05-22 01:51:03 +00:00
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#[derive(Serialize, Deserialize, Clone)]
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2020-05-22 00:21:33 +00:00
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struct Test {
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pub x: f32,
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pub y: f32,
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}
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2020-05-22 01:51:03 +00:00
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#[derive(Serialize, Deserialize, Clone)]
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2020-05-22 00:21:33 +00:00
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struct Foo {
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pub value: String,
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}
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fn load_scene(_world: &mut World, resources: &mut Resources) {
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let asset_server = resources.get::<AssetServer>().unwrap();
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let mut scenes = resources.get_mut::<Assets<Scene>>().unwrap();
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let scene_handle: Handle<Scene> = asset_server
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.load_sync(&mut scenes, "assets/scene/load_scene_example.scn")
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.unwrap();
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let _scene= scenes.get(&scene_handle).unwrap();
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// world.merge(scene)
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}
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