bevy/examples/tools/bevymark_pipelined.rs

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use bevy::{
core::{Time, Timer},
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
ecs::prelude::*,
input::Input,
math::{Vec2, Vec3},
prelude::{App, AssetServer, Handle, MouseButton, Transform},
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render2::{camera::OrthographicCameraBundle, color::Color, texture::Image},
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sprite2::{PipelinedSpriteBundle, Sprite},
window::WindowDescriptor,
PipelinedDefaultPlugins,
};
use rand::Rng;
const BIRDS_PER_SECOND: u32 = 10000;
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const _BASE_COLOR: Color = Color::rgb(5.0, 5.0, 5.0);
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const GRAVITY: f32 = -9.8 * 100.0;
const MAX_VELOCITY: f32 = 750.;
const BIRD_SCALE: f32 = 0.15;
const HALF_BIRD_SIZE: f32 = 256. * BIRD_SCALE * 0.5;
struct BevyCounter {
pub count: u128,
}
struct Bird {
velocity: Vec3,
}
// struct BirdMaterial(Handle<ColorMaterial>);
// impl FromWorld for BirdMaterial {
// fn from_world(world: &mut World) -> Self {
// let world = world.cell();
// let mut color_materials = world.get_resource_mut::<Assets<ColorMaterial>>().unwrap();
// let asset_server = world.get_resource_mut::<AssetServer>().unwrap();
// BirdMaterial(color_materials.add(asset_server.load("branding/icon.png").into()))
// }
// }
fn main() {
App::new()
.insert_resource(WindowDescriptor {
title: "BevyMark".to_string(),
width: 800.,
height: 600.,
vsync: false,
resizable: true,
..Default::default()
})
.add_plugins(PipelinedDefaultPlugins)
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_plugin(LogDiagnosticsPlugin::default())
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// .add_plugin(WgpuResourceDiagnosticsPlugin::default())
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.insert_resource(BevyCounter { count: 0 })
// .init_resource::<BirdMaterial>()
.add_startup_system(setup)
.add_system(mouse_handler)
.add_system(movement_system)
.add_system(collision_system)
.add_system(counter_system)
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.run();
}
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struct BirdTexture(Handle<Image>);
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fn setup(
mut commands: Commands,
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_window: Res<WindowDescriptor>,
_counter: ResMut<BevyCounter>,
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asset_server: Res<AssetServer>,
) {
// spawn_birds(&mut commands, &window, &mut counter, 10);
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
// commands.spawn_bundle(UiCameraBundle::default());
// commands.spawn_bundle(TextBundle {
// text: Text {
// sections: vec![
// TextSection {
// value: "Bird Count: ".to_string(),
// style: TextStyle {
// font: asset_server.load("fonts/FiraSans-Bold.ttf"),
// font_size: 40.0,
// color: Color::rgb(0.0, 1.0, 0.0),
// },
// },
// TextSection {
// value: "".to_string(),
// style: TextStyle {
// font: asset_server.load("fonts/FiraSans-Bold.ttf"),
// font_size: 40.0,
// color: Color::rgb(0.0, 1.0, 1.0),
// },
// },
// TextSection {
// value: "\nAverage FPS: ".to_string(),
// style: TextStyle {
// font: asset_server.load("fonts/FiraSans-Bold.ttf"),
// font_size: 40.0,
// color: Color::rgb(0.0, 1.0, 0.0),
// },
// },
// TextSection {
// value: "".to_string(),
// style: TextStyle {
// font: asset_server.load("fonts/FiraSans-Bold.ttf"),
// font_size: 40.0,
// color: Color::rgb(0.0, 1.0, 1.0),
// },
// },
// ],
// ..Default::default()
// },
// style: Style {
// position_type: PositionType::Absolute,
// position: Rect {
// top: Val::Px(5.0),
// left: Val::Px(5.0),
// ..Default::default()
// },
// ..Default::default()
