2020-05-04 08:22:25 +00:00
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use bevy::prelude::*;
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fn main() {
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App::build()
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.add_default_plugins()
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2020-05-14 00:31:56 +00:00
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.add_startup_system(setup.system())
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2020-05-04 08:22:25 +00:00
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.run();
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}
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2020-05-14 00:31:56 +00:00
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fn setup(
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command_buffer: &mut CommandBuffer,
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2020-05-16 02:30:02 +00:00
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asset_server: Res<AssetServer>,
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2020-05-14 00:52:47 +00:00
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mut materials: ResMut<Assets<ColorMaterial>>,
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2020-05-14 00:31:56 +00:00
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) {
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2020-05-16 02:30:02 +00:00
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let texture_handle = asset_server.load("assets/branding/icon.png").unwrap();
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2020-05-14 00:31:56 +00:00
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command_buffer
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2020-05-04 08:22:25 +00:00
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.build()
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2020-05-30 19:31:04 +00:00
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.add_entity(OrthographicCameraEntity::default())
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2020-05-04 08:22:25 +00:00
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.add_entity(SpriteEntity {
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2020-05-14 00:31:56 +00:00
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material: materials.add(texture_handle.into()),
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2020-05-04 08:22:25 +00:00
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..Default::default()
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});
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}
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