2021-03-25 01:46:22 +00:00
|
|
|
use bevy::{
|
|
|
|
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
|
|
|
math::Quat,
|
|
|
|
prelude::*,
|
2021-04-13 20:18:56 +00:00
|
|
|
sprite::SpriteSettings,
|
2021-03-25 01:46:22 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
use rand::Rng;
|
|
|
|
|
|
|
|
const CAMERA_SPEED: f32 = 1000.0;
|
|
|
|
|
|
|
|
pub struct PrintTimer(Timer);
|
|
|
|
pub struct Position(Transform);
|
|
|
|
|
2021-04-21 23:19:34 +00:00
|
|
|
/// This example is for performance testing purposes.
|
|
|
|
/// See https://github.com/bevyengine/bevy/pull/1492
|
2021-03-25 01:46:22 +00:00
|
|
|
fn main() {
|
|
|
|
App::build()
|
|
|
|
.add_plugin(LogDiagnosticsPlugin::default())
|
|
|
|
.add_plugin(FrameTimeDiagnosticsPlugin::default())
|
2021-04-13 20:18:56 +00:00
|
|
|
.insert_resource(SpriteSettings {
|
|
|
|
// NOTE: this is an experimental feature that doesn't work in all cases
|
|
|
|
frustum_culling_enabled: true,
|
2021-03-25 01:46:22 +00:00
|
|
|
})
|
|
|
|
.add_plugins(DefaultPlugins)
|
|
|
|
.add_startup_system(setup.system())
|
|
|
|
.add_system(tick.system().label("Tick"))
|
|
|
|
.add_system(move_camera.system().after("Tick"))
|
|
|
|
.run()
|
|
|
|
}
|
|
|
|
|
|
|
|
fn setup(
|
|
|
|
mut commands: Commands,
|
|
|
|
assets: Res<AssetServer>,
|
|
|
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
|
|
) {
|
|
|
|
let mut rng = rand::thread_rng();
|
|
|
|
|
|
|
|
let tile_size = Vec2::splat(64.0);
|
|
|
|
let map_size = Vec2::splat(320.0);
|
|
|
|
|
|
|
|
let half_x = (map_size.x / 2.0) as i32;
|
|
|
|
let half_y = (map_size.y / 2.0) as i32;
|
|
|
|
|
|
|
|
let sprite_handle = materials.add(assets.load("branding/icon.png").into());
|
|
|
|
|
|
|
|
commands
|
|
|
|
.spawn()
|
|
|
|
.insert_bundle(OrthographicCameraBundle::new_2d())
|
|
|
|
.insert(PrintTimer(Timer::from_seconds(1.0, true)))
|
|
|
|
.insert(Position(Transform::from_translation(Vec3::new(
|
|
|
|
0.0, 0.0, 1000.0,
|
|
|
|
))));
|
|
|
|
|
|
|
|
for y in -half_y..half_y {
|
|
|
|
for x in -half_x..half_x {
|
|
|
|
let position = Vec2::new(x as f32, y as f32);
|
|
|
|
let translation = (position * tile_size).extend(rng.gen::<f32>());
|
|
|
|
let rotation = Quat::from_rotation_z(rng.gen::<f32>());
|
|
|
|
let scale = Vec3::splat(rng.gen::<f32>() * 2.0);
|
|
|
|
|
|
|
|
commands.spawn().insert_bundle(SpriteBundle {
|
|
|
|
material: sprite_handle.clone(),
|
|
|
|
transform: Transform {
|
|
|
|
translation,
|
|
|
|
rotation,
|
|
|
|
scale,
|
|
|
|
},
|
|
|
|
sprite: Sprite::new(tile_size),
|
|
|
|
..Default::default()
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn move_camera(time: Res<Time>, mut query: Query<(&mut Transform, &mut Position)>) {
|
|
|
|
for (mut transform, mut position) in query.iter_mut() {
|
|
|
|
position
|
|
|
|
.0
|
|
|
|
.rotate(Quat::from_rotation_z(time.delta_seconds() * 0.5));
|
|
|
|
position.0 =
|
|
|
|
position.0 * Transform::from_translation(Vec3::X * CAMERA_SPEED * time.delta_seconds());
|
|
|
|
transform.translation = position.0.translation;
|
|
|
|
transform.rotation *= Quat::from_rotation_z(time.delta_seconds() / 2.0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn tick(time: Res<Time>, sprites: Query<&Sprite>, mut query: Query<&mut PrintTimer>) {
|
|
|
|
for mut timer in query.iter_mut() {
|
|
|
|
timer.0.tick(time.delta());
|
|
|
|
|
|
|
|
if timer.0.just_finished() {
|
2021-04-22 23:30:48 +00:00
|
|
|
info!("Sprites: {}", sprites.iter().count(),);
|
2021-03-25 01:46:22 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|