bevy/crates/bevy_scene/src/components.rs

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use bevy_asset::Handle;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::component::Component;
use bevy_reflect::Reflect;
use bevy_transform::components::Transform;
use derive_more::derive::From;
#[cfg(feature = "bevy_render")]
use bevy_render::view::visibility::Visibility;
use crate::{DynamicScene, Scene};
/// Adding this component will spawn the scene as a child of that entity.
/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
#[require(Transform)]
#[cfg_attr(feature = "bevy_render", require(Visibility))]
pub struct SceneRoot(pub Handle<Scene>);
/// Adding this component will spawn the scene as a child of that entity.
/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
#[require(Transform)]
#[cfg_attr(feature = "bevy_render", require(Visibility))]
pub struct DynamicSceneRoot(pub Handle<DynamicScene>);