bevy/crates/bevy_reflect/src/impls/glam.rs

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use crate as bevy_reflect;
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
use crate::prelude::ReflectDefault;
use crate::{ReflectDeserialize, ReflectSerialize};
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
use bevy_reflect_derive::{impl_from_reflect_value, impl_reflect_struct, impl_reflect_value};
use glam::*;
2020-11-28 00:39:59 +00:00
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
impl_reflect_struct!(
#[reflect(Debug, Hash, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct IVec2 {
x: i32,
y: i32,
}
);
impl_reflect_struct!(
#[reflect(Debug, Hash, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct IVec3 {
x: i32,
y: i32,
z: i32,
}
);
impl_reflect_struct!(
#[reflect(Debug, Hash, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct IVec4 {
x: i32,
y: i32,
z: i32,
w: i32,
}
);
impl_reflect_struct!(
#[reflect(Debug, Hash, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct UVec2 {
x: u32,
y: u32,
}
);
impl_reflect_struct!(
#[reflect(Debug, Hash, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct UVec3 {
x: u32,
y: u32,
z: u32,
}
);
impl_reflect_struct!(
#[reflect(Debug, Hash, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct UVec4 {
x: u32,
y: u32,
z: u32,
w: u32,
}
);
impl_reflect_struct!(
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct Vec2 {
x: f32,
y: f32,
}
);
impl_reflect_struct!(
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct Vec3 {
x: f32,
y: f32,
z: f32,
}
);
impl_reflect_struct!(
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct Vec3A {
x: f32,
y: f32,
z: f32,
}
);
impl_reflect_struct!(
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct Vec4 {
x: f32,
y: f32,
z: f32,
w: f32,
}
);
impl_reflect_struct!(
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct BVec2 {
x: bool,
y: bool,
}
);
impl_reflect_struct!(
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct BVec3 {
x: bool,
y: bool,
z: bool,
}
);
impl_reflect_struct!(
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct BVec4 {
x: bool,
y: bool,
z: bool,
w: bool,
}
);
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
impl_reflect_struct!(
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct DVec2 {
x: f64,
y: f64,
}
);
impl_reflect_struct!(
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct DVec3 {
x: f64,
y: f64,
z: f64,
}
);
impl_reflect_struct!(
bevy_reflect: Improve serialization format even more (#5723) > Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details. # Objective The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example: ```rust // -- src/inventory.rs #[derive(Reflect)] struct Inventory { id: String, max_storage: usize, items: Vec<Item> } #[derive(Reflect)] struct Item { name: String } ``` Given an inventory of a single item, this would serialize to something like: ```rust // -- assets/inventory.ron { "type": "my_game::inventory::Inventory", "struct": { "id": { "type": "alloc::string::String", "value": "inv001", }, "max_storage": { "type": "usize", "value": 10 }, "items": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "my_game::inventory::Item", "struct": { "name": { "type": "alloc::string::String", "value": "Pickaxe" }, }, }, ], }, }, } ``` Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on. It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data. This makes it very prone to errors and annoyances. ## Solution Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like: ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( name: "Pickaxe" ), ], ), } ``` This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names). Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON. #### Custom Serialization Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]: ```rust // -- src/inventory.rs #[derive(Reflect, Serialize)] #[reflect(Serialize)] struct Item { #[serde(alias = "id")] name: String } ``` ```rust // -- assets/inventory.ron { "my_game::inventory::Inventory": ( id: "inv001", max_storage: 10, items: [ ( id: "Pickaxe" ), ], ), }, ``` By allowing users to define their own serialization methods, we do two things: 1. We give more control over how data is serialized/deserialized to the end user 2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute). ### Improved Formats One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON: ###### Structs ```js { "my_crate::Foo": ( bar: 123 ) } // OR { "my_crate::Foo": Foo( bar: 123 ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Foo", "struct": { "bar": { "type": "usize", "value": 123 } } } ``` </details> ###### Tuples ```js { "(f32, f32)": (1.0, 2.0) } ``` <details> <summary>Old Format</summary> ```js { "type": "(f32, f32)", "tuple": [ { "type": "f32", "value": 1.0 }, { "type": "f32", "value": 2.0 } ] } ``` </details> ###### Tuple Structs ```js { "my_crate::Bar": ("Hello World!") } // OR { "my_crate::Bar": Bar("Hello World!") } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::Bar", "tuple_struct": [ { "type": "alloc::string::String", "value": "Hello World!" } ] } ``` </details> ###### Arrays It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)). ```js { "[i32; 3]": (1, 2, 3) } ``` <details> <summary>Old Format</summary> ```js { "type": "[i32; 3]", "array": [ { "type": "i32", "value": 1 }, { "type": "i32", "value": 2 }, { "type": "i32", "value": 3 } ] } ``` </details> ###### Enums To make things simple, I'll just put a struct variant here, but the style applies to all variant types: ```js { "my_crate::ItemType": Consumable( name: "Healing potion" ) } ``` <details> <summary>Old Format</summary> ```js { "type": "my_crate::ItemType", "enum": { "variant": "Consumable", "struct": { "name": { "type": "alloc::string::String", "value": "Healing potion" } } } } ``` </details> ### Comparison with #4561 This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly. --- ## Changelog * Re-worked serialization/deserialization for reflected types * Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo` * Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` * ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`) * Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods ## Migration Guide * This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly: ```js // Old format { "type": "my_game::item::Item", "struct": { "id": { "type": "alloc::string::String", "value": "bevycraft:stone", }, "tags": { "type": "alloc::vec::Vec<alloc::string::String>", "list": [ { "type": "alloc::string::String", "value": "material" }, ], }, } // New format { "my_game::item::Item": ( id: "bevycraft:stone", tags: ["material"] ) } ``` [^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct DVec4 {
x: f64,
y: f64,
z: f64,
w: f64,
}
);
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct Mat2 {
x_axis: Vec2,
y_axis: Vec2,
}
);
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct Mat3 {
x_axis: Vec3,
y_axis: Vec3,
z_axis: Vec3,
}
);
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct Mat3A {
x_axis: Vec3A,
y_axis: Vec3A,
z_axis: Vec3A,
}
);
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct Mat4 {
x_axis: Vec4,
y_axis: Vec4,
z_axis: Vec4,
w_axis: Vec4,
}
);
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct DMat2 {
x_axis: DVec2,
y_axis: DVec2,
}
);
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct DMat3 {
x_axis: DVec3,
y_axis: DVec3,
z_axis: DVec3,
}
);
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
struct DMat4 {
x_axis: DVec4,
y_axis: DVec4,
z_axis: DVec4,
w_axis: DVec4,
}
);
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct Affine2 {
matrix2: Mat2,
translation: Vec2,
}
);
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct Affine3A {
matrix3: Mat3A,
translation: Vec3A,
}
);
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct DAffine2 {
matrix2: DMat2,
translation: DVec2,
}
);
impl_reflect_struct!(
bevy_reflect: Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types (#6580) # Objective > Part of #6573 When serializing a `DynamicScene` we end up treating almost all non-value types as though their type data doesn't exist. This is because when creating the `DynamicScene` we call `Reflect::clone_value` on the components, which generates a Dynamic type for all non-value types. What this means is that the `glam` types are treated as though their `ReflectSerialize` registrations don't exist. However, the deserializer _does_ pick up the registration and attempts to use that instead. This results in the deserializer trying to operate on "malformed" data, causing this error: ``` WARN bevy_asset::asset_server: encountered an error while loading an asset: Expected float ``` ## Solution Ideally, we should better handle the serialization of possibly-Dynamic types. However, this runs into issues where the `ReflectSerialize` expects the concrete type and not a Dynamic representation, resulting in a panic: https://github.com/bevyengine/bevy/blob/0aa4147af6d583c707863484d6a8ad50ed0ed984/crates/bevy_reflect/src/type_registry.rs#L402-L413 Since glam types are so heavily used in Bevy (specifically in `Transform` and `GlobalTransform`), it makes sense to just a quick fix in that enables them to be used properly in scenes while a proper solution