bevy/crates/bevy_input/src/mouse.rs

52 lines
1.3 KiB
Rust
Raw Normal View History

2020-04-05 06:42:39 +00:00
use super::keyboard::ElementState;
use crate::Input;
2020-07-17 01:47:51 +00:00
use bevy_app::prelude::{EventReader, Events};
use bevy_ecs::{Res, ResMut, Local};
use bevy_math::Vec2;
2020-04-05 06:42:39 +00:00
/// A mouse button input event
2020-04-05 06:42:39 +00:00
#[derive(Debug, Clone)]
2020-04-05 07:32:53 +00:00
pub struct MouseButtonInput {
2020-04-05 06:42:39 +00:00
pub button: MouseButton,
pub state: ElementState,
}
/// A button on a mouse device
2020-04-05 06:42:39 +00:00
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum MouseButton {
Left,
Right,
Middle,
Other(u8),
2020-04-05 07:32:53 +00:00
}
/// A mouse motion event
2020-04-05 07:32:53 +00:00
#[derive(Debug, Clone)]
pub struct MouseMotion {
pub delta: Vec2,
}
/// State used by the mouse button input system
#[derive(Default)]
pub struct MouseButtonInputState {
mouse_button_input_event_reader: EventReader<MouseButtonInput>,
}
/// Updates the Input<MouseButton> resource with the latest MouseButtonInput events
pub fn mouse_button_input_system(
mut state: Local<MouseButtonInputState>,
mut mouse_button_input: ResMut<Input<MouseButton>>,
mouse_button_input_events: Res<Events<MouseButtonInput>>,
) {
mouse_button_input.update();
for event in state
.mouse_button_input_event_reader
.iter(&mouse_button_input_events)
{
match event.state {
ElementState::Pressed => mouse_button_input.press(event.button),
ElementState::Released => mouse_button_input.release(event.button),
}
}
}