bevy/crates/bevy_ecs/src/system/system_chaining.rs

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Rust
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use crate::{ArchetypeComponent, Resources, System, SystemId, TypeAccess, World};
use std::{any::TypeId, borrow::Cow};
pub struct ChainSystem<SystemA, SystemB> {
system_a: SystemA,
system_b: SystemB,
name: Cow<'static, str>,
id: SystemId,
archetype_component_access: TypeAccess<ArchetypeComponent>,
component_access: TypeAccess<TypeId>,
resource_access: TypeAccess<TypeId>,
}
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impl<SystemA: System, SystemB: System<In = SystemA::Out>> System for ChainSystem<SystemA, SystemB> {
type In = SystemA::In;
type Out = SystemB::Out;
fn name(&self) -> Cow<'static, str> {
self.name.clone()
}
fn id(&self) -> SystemId {
self.id
}
fn update_access(&mut self, world: &World) {
self.archetype_component_access.clear();
self.component_access.clear();
self.resource_access.clear();
self.system_a.update_access(world);
self.system_b.update_access(world);
self.archetype_component_access
.extend(self.system_a.archetype_component_access());
self.archetype_component_access
.extend(self.system_b.archetype_component_access());
self.component_access
.extend(self.system_a.component_access());
self.component_access
.extend(self.system_b.component_access());
self.resource_access.extend(self.system_a.resource_access());
self.resource_access.extend(self.system_b.resource_access());
}
fn archetype_component_access(&self) -> &TypeAccess<ArchetypeComponent> {
&self.archetype_component_access
}
fn component_access(&self) -> &TypeAccess<TypeId> {
&self.component_access
}
fn resource_access(&self) -> &TypeAccess<TypeId> {
&self.resource_access
}
fn is_non_send(&self) -> bool {
self.system_a.is_non_send() || self.system_b.is_non_send()
}
unsafe fn run_unsafe(
&mut self,
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input: Self::In,
world: &World,
resources: &Resources,
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) -> Option<Self::Out> {
let out = self.system_a.run_unsafe(input, world, resources).unwrap();
self.system_b.run_unsafe(out, world, resources)
}
fn apply_buffers(&mut self, world: &mut World, resources: &mut Resources) {
self.system_a.apply_buffers(world, resources);
self.system_b.apply_buffers(world, resources);
}
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fn initialize(&mut self, world: &mut World, resources: &mut Resources) {
self.system_a.initialize(world, resources);
self.system_b.initialize(world, resources);
}
}
pub trait IntoChainSystem<SystemB>: System + Sized
where
SystemB: System<In = Self::Out>,
{
fn chain(self, system: SystemB) -> ChainSystem<Self, SystemB>;
}
impl<SystemA, SystemB> IntoChainSystem<SystemB> for SystemA
where
SystemA: System,
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SystemB: System<In = SystemA::Out>,
{
fn chain(self, system: SystemB) -> ChainSystem<SystemA, SystemB> {
ChainSystem {
name: Cow::Owned(format!("Chain({}, {})", self.name(), system.name())),
system_a: self,
system_b: system,
archetype_component_access: Default::default(),
component_access: Default::default(),
resource_access: Default::default(),
id: SystemId::new(),
}
}
}