is found. This PR simply removes all `ReflectSerialize` and `ReflectDeserialize` registrations from the glam types that are reflected as structs. --- ## Changelog - Remove `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types ## Migration Guide This PR removes `ReflectSerialize` and `ReflectDeserialize` registrations from most glam types. This means any code relying on either of those type data existing for those glam types will need to not do that. This also means that some serialized glam types will need to be updated. For example, here is `Affine3A`: ```rust // BEFORE ( "glam::f32::affine3a::Affine3A": (1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0), // AFTER "glam::f32::affine3a::Affine3A": ( matrix3: ( x_axis: ( x: 1.0, y: 0.0, z: 0.0, ), y_axis: ( x: 0.0, y: 1.0, z: 0.0, ), z_axis: ( x: 0.0, y: 0.0, z: 1.0, ), ), translation: ( x: 0.0, y: 0.0, z: 0.0, ), ) ) ```
2022-11-25 23:30:21 +00:00
#[reflect(Debug, PartialEq, Default)]
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
#[type_path = "glam"]
struct DAffine3 {
matrix3: DMat3,
translation: DVec3,
}
);
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
// Quat fields are read-only (as of now), and reflection is currently missing
// mechanisms for read-only fields. I doubt those mechanisms would be added,
// so for now quaternions will remain as values. They are represented identically
// to Vec4 and DVec4, so you may use those instead and convert between.
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_value!(::glam::Quat(
Debug,
PartialEq,
Serialize,
Deserialize,
Default
));
impl_reflect_value!(::glam::DQuat(
Debug,
PartialEq,
Serialize,
Deserialize,
Default
));
Add macro to implement reflect for struct types and migrate glam types (#4540) # Objective Relevant issue: #4474 Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs. ## Solution Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally. --- ## Changelog ### Added - `impl_reflect_struct` proc macro ### Changed - Glam reflect impls have been replaced with `impl_reflect_struct` - from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it - Calls to `impl_struct` altered to conform to new signature - Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now. ## Migration Guide This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior. Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
impl_from_reflect_value!(Quat);
impl_from_reflect_value!(DQuat);
reflect: stable type path v2 (#7184) # Objective - Introduce a stable alternative to [`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html). - Rewrite of #5805 with heavy inspiration in design. - On the path to #5830. - Part of solving #3327. ## Solution - Add a `TypePath` trait for static stable type path/name information. - Add a `TypePath` derive macro. - Add a `impl_type_path` macro for implementing internal and foreign types in `bevy_reflect`. --- ## Changelog - Added `TypePath` trait. - Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`. - Added a `TypePath` derive macro. - Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on internal and foreign types in `bevy_reflect`. - Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to `(Non)GenericTypedCell<T>` which allows us to be generic over both `TypeInfo` and `TypePath`. - `TypePath` is now a supertrait of `Asset`, `Material` and `Material2d`. - `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be specified. - `impl_reflect_value` needs to either specify path starting with a double colon (`::core::option::Option`) or an `in my_crate::foo` declaration. - Added `bevy_reflect_derive::ReflectTypePath`. - Most uses of `Ident` in `bevy_reflect_derive` changed to use `ReflectTypePath`. ## Migration Guide - Implementors of `Asset`, `Material` and `Material2d` now also need to derive `TypePath`. - Manual implementors of `Reflect` will need to implement the new `get_type_path` method. ## Open Questions - [x] ~This PR currently does not migrate any usages of `std::any::type_name` to use `bevy_reflect::TypePath` to ease the review process. Should it?~ Migration will be left to a follow-up PR. - [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to satisfy new bounds, mostly when deriving `TypeUuid`. Should we make `TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in favour of `TypePath`?](https://github.com/bevyengine/bevy/pull/5805/files/2afbd855327c4b68e0a6b6f03118f289988441a4#r961067892)
2023-06-05 20:31:20 +00:00
impl_reflect_value!(::glam::EulerRot(Debug, Default));
impl_reflect_value!(::glam::BVec3A(Debug, Default));
impl_reflect_value!(::glam::BVec4A(Debug, Default));