bevy/crates/bevy_text/src/font.rs

56 lines
1.6 KiB
Rust
Raw Normal View History

use ab_glyph::{FontArc, FontVec, InvalidFont, OutlinedGlyph};
use bevy_math::Vec2;
use bevy_render::{
color::Color,
texture::{Texture, TextureFormat},
};
use bevy_type_registry::TypeUuid;
2020-05-13 20:09:32 +00:00
#[derive(Debug, TypeUuid)]
#[uuid = "97059ac6-c9ba-4da9-95b6-bed82c3ce198"]
2020-05-13 20:09:32 +00:00
pub struct Font {
pub font: FontArc,
2020-05-13 20:09:32 +00:00
}
impl Font {
pub fn try_from_bytes(font_data: Vec<u8>) -> Result<Self, InvalidFont> {
let font = FontVec::try_from_vec(font_data)?;
let font = FontArc::new(font);
Ok(Font { font })
2020-05-13 20:09:32 +00:00
}
pub fn get_outlined_glyph_texture(outlined_glyph: OutlinedGlyph) -> Texture {
let bounds = outlined_glyph.px_bounds();
let width = bounds.width() as usize;
let height = bounds.height() as usize;
let mut alpha = vec![0.0; width * height];
outlined_glyph.draw(|x, y, v| {
alpha[y as usize * width + x as usize] = v;
});
// TODO: make this texture grayscale
let color = Color::WHITE;
let color_u8 = [
(color.r() * 255.0) as u8,
(color.g() * 255.0) as u8,
(color.b() * 255.0) as u8,
];
Texture::new(
Vec2::new(width as f32, height as f32),
alpha
.iter()
.map(|a| {
vec![
color_u8[0],
color_u8[1],
color_u8[2],
(color.a() * a * 255.0) as u8,
]
})
.flatten()
.collect::<Vec<u8>>(),
TextureFormat::Rgba8UnormSrgb,
)
}
2020-05-13 20:09:32 +00:00
}