bevy/crates/bevy_ui/src/flex.rs

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use crate::Node;
use bevy_ecs::{Changed, Entity, Query, Res, ResMut, With, Without};
use bevy_math::Vec2;
use bevy_transform::prelude::{Children, LocalTransform, Parent};
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use bevy_window::{Window, WindowId, Windows};
use std::collections::HashMap;
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use stretch::{
geometry::Size,
result::Layout,
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style::{Dimension, Style},
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Stretch,
};
pub struct FlexSurface {
entity_to_stretch: HashMap<Entity, stretch::node::Node>,
stretch_to_entity: HashMap<stretch::node::Node, Entity>,
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window_nodes: HashMap<WindowId, stretch::node::Node>,
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stretch: Stretch,
}
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impl Default for FlexSurface {
fn default() -> Self {
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Self {
entity_to_stretch: Default::default(),
stretch_to_entity: Default::default(),
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window_nodes: Default::default(),
stretch: Stretch::new(),
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}
}
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}
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impl FlexSurface {
pub fn upsert_node(&mut self, entity: Entity, style: &Style) {
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let mut added = false;
let stretch = &mut self.stretch;
let stretch_to_entity = &mut self.stretch_to_entity;
let stretch_node = self.entity_to_stretch.entry(entity).or_insert_with(|| {
added = true;
let stretch_node = stretch.new_node(style.clone(), Vec::new()).unwrap();
stretch_to_entity.insert(stretch_node, entity);
stretch_node
});
if !added {
self.stretch
.set_style(*stretch_node, style.clone())
.unwrap();
}
}
pub fn update_children(&mut self, entity: Entity, children: &Children) {
let mut stretch_children = Vec::with_capacity(children.len());
for child in children.iter() {
let stretch_node = self.entity_to_stretch.get(child).unwrap();
stretch_children.push(*stretch_node);
}
let stretch_node = self.entity_to_stretch.get(&entity).unwrap();
self.stretch
.set_children(*stretch_node, stretch_children)
.unwrap();
}
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pub fn update_window(&mut self, window: &Window) {
let stretch = &mut self.stretch;
let node = self.window_nodes.entry(window.id).or_insert_with(|| {
stretch
.new_node(
Style {
..Default::default()
},
Vec::new(),
)
.unwrap()
});
stretch
.set_style(
*node,
Style {
size: Size {
width: Dimension::Points(window.width as f32),
height: Dimension::Points(window.height as f32),
},
..Default::default()
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},
)
.unwrap();
}
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pub fn set_window_children(
&mut self,
window_id: WindowId,
children: impl Iterator<Item = Entity>,
) {
let stretch_node = self.window_nodes.get(&window_id).unwrap();
let child_nodes = children
.map(|e| *self.entity_to_stretch.get(&e).unwrap())
.collect::<Vec<stretch::node::Node>>();
self.stretch
.set_children(*stretch_node, child_nodes)
.unwrap();
}
pub fn compute_window_layouts(&mut self) {
for window_node in self.window_nodes.values() {
self.stretch
.compute_layout(*window_node, stretch::geometry::Size::undefined())
.unwrap();
}
}
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pub fn get_layout(&self, entity: Entity) -> Result<&Layout, stretch::Error> {
let stretch_node = self.entity_to_stretch.get(&entity).unwrap();
self.stretch.layout(*stretch_node)
}
}
// SAFE: as long as MeasureFunc is Send + Sync. https://github.com/vislyhq/stretch/issues/69
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unsafe impl Send for FlexSurface {}
unsafe impl Sync for FlexSurface {}
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pub fn flex_node_system(
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windows: Res<Windows>,
mut flex_surface: ResMut<FlexSurface>,
mut root_node_query: Query<With<Node, Without<Parent, Entity>>>,
mut node_query: Query<With<Node, (Entity, Changed<Style>)>>,
mut children_query: Query<With<Node, (Entity, Changed<Children>)>>,
mut node_transform_query: Query<(Entity, &mut Node, &mut LocalTransform, Option<&Parent>)>,
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) {
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// update window root nodes
for window in windows.iter() {
flex_surface.update_window(window);
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}
// update changed nodes
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for (entity, style) in &mut node_query.iter() {
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// TODO: remove node from old hierarchy if its root has changed
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flex_surface.upsert_node(entity, &style);
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}
// TODO: handle removed nodes
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// update window children (for now assuming all Nodes live in the primary window)
if let Some(primary_window) = windows.get_primary() {
flex_surface.set_window_children(primary_window.id, root_node_query.iter().iter());
}
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// update children
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for (entity, children) in &mut children_query.iter() {
flex_surface.update_children(entity, &children);
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}
// compute layouts
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flex_surface.compute_window_layouts();
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for (entity, mut node, mut local, parent) in &mut node_transform_query.iter() {
let layout = flex_surface.get_layout(entity).unwrap();
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node.size = Vec2::new(layout.size.width, layout.size.height);
let mut position = local.w_axis();
position.set_x(layout.location.x + layout.size.width / 2.0);
position.set_y(layout.location.y + layout.size.height / 2.0);
if let Some(parent) = parent {
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if let Ok(parent_layout) = flex_surface.get_layout(parent.0) {
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*position.x_mut() -= parent_layout.size.width / 2.0;
*position.y_mut() -= parent_layout.size.height / 2.0;
}
}
local.set_w_axis(position);
}
}