// },
// ..Default::default()
// });
commands.insert_resource(BirdTexture(asset_server.load("branding/icon.png")));
}
#[allow(clippy::too_many_arguments)]
fn mouse_handler(
mut commands: Commands,
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_asset_server: Res<AssetServer>,
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time: Res<Time>,
mouse_button_input: Res<Input<MouseButton>>,
window: Res<WindowDescriptor>,
bird_texture: Res<BirdTexture>,
// mut bird_material: ResMut<BirdMaterial>,
mut counter: ResMut<BevyCounter>,
// mut materials: ResMut<Assets<ColorMaterial>>,
) {
// if mouse_button_input.just_pressed(MouseButton::Left) {
// let mut rnd = rand::thread_rng();
// let color = gen_color(&mut rnd);
// let texture_handle = asset_server.load("branding/icon.png");
// bird_material.0 = materials.add(ColorMaterial {
// color: BASE_COLOR * color,
// texture: Some(texture_handle),
// });
// }
if mouse_button_input.pressed(MouseButton::Left) {
let spawn_count = (BIRDS_PER_SECOND as f64 * time.delta_seconds_f64()) as u128;
spawn_birds(
&mut commands,
&window,
&mut counter,
spawn_count,
bird_texture.0.clone(),
);
}
}
fn spawn_birds(
commands: &mut Commands,
window: &WindowDescriptor,
counter: &mut BevyCounter,
spawn_count: u128,
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texture: Handle<Image>,
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) {
let bird_x = (window.width / -2.) + HALF_BIRD_SIZE;
let bird_y = (window.height / 2.) - HALF_BIRD_SIZE;
for count in 0..spawn_count {
let bird_z = (counter.count + count) as f32 * 0.00001;
commands
.spawn_bundle(PipelinedSpriteBundle {
// material: bird_material.0.clone(),
texture: texture.clone(),
sprite: Sprite {
size: Vec2::new(250.0, 250.0),
..Default::default()
},
transform: Transform {
translation: Vec3::new(bird_x, bird_y, bird_z),
scale: Vec3::splat(BIRD_SCALE),
..Default::default()
},
..Default::default()
})
.insert(Bird {
velocity: Vec3::new(
rand::random::<f32>() * MAX_VELOCITY - (MAX_VELOCITY * 0.5),
0.,
0.,
),
});
}
counter.count += spawn_count;
}
fn movement_system(time: Res<Time>, mut bird_query: Query<(&mut Bird, &mut Transform)>) {
for (mut bird, mut transform) in bird_query.iter_mut() {
transform.translation.x += bird.velocity.x * time.delta_seconds();
transform.translation.y += bird.velocity.y * time.delta_seconds();
bird.velocity.y += GRAVITY * time.delta_seconds();
}
}
fn collision_system(window: Res<WindowDescriptor>, mut bird_query: Query<(&mut Bird, &Transform)>) {
let half_width = window.width as f32 * 0.5;
let half_height = window.height as f32 * 0.5;
for (mut bird, transform) in bird_query.iter_mut() {
let x_vel = bird.velocity.x;
let y_vel = bird.velocity.y;
let x_pos = transform.translation.x;
let y_pos = transform.translation.y;
if (x_vel > 0. && x_pos + HALF_BIRD_SIZE > half_width)
|| (x_vel <= 0. && x_pos - HALF_BIRD_SIZE < -(half_width))
{
bird.velocity.x = -x_vel;
}
if y_vel < 0. && y_pos - HALF_BIRD_SIZE < -half_height {
bird.velocity.y = -y_vel;
}
}
}
struct CountTimer {
timer: Timer,
}
impl Default for CountTimer {
fn default() -> Self {
Self {
timer: Timer::from_seconds(1.0, true),
}
}
}
fn counter_system(
mut timer: Local<CountTimer>,
_diagnostics: Res<Diagnostics>,
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time: Res<Time>,
counter: Res<BevyCounter>,
) {
if timer.timer.tick(time.delta()).finished() {
println!("counter: {}", counter.count);
}
}
/// Generate a color modulation
///
/// Because there is no `Mul<Color> for Color` instead `[f32; 3]` is
/// used.
fn _gen_color(rng: &mut impl Rng) -> [f32; 3] {
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let r = rng.gen_range(0.2..1.0);
let g = rng.gen_range(0.2..1.0);
let b = rng.gen_range(0.2..1.0);
let v = Vec3::new(r, g, b);
v.normalize().into()
}