bevy/crates/bevy_transform/src/hierarchy/child_builder.rs

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use crate::prelude::{Children, Parent, PreviousParent};
use bevy_ecs::{Command, Commands, Component, DynamicBundle, Entity, Resources, World};
use smallvec::SmallVec;
#[derive(Debug)]
pub struct InsertChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
index: usize,
}
impl Command for InsertChildren {
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
for child in self.children.iter() {
world
.insert(*child, (Parent(self.parent), PreviousParent(self.parent)))
.unwrap();
}
{
let mut added = false;
if let Ok(mut children) = world.get_mut::<Children>(self.parent) {
children.0.insert_from_slice(self.index, &self.children);
added = true;
}
// NOTE: ideally this is just an else statement, but currently that _incorrectly_ fails borrow-checking
if !added {
world
.insert_one(self.parent, Children(self.children))
.unwrap();
}
}
}
}
#[derive(Debug)]
pub struct PushChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
}
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pub struct ChildBuilder<'a> {
commands: &'a mut Commands,
push_children: PushChildren,
}
impl Command for PushChildren {
fn write(self: Box<Self>, world: &mut World, _resources: &mut Resources) {
for child in self.children.iter() {
world
.insert(*child, (Parent(self.parent), PreviousParent(self.parent)))
.unwrap();
}
{
let mut added = false;
if let Ok(mut children) = world.get_mut::<Children>(self.parent) {
children.0.extend(self.children.iter().cloned());
added = true;
}
// NOTE: ideally this is just an else statement, but currently that _incorrectly_ fails borrow-checking
if !added {
world
.insert_one(self.parent, Children(self.children))
.unwrap();
}
}
}
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}
impl<'a> ChildBuilder<'a> {
pub fn spawn(&mut self, bundle: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
self.commands.spawn(bundle);
self.push_children
.children
.push(self.commands.current_entity().unwrap());
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self
}
pub fn current_entity(&self) -> Option<Entity> {
self.commands.current_entity()
}
pub fn parent_entity(&self) -> Entity {
self.push_children.parent
}
pub fn with_bundle(&mut self, bundle: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
self.commands.with_bundle(bundle);
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self
}
pub fn with(&mut self, component: impl Component) -> &mut Self {
self.commands.with(component);
self
}
pub fn for_current_entity(&mut self, func: impl FnOnce(Entity)) -> &mut Self {
let current_entity = self
.commands
.current_entity()
.expect("The 'current entity' is not set. You should spawn an entity first.");
func(current_entity);
self
}
pub fn add_command<C: Command + 'static>(&mut self, command: C) -> &mut Self {
self.commands.add_command(command);
self
}
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}
pub trait BuildChildren {
fn with_children(&mut self, f: impl FnOnce(&mut ChildBuilder)) -> &mut Self;
fn push_children(&mut self, parent: Entity, children: &[Entity]) -> &mut Self;
fn insert_children(&mut self, parent: Entity, index: usize, children: &[Entity]) -> &mut Self;
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}
impl BuildChildren for Commands {
fn with_children(&mut self, parent: impl FnOnce(&mut ChildBuilder)) -> &mut Self {
let current_entity = self.current_entity().expect("Cannot add children because the 'current entity' is not set. You should spawn an entity first.");
self.clear_current_entity();
let push_children = {
let mut builder = ChildBuilder {
commands: self,
push_children: PushChildren {
children: SmallVec::default(),
parent: current_entity,
},
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};
parent(&mut builder);
builder.push_children
};
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self.set_current_entity(current_entity);
self.add_command(push_children);
self
}
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fn push_children(&mut self, parent: Entity, children: &[Entity]) -> &mut Self {
self.add_command(PushChildren {
children: SmallVec::from(children),
parent,
});
self
}
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fn insert_children(&mut self, parent: Entity, index: usize, children: &[Entity]) -> &mut Self {
self.add_command(InsertChildren {
children: SmallVec::from(children),
index,
parent,
});
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self
}
}
impl<'a> BuildChildren for ChildBuilder<'a> {
fn with_children(&mut self, spawn_children: impl FnOnce(&mut ChildBuilder)) -> &mut Self {
let current_entity = self.commands.current_entity().expect("Cannot add children because the 'current entity' is not set. You should spawn an entity first.");
self.commands.clear_current_entity();
let push_children = {
let mut builder = ChildBuilder {
commands: self.commands,
push_children: PushChildren {
children: SmallVec::default(),
parent: current_entity,
},
};
spawn_children(&mut builder);
builder.push_children
};
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self.commands.set_current_entity(current_entity);
self.commands.add_command(push_children);
self
}
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fn push_children(&mut self, parent: Entity, children: &[Entity]) -> &mut Self {
self.commands.add_command(PushChildren {
children: SmallVec::from(children),
parent,
});
self
}
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fn insert_children(&mut self, parent: Entity, index: usize, children: &[Entity]) -> &mut Self {
self.commands.add_command(InsertChildren {
children: SmallVec::from(children),
index,
parent,
});
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self
}
}
#[cfg(test)]
mod tests {
use super::BuildChildren;
use crate::prelude::{Children, Parent, PreviousParent};
use bevy_ecs::{Commands, Entity, Resources, World};
use smallvec::{smallvec, SmallVec};
#[test]
fn build_children() {
let mut world = World::default();
let mut resources = Resources::default();
let mut commands = Commands::default();
commands.set_entity_reserver(world.get_entity_reserver());
let mut parent = None;
let mut child1 = None;
let mut child2 = None;
let mut child3 = None;
commands
.spawn((1,))
.for_current_entity(|e| parent = Some(e))
.with_children(|parent| {
parent
.spawn((2,))
.for_current_entity(|e| child1 = Some(e))
.spawn((3,))
.for_current_entity(|e| child2 = Some(e))
.spawn((4,));
child3 = parent.current_entity();
});
commands.apply(&mut world, &mut resources);
let parent = parent.expect("parent should exist");
let child1 = child1.expect("child1 should exist");
let child2 = child2.expect("child2 should exist");
let child3 = child3.expect("child3 should exist");
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2, child3];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
assert_eq!(
*world.get::<PreviousParent>(child1).unwrap(),
PreviousParent(parent)
);
assert_eq!(
*world.get::<PreviousParent>(child2).unwrap(),
PreviousParent(parent)
);
}
#[test]
fn push_and_insert_children() {
let mut world = World::default();
let mut resources = Resources::default();
let mut commands = Commands::default();
let entities = world
.spawn_batch(vec![(1,), (2,), (3,), (4,), (5,)])
.collect::<Vec<Entity>>();
commands.push_children(entities[0], &entities[1..3]);
commands.apply(&mut world, &mut resources);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let child3 = entities[3];
let child4 = entities[4];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
assert_eq!(
*world.get::<PreviousParent>(child1).unwrap(),
PreviousParent(parent)
);
assert_eq!(
*world.get::<PreviousParent>(child2).unwrap(),
PreviousParent(parent)
);
commands.insert_children(parent, 1, &entities[3..]);
commands.apply(&mut world, &mut resources);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child3, child4, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child3).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
assert_eq!(
*world.get::<PreviousParent>(child3).unwrap(),
PreviousParent(parent)
);
assert_eq!(
*world.get::<PreviousParent>(child4).unwrap(),
PreviousParent(parent)
);
}